I am interested in a turn (my computer isn't the fastest), is there gonna be a theme? Like our goal in this world or whatever or what type of people our imaginary overseers will be drawn from?
I don't really care if I am dwarfed etc. I like to pretend I am the will behind the mysterious orders form the heavens anyways. Kind of more part of the general state of psychosis of the typical expedition leader/mayor .
Having some sort of rule about building above ground, or not being allowed to designate dug stairs (not skilled miners ) would also be pretty cool.
Thanks for the reaction, I've been trying to make a copy+paste of the one for brewing from plants work and I keep missing out part of the definition for the product. I'll see if this works after being edited.
Also my candle reaction is currently making them out of soap, so I may need to change the reagent to fat rather than tallow. My transmuting reactions work fine though and I've got the entity and creature files done. So all I really need to do is get the various syndrome source reactions done.
As for themes and rules:
I'm thinking that a necropolis feel would be appropriate, but I'll leave it up to each player to decide how best to represent their image of necromancers, be it towers, mausoleums, pyramids, shallow graves as bedrooms, mortals cowering in wooden shacks in the shadow of a castle etc.
The civs values are
[VALUE:LAW:25]
[VALUE:LOYALTY:15]
[VALUE:FAMILY:-30]
[VALUE:FRIENDSHIP:-30]
[VALUE:POWER:50]
[VALUE:TRUTH:-40]
[VALUE:CUNNING:50]
[VALUE:ELOQUENCE:30]
[VALUE:FAIRNESS:-15]
[VALUE:DECORUM:25]
[VALUE:TRADITION:50]
[VALUE:ARTWORK:10]
[VALUE:COOPERATION:-10]
[VALUE:INDEPENDENCE:25]
[VALUE:STOICISM:30]
[VALUE:INTROSPECTION:-10]
[VALUE:SELF_CONTROL:15]
[VALUE:TRANQUILITY:-10]
[VALUE:HARMONY:-10]
[VALUE:MERRIMENT:-15]
[VALUE:CRAFTSMANSHIP:15]
[VALUE:MARTIAL_PROWESS:40]
[VALUE:SKILL:15]
[VALUE:HARD_WORK:5]
[VALUE:SACRIFICE:-20]
[VALUE:COMPETITION:50]
[VALUE:PERSEVERANCE:25]
[VALUE:LEISURE_TIME:-15]
[VALUE:COMMERCE:15]
[VALUE:ROMANCE:-5]
[VALUE:NATURE:-10]
[VALUE:PEACE:-20]
so there's encouragement for individualism, power plays and militarism among the people. The civ is warlike, unfriendly and values power above all else. As such I was thinking of the backstory of the fort could be a settlement created to guard a flank from other civs, or to find something spoken of by dwarves as being buried (either clowns or candy) and so on.
I'll leave it up to each person what their overseer was before arriving. Warriors, alchemists, workers all have the ability to rise up if they have the drive and perseverance.
EDIT: I'm thinking the undead syndromes will shake out a bit like this:
Weaker tier undead:
Gravetouched: No aging or sleeping, otherwise as normal for humans. Will require the equivalent of about 5 gold bars to make, plus some corpse pieces (about 5)
Ghouls: Decrease all mental attributes, add no pain and no fear, make nails and teeth larger, up some physical stats and speed. Otherwise as normal humans. Will only require corpse pieces to make (maybe 10.)
Middle tier undead:
Graveborn: No aging, sleeping, eating, drinking, pain, nausea and so forth. Still with emotions, and mild physical stat boosts. Otherwise as humans. Will require the equivalent of about 100 gold bars and ten corpse pieces.
Stitchers: Temporary syndrome that allows resurrecting the dead as long as they aren't pulped. Intended for bringing back dead named characters mostly. 50 bars of gold and 20 corpse pieces.
Wights: No pain, no sleeping, no aging, interaction that paralyses on touch. 35 gold bars and 30 corpse pieces.
Final tier undead:
Death Knight: Super husks, stronger, faster, immune to almost anything thrown at them, unable to bleed to death, unable to be harmed by most injuries. 500 gold bars and 100 full corpses.
Liche: All undead tokens, able to reanimate the dead en masse every now and then (think raising an army of corpses once a season, also able to resurrect dead allies, maybe apply an undead syndrome at the same time). Various interactions to kill hostiles with rotting flesh, paralysis and so on as pseudo spells. 750 bars of gold and 150 corpses.
The differences in tiers will mostly be a matter of getting the ingredients to make the undead, rather than one of tech level. I'll make a custom workshop for this. Maybe an alchemists workbench made out of a mortar, pestle, table and an alembic. Probably make it look like a table when built.