going good so far, just beat up those pesky elves. I had rather hard time for a while because I had virtually no consumables, I was forced to charge Norris without any means of escape whatsoever, just had to scream leeroy Jenkins and charge in, fortunately he died first. I did get an awesome axe from an bailey, while oku tried 8 times or so and only gave the worst crap I have ever seen.
Dungeon Crawl Stone Soup version 0.15.0-8-gb109cf8 (webtiles) character file.
Antioch the Severer (Human Fighter) Turns: 48855, Time: 04:01:03
HP 149/149 (153) AC 28 Str 25 XL: 18 Next: 67%
MP 29/29 EV 9 Int 10 God: Okawaru [*****.]
Gold 2701 SH 0 Dex 17 Spells: 0 memorised, 17 levels left
rFire + . . SeeInvis + E - +7 executioner's axe of Res Nullius {chop, rF+ Dex+3}
rCold . . . Clarity . j - +6 chain mail "Sorr" {MR+ Str+3}
rNeg + + . rCorr . (no shield)
rPois + rRot . P - +1 hat {SInv}
rElec + Spirit . Z - +0 cloak {MR+}
SustAb . Warding + Y - +2 pair of gloves {archery}
rMut . NoTele + B - +0 pair of boots
Gourm . V - amulet of Cekugob {Ward -Tele rElec rPois rN++ AC+1 EV+1}
MR ++++. n - ring of regeneration
q - ring of protection from magic
@: studying Armour, incredibly resistant to hostile enchantments, extremely
unstealthy
A: no striking features
a: Heroism, Finesse, Renounce Religion
You are on level 3 of the Elven Halls.
You worship Okawaru.
Okawaru is extremely pleased with you.
You are hungry.
You have visited 6 branches of the dungeon, and seen 32 of its levels.
You have also visited: Bailey and Ice Cave.
You have collected 3884 gold pieces.
You have spent 1183 gold pieces at shops.
Inventory:
Hand weapons
e - a +2 triple crossbow of evasion
i - a +2 battleaxe of flaming
r - a +0 blowgun
E - the +7 executioner's axe of Res Nullius (weapon) {chop, rF+ Dex+3}
(You found it in a bailey)
It inflicts extra damage upon your enemies.
It affects your dexterity (+3).
It protects you from fire.
Missiles
g - 63 poisoned needles
F - 6 curare-tipped needles
O - 3 javelins of returning (quivered)
Armour
c - the +3 crystal plate armour of the Other World {rPois}
(You acquired it on level 3 of the Spider Nest)
It protects you from poison.
j - the +6 chain mail "Sorr" (worn) {MR+ Str+3}
(You found it on level 2 of the Spider Nest)
It affects your strength (+3).
It affects your resistance to hostile enchantments.
B - a +0 pair of boots (worn)
G - a +2 plate armour of fire resistance
P - a +1 hat of see invisible (worn)
Y - a +2 pair of gloves of archery (worn)
Z - a +0 cloak of magic resistance (worn)
Magical devices
k - a wand of digging {zapped: 5}
t - a wand of slowing (14)
v - a wand of fire (6)
A - a wand of frost {zapped: 1}
N - a wand of draining {zapped: 1}
Comestibles
d - 11 bread rations
o - 13 meat rations
L - 22 fruits
Scrolls
b - 3 scrolls of blinking
f - 31 scrolls of identify
h - 10 scrolls of remove curse
m - a scroll of enchant weapon
p - 6 scrolls of fear
H - 2 scrolls of amnesia
K - 4 scrolls of magic mapping
M - 4 scrolls of teleportation
T - a scroll of fog
U - 5 scrolls of vulnerability
W - 3 scrolls of silence
Jewellery
n - a ring of regeneration (right hand)
q - a ring of protection from magic (left hand)
u - a copper ring
w - an uncursed ring of teleportation
y - a glowing beryl amulet
D - an uncursed ring of protection from cold
J - an uncursed amulet of resist mutation
V - the amulet of Cekugob (around neck) {Ward -Tele rElec rPois rN++ AC+1 EV+1}
(You bought it in a shop on level 2 of the Elven Halls)
[amulet of warding]
It may prevent the melee attacks of summoned creatures.
It affects your AC (+1).
It affects your evasion (+1).
It insulates you from electricity.
It protects you from poison.
It greatly protects you from negative energy.
It prevents most forms of teleportation.
X - a silver ring
Potions
a - a potion of cancellation
l - 4 potions of agility
s - 2 potions of magic
z - 2 potions of cure mutation
I - a potion of invisibility
Q - 2 potions of haste
R - 2 potions of heal wounds
S - 4 potions of brilliance
Books
x - a manual of Armour
Rods
C - a lightning rod
(You took it off a deep elf high priest on level 3 of the Elven Halls)
Skills:
- Level 16.9 Fighting
- Level 20.0 Axes
* Level 14.2 Armour
Level 3.0 Shields
- Level 4.6 Invocations
- Level 8.0 Evocations
You have 17 spell levels left.
You don't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (12/15) Temple (1/1) D:7 Orc (4/4) D:12
Elf (3/3) Orc:3 Lair (8/8) D:11 Shoals (0/5) Lair:6
Spider (4/5) Lair:5 Slime (0/6) Lair:6