Good to see that Kobold Camp is getting updated again, here is some input.
It would be wise, to read whole thread again and fix the things, that been mentioned so far, before doing anything else.
Other than that..
The kobold language does not translate anymore, when trying to name your fortress you get. "This strange language cannot be translated."
Stepladder is missing from carpenter? Important tool for getting fruits.
"Make instrument piece" is missing from carpenter, leathermaker and probally from other places too.
Bookcase is missing too. Even if books and writing is un-boldy, I would like to play around with all the new 0.42 features, untill someone gets better idea of how to include them in
koboldis way. Writing in wooden slabs for example?
Training Grounds are broken, for an example "train dagger" uses training spear instead of dagger.
Bushcrafter workshop: Typo, "shell sheld" I believe it should be "shield".
Other one in bushcrafter, to build "Shell hammer" you need bone body parts, instead of shells?
Probally will find more to fix, when my camp gets bigger.
As for new ideas, the wild life feels too harmless and cowardly to me, in this version.
How about giving dangerous creatures more valuable bones? Or making new predators, that would be very hard to take down, so only big group of kobolds could kill one, but it would give would give a lot of meat and valuable hide/bones. I think this would add more tribal feeling, just think about ancient humans hunting mammoths