succubus/reaction-hook
succubus/summon-hook
orc/reaction-hook
waterwell enable
waterwell
timestream 0.125
multilevel 15
multilevel shadowcolor 0 0 0 0.8
multilevel fogcolor 0.1 0.1 0.2
multilevel fogdensity 0.2
emigration 0
AddPetToCiv
base_upgradebuilding
slab_engrave
base_improveitem
fixbutchery enable
pantheon
##############################
# Generic dwarfmode bindings #
##############################
keybinding add Ctrl-F1 hotkeys
keybinding add Ctrl-H hotkeys
keybinding add Alt-N@choose_start_site "embark_site nano"
keybinding add Alt-E@choose_start_site "embark_site here"
##############################
## LIGHT ##
##############################
#norendermax
##############################
### Dig-Races plugin ###
##############################
#DIGGING
disable diggingInvaders
#RAZING
disable diggingInvaders
diggingInvaders edgesPerTick 10
#2.
diggingInvaders add FROST_GIANT
diggingInvaders setCost FROST_GIANT destroyBuilding -1
diggingInvaders setCost FROST_GIANT dig -2
diggingInvaders setCost FROST_GIANT walk 5
diggingInvaders setCost FROST_GIANT destroyRoughConstruction -1
diggingInvaders setCost FROST_GIANT destroySmoothConstruction -1
diggingInvaders setDelay FROST_GIANT destroyBuilding 50
diggingInvaders setDelay FROST_GIANT dig 9
diggingInvaders setDelay FROST_GIANT destroyRoughConstruction 50
diggingInvaders setDelay FROST_GIANT destroySmoothConstruction 99
diggingInvaders add AUTOMATON
diggingInvaders setCost AUTOMATON destroyBuilding -1
diggingInvaders setCost AUTOMATON dig -2
diggingInvaders setCost AUTOMATON walk 5
diggingInvaders setCost AUTOMATON destroyRoughConstruction -1
diggingInvaders setCost AUTOMATON destroySmoothConstruction -1
diggingInvaders setDelay AUTOMATON destroyBuilding 50
diggingInvaders setDelay AUTOMATON dig 9
diggingInvaders setDelay AUTOMATON destroyRoughConstruction 50
diggingInvaders setDelay AUTOMATON destroySmoothConstruction 99
#3.
diggingInvaders add ANT_MAN
diggingInvaders setCost ANT_MAN destroyBuilding -1
diggingInvaders setCost ANT_MAN dig -1
diggingInvaders setCost ANT_MAN walk 5
diggingInvaders setCost ANT_MAN destroyRoughConstruction -2
diggingInvaders setCost ANT_MAN destroySmoothConstruction -2
diggingInvaders setDelay ANT_MAN destroyBuilding -2
diggingInvaders setDelay ANT_MAN dig 9
diggingInvaders setDelay ANT_MAN destroyRoughConstruction -1
diggingInvaders setDelay ANT_MAN destroySmoothConstruction -1
#4.
diggingInvaders add ORC
diggingInvaders setCost ORC destroyBuilding -1
diggingInvaders setCost ORC dig -2
diggingInvaders setCost ORC walk 5
diggingInvaders setCost ORC destroyRoughConstruction -1
diggingInvaders setCost ORC destroySmoothConstruction -1
diggingInvaders setDelay ORC destroyBuilding 50
diggingInvaders setDelay ORC dig 9
diggingInvaders setDelay ORC destroyRoughConstruction 50
diggingInvaders setDelay ORC destroySmoothConstruction 99
diggingInvaders add GOBLIN
diggingInvaders setCost GOBLIN destroyBuilding -2
diggingInvaders setCost GOBLIN dig -1
diggingInvaders setCost GOBLIN walk 5
diggingInvaders setCost GOBLIN destroyRoughConstruction -1
diggingInvaders setCost GOBLIN destroySmoothConstruction -2
diggingInvaders setDelay GOBLIN destroyBuilding 50
diggingInvaders setDelay GOBLIN dig 9
diggingInvaders setDelay GOBLIN destroyRoughConstruction 50
diggingInvaders setDelay GOBLIN destroySmoothConstruction 99
diggingInvaders add HUMAN
diggingInvaders setCost HUMAN destroyBuilding -1
diggingInvaders setCost HUMAN dig -1
diggingInvaders setCost HUMAN walk 5
diggingInvaders setCost HUMAN destroyRoughConstruction -1
diggingInvaders setCost HUMAN destroySmoothConstruction -1
diggingInvaders setDelay HUMAN destroyBuilding 50
diggingInvaders setDelay HUMAN dig 9
diggingInvaders setDelay HUMAN destroyRoughConstruction 50
diggingInvaders setDelay HUMAN destroySmoothConstruction 99
diggingInvaders add ELF
diggingInvaders setCost ELF destroyBuilding -1
diggingInvaders setCost ELF dig -2
diggingInvaders setCost ELF walk 5
diggingInvaders setCost ELF destroyRoughConstruction -1
diggingInvaders setCost ELF destroySmoothConstruction -1
diggingInvaders setDelay ELF destroyBuilding 50
diggingInvaders setDelay ELF dig 9
diggingInvaders setDelay ELF destroyRoughConstruction 50
diggingInvaders setDelay ELF destroySmoothConstruction 99
diggingInvaders add DROW
diggingInvaders setCost DROW destroyBuilding -1
diggingInvaders setCost DROW dig -2
diggingInvaders setCost DROW walk 5
diggingInvaders setCost DROW destroyRoughConstruction -1
diggingInvaders setCost DROW destroySmoothConstruction -1
diggingInvaders setDelay DROW destroyBuilding 50
diggingInvaders setDelay DROW dig 9
diggingInvaders setDelay DROW destroyRoughConstruction 50
diggingInvaders setDelay DROW destroySmoothConstruction 99
diggingInvaders add FORGOTTEN_BEAST_1
diggingInvaders setCost FORGOTTEN_BEAST_1 destroyBuilding -1
diggingInvaders setCost FORGOTTEN_BEAST_1 dig -1
diggingInvaders setCost FORGOTTEN_BEAST_1 walk 5
diggingInvaders setCost FORGOTTEN_BEAST_1 destroyRoughConstruction -2
diggingInvaders setCost FORGOTTEN_BEAST_1 destroySmoothConstruction -2
diggingInvaders setDelay FORGOTTEN_BEAST_1 destroyBuilding -2
diggingInvaders setDelay FORGOTTEN_BEAST_1 dig 9
diggingInvaders setDelay FORGOTTEN_BEAST_1 destroyRoughConstruction -1
diggingInvaders setDelay FORGOTTEN_BEAST_1 destroySmoothConstruction -1
diggingInvaders add FORGOTTEN_BEAST_2
diggingInvaders setCost FORGOTTEN_BEAST_2 destroyBuilding -1
diggingInvaders setCost FORGOTTEN_BEAST_2 dig -1
diggingInvaders setCost FORGOTTEN_BEAST_2 walk 5
diggingInvaders setCost FORGOTTEN_BEAST_2 destroyRoughConstruction -2
diggingInvaders setCost FORGOTTEN_BEAST_2 destroySmoothConstruction -2
diggingInvaders setDelay FORGOTTEN_BEAST_2 destroyBuilding -2
diggingInvaders setDelay FORGOTTEN_BEAST_2 dig 9
diggingInvaders setDelay FORGOTTEN_BEAST_2 destroyRoughConstruction -1
diggingInvaders setDelay FORGOTTEN_BEAST_2 destroySmoothConstruction -1
diggingInvaders add FORGOTTEN_BEAST_3
diggingInvaders setCost FORGOTTEN_BEAST_3 destroyBuilding -1
diggingInvaders setCost FORGOTTEN_BEAST_3 dig -1
diggingInvaders setCost FORGOTTEN_BEAST_3 walk 5
diggingInvaders setCost FORGOTTEN_BEAST_3 destroyRoughConstruction -2
diggingInvaders setCost FORGOTTEN_BEAST_3 destroySmoothConstruction -2
diggingInvaders setDelay FORGOTTEN_BEAST_3 destroyBuilding -2
diggingInvaders setDelay FORGOTTEN_BEAST_3 dig 9
diggingInvaders setDelay FORGOTTEN_BEAST_3 destroyRoughConstruction -1
diggingInvaders setDelay FORGOTTEN_BEAST_3 destroySmoothConstruction -1
diggingInvaders add FORGOTTEN_BEAST_4
diggingInvaders setCost FORGOTTEN_BEAST_4 destroyBuilding -1
diggingInvaders setCost FORGOTTEN_BEAST_4 dig -1
diggingInvaders setCost FORGOTTEN_BEAST_4 walk 5
diggingInvaders setCost FORGOTTEN_BEAST_4 destroyRoughConstruction -2
diggingInvaders setCost FORGOTTEN_BEAST_4 destroySmoothConstruction -2
diggingInvaders setDelay FORGOTTEN_BEAST_4 destroyBuilding -2
diggingInvaders setDelay FORGOTTEN_BEAST_4 dig 9
diggingInvaders setDelay FORGOTTEN_BEAST_4 destroyRoughConstruction -1
diggingInvaders setDelay FORGOTTEN_BEAST_4 destroySmoothConstruction -1
diggingInvaders add FORGOTTEN_BEAST_5
diggingInvaders setCost FORGOTTEN_BEAST_5 destroyBuilding -1
diggingInvaders setCost FORGOTTEN_BEAST_5 dig -1
diggingInvaders setCost FORGOTTEN_BEAST_5 walk 5
diggingInvaders setCost FORGOTTEN_BEAST_5 destroyRoughConstruction -2
diggingInvaders setCost FORGOTTEN_BEAST_5 destroySmoothConstruction -2
diggingInvaders setDelay FORGOTTEN_BEAST_5 destroyBuilding -2
diggingInvaders setDelay FORGOTTEN_BEAST_5 dig 9
diggingInvaders setDelay FORGOTTEN_BEAST_5 destroyRoughConstruction -1
diggingInvaders setDelay FORGOTTEN_BEAST_5 destroySmoothConstruction -1
diggingInvaders add FORGOTTEN_BEAST_6
diggingInvaders setCost FORGOTTEN_BEAST_6 destroyBuilding -1
diggingInvaders setCost FORGOTTEN_BEAST_6 dig -1
diggingInvaders setCost FORGOTTEN_BEAST_6 walk 5
diggingInvaders setCost FORGOTTEN_BEAST_6 destroyRoughConstruction -2
diggingInvaders setCost FORGOTTEN_BEAST_6 destroySmoothConstruction -2
diggingInvaders setDelay FORGOTTEN_BEAST_6 destroyBuilding -2
diggingInvaders setDelay FORGOTTEN_BEAST_6 dig 9
diggingInvaders setDelay FORGOTTEN_BEAST_6 destroyRoughConstruction -1
diggingInvaders setDelay FORGOTTEN_BEAST_6 destroySmoothConstruction -1
diggingInvaders add FORGOTTEN_BEAST_7
diggingInvaders setCost FORGOTTEN_BEAST_7 destroyBuilding -1
diggingInvaders setCost FORGOTTEN_BEAST_7 dig -1
diggingInvaders setCost FORGOTTEN_BEAST_7 walk 5
diggingInvaders setCost FORGOTTEN_BEAST_7 destroyRoughConstruction -2
diggingInvaders setCost FORGOTTEN_BEAST_7 destroySmoothConstruction -2
diggingInvaders setDelay FORGOTTEN_BEAST_7 destroyBuilding -2
diggingInvaders setDelay FORGOTTEN_BEAST_7 dig 9
diggingInvaders setDelay FORGOTTEN_BEAST_7 destroyRoughConstruction -1
diggingInvaders setDelay FORGOTTEN_BEAST_7 destroySmoothConstruction -1
diggingInvaders add FORGOTTEN_BEAST_8
diggingInvaders setCost FORGOTTEN_BEAST_8 destroyBuilding -1
diggingInvaders setCost FORGOTTEN_BEAST_8 dig -1
diggingInvaders setCost FORGOTTEN_BEAST_8 walk 5
diggingInvaders setCost FORGOTTEN_BEAST_8 destroyRoughConstruction -2
diggingInvaders setCost FORGOTTEN_BEAST_8 destroySmoothConstruction -2
diggingInvaders setDelay FORGOTTEN_BEAST_8 destroyBuilding -2
diggingInvaders setDelay FORGOTTEN_BEAST_8 dig 9
diggingInvaders setDelay FORGOTTEN_BEAST_8 destroyRoughConstruction -1
diggingInvaders setDelay FORGOTTEN_BEAST_8 destroySmoothConstruction -1
diggingInvaders add FORGOTTEN_BEAST_9
diggingInvaders setCost FORGOTTEN_BEAST_9 destroyBuilding -1
diggingInvaders setCost FORGOTTEN_BEAST_9 dig -1
diggingInvaders setCost FORGOTTEN_BEAST_9 walk 5
diggingInvaders setCost FORGOTTEN_BEAST_9 destroyRoughConstruction -2
diggingInvaders setCost FORGOTTEN_BEAST_9 destroySmoothConstruction -2
diggingInvaders setDelay FORGOTTEN_BEAST_9 destroyBuilding -2
diggingInvaders setDelay FORGOTTEN_BEAST_9 dig 9
diggingInvaders setDelay FORGOTTEN_BEAST_9 destroyRoughConstruction -1
diggingInvaders setDelay FORGOTTEN_BEAST_9 destroySmoothConstruction -1
diggingInvaders add FORGOTTEN_BEAST_10
diggingInvaders setCost FORGOTTEN_BEAST_10 destroyBuilding -1
diggingInvaders setCost FORGOTTEN_BEAST_10 dig -1
diggingInvaders setCost FORGOTTEN_BEAST_10 walk 5
diggingInvaders setCost FORGOTTEN_BEAST_10 destroyRoughConstruction -2
diggingInvaders setCost FORGOTTEN_BEAST_10 destroySmoothConstruction -2
diggingInvaders setDelay FORGOTTEN_BEAST_10 destroyBuilding -2
diggingInvaders setDelay FORGOTTEN_BEAST_10 dig 9
diggingInvaders setDelay FORGOTTEN_BEAST_10 destroyRoughConstruction -1
diggingInvaders setDelay FORGOTTEN_BEAST_10 destroySmoothConstruction -1
diggingInvaders add FORGOTTEN_BEAST_11
diggingInvaders setCost FORGOTTEN_BEAST_11 destroyBuilding -1
diggingInvaders setCost FORGOTTEN_BEAST_11 dig -1
diggingInvaders setCost FORGOTTEN_BEAST_11 walk 5
diggingInvaders setCost FORGOTTEN_BEAST_11 destroyRoughConstruction -2
diggingInvaders setCost FORGOTTEN_BEAST_11 destroySmoothConstruction -2
diggingInvaders setDelay FORGOTTEN_BEAST_11 destroyBuilding -2
diggingInvaders setDelay FORGOTTEN_BEAST_11 dig 9
diggingInvaders setDelay FORGOTTEN_BEAST_11 destroyRoughConstruction -1
diggingInvaders setDelay FORGOTTEN_BEAST_11 destroySmoothConstruction -1
diggingInvaders add FORGOTTEN_BEAST_12
diggingInvaders setCost FORGOTTEN_BEAST_12 destroyBuilding -1
diggingInvaders setCost FORGOTTEN_BEAST_12 dig -1
diggingInvaders setCost FORGOTTEN_BEAST_12 walk 5
diggingInvaders setCost FORGOTTEN_BEAST_12 destroyRoughConstruction -2
diggingInvaders setCost FORGOTTEN_BEAST_12 destroySmoothConstruction -2
diggingInvaders setDelay FORGOTTEN_BEAST_12 destroyBuilding -2
diggingInvaders setDelay FORGOTTEN_BEAST_12 dig 9
diggingInvaders setDelay FORGOTTEN_BEAST_12 destroyRoughConstruction -1
diggingInvaders setDelay FORGOTTEN_BEAST_12 destroySmoothConstruction -1
diggingInvaders add FORGOTTEN_BEAST_13
diggingInvaders setCost FORGOTTEN_BEAST_13 destroyBuilding -1
diggingInvaders setCost FORGOTTEN_BEAST_13 dig -1
diggingInvaders setCost FORGOTTEN_BEAST_13 walk 5
diggingInvaders setCost FORGOTTEN_BEAST_13 destroyRoughConstruction -2
diggingInvaders setCost FORGOTTEN_BEAST_13 destroySmoothConstruction -2
diggingInvaders setDelay FORGOTTEN_BEAST_13 destroyBuilding -2
diggingInvaders setDelay FORGOTTEN_BEAST_13 dig 9
diggingInvaders setDelay FORGOTTEN_BEAST_13 destroyRoughConstruction -1
diggingInvaders setDelay FORGOTTEN_BEAST_13 destroySmoothConstruction -1
diggingInvaders add FORGOTTEN_BEAST_14
diggingInvaders setCost FORGOTTEN_BEAST_14 destroyBuilding -1
diggingInvaders setCost FORGOTTEN_BEAST_14 dig -1
diggingInvaders setCost FORGOTTEN_BEAST_14 walk 5
diggingInvaders setCost FORGOTTEN_BEAST_14 destroyRoughConstruction -2
diggingInvaders setCost FORGOTTEN_BEAST_14 destroySmoothConstruction -2
diggingInvaders setDelay FORGOTTEN_BEAST_14 destroyBuilding -2
diggingInvaders setDelay FORGOTTEN_BEAST_14 dig 9
diggingInvaders setDelay FORGOTTEN_BEAST_14 destroyRoughConstruction -1
diggingInvaders setDelay FORGOTTEN_BEAST_14 destroySmoothConstruction -1
diggingInvaders add FORGOTTEN_BEAST_15
diggingInvaders setCost FORGOTTEN_BEAST_15 destroyBuilding -1
diggingInvaders setCost FORGOTTEN_BEAST_15 dig -1
diggingInvaders setCost FORGOTTEN_BEAST_15 walk 5
diggingInvaders setCost FORGOTTEN_BEAST_15 destroyRoughConstruction -2
diggingInvaders setCost FORGOTTEN_BEAST_15 destroySmoothConstruction -2
diggingInvaders setDelay FORGOTTEN_BEAST_15 destroyBuilding -2
diggingInvaders setDelay FORGOTTEN_BEAST_15 dig 9
diggingInvaders setDelay FORGOTTEN_BEAST_15 destroyRoughConstruction -1
diggingInvaders setDelay FORGOTTEN_BEAST_15 destroySmoothConstruction -1
diggingInvaders add FORGOTTEN_BEAST_16
diggingInvaders setCost FORGOTTEN_BEAST_16 destroyBuilding -1
diggingInvaders setCost FORGOTTEN_BEAST_16 dig -1
diggingInvaders setCost FORGOTTEN_BEAST_16 walk 5
diggingInvaders setCost FORGOTTEN_BEAST_16 destroyRoughConstruction -2
diggingInvaders setCost FORGOTTEN_BEAST_16 destroySmoothConstruction -2
diggingInvaders setDelay FORGOTTEN_BEAST_16 destroyBuilding -2
diggingInvaders setDelay FORGOTTEN_BEAST_16 dig 9
diggingInvaders setDelay FORGOTTEN_BEAST_16 destroyRoughConstruction -1
diggingInvaders setDelay FORGOTTEN_BEAST_16 destroySmoothConstruction -1
diggingInvaders add FORGOTTEN_BEAST_17
diggingInvaders setCost FORGOTTEN_BEAST_17 destroyBuilding -1
diggingInvaders setCost FORGOTTEN_BEAST_17 dig -1
diggingInvaders setCost FORGOTTEN_BEAST_17 walk 5
diggingInvaders setCost FORGOTTEN_BEAST_17 destroyRoughConstruction -2
diggingInvaders setCost FORGOTTEN_BEAST_17 destroySmoothConstruction -2
diggingInvaders setDelay FORGOTTEN_BEAST_17 destroyBuilding -2
diggingInvaders setDelay FORGOTTEN_BEAST_17 dig 9
diggingInvaders setDelay FORGOTTEN_BEAST_17 destroyRoughConstruction -1
diggingInvaders setDelay FORGOTTEN_BEAST_17 destroySmoothConstruction -1
diggingInvaders add FORGOTTEN_BEAST_18
diggingInvaders setCost FORGOTTEN_BEAST_18 destroyBuilding -1
diggingInvaders setCost FORGOTTEN_BEAST_18 dig -1
diggingInvaders setCost FORGOTTEN_BEAST_18 walk 5
diggingInvaders setCost FORGOTTEN_BEAST_18 destroyRoughConstruction -2
diggingInvaders setCost FORGOTTEN_BEAST_18 destroySmoothConstruction -2
diggingInvaders setDelay FORGOTTEN_BEAST_18 destroyBuilding -2
diggingInvaders setDelay FORGOTTEN_BEAST_18 dig 9
diggingInvaders setDelay FORGOTTEN_BEAST_18 destroyRoughConstruction -1
diggingInvaders setDelay FORGOTTEN_BEAST_18 destroySmoothConstruction -1
diggingInvaders add FORGOTTEN_BEAST_19
diggingInvaders setCost FORGOTTEN_BEAST_19 destroyBuilding -1
diggingInvaders setCost FORGOTTEN_BEAST_19 dig -1
diggingInvaders setCost FORGOTTEN_BEAST_19 walk 5
diggingInvaders setCost FORGOTTEN_BEAST_19 destroyRoughConstruction -2
diggingInvaders setCost FORGOTTEN_BEAST_19 destroySmoothConstruction -2
diggingInvaders setDelay FORGOTTEN_BEAST_19 destroyBuilding -2
diggingInvaders setDelay FORGOTTEN_BEAST_19 dig 9
diggingInvaders setDelay FORGOTTEN_BEAST_19 destroyRoughConstruction -1
diggingInvaders setDelay FORGOTTEN_BEAST_19 destroySmoothConstruction -1
diggingInvaders add FORGOTTEN_BEAST_20
diggingInvaders setCost FORGOTTEN_BEAST_20 destroyBuilding -1
diggingInvaders setCost FORGOTTEN_BEAST_20 dig -1
diggingInvaders setCost FORGOTTEN_BEAST_20 walk 5
diggingInvaders setCost FORGOTTEN_BEAST_20 destroyRoughConstruction -2
diggingInvaders setCost FORGOTTEN_BEAST_20 destroySmoothConstruction -2
diggingInvaders setDelay FORGOTTEN_BEAST_20 destroyBuilding -2
diggingInvaders setDelay FORGOTTEN_BEAST_20 dig 9
diggingInvaders setDelay FORGOTTEN_BEAST_20 destroyRoughConstruction -1
diggingInvaders setDelay FORGOTTEN_BEAST_20 destroySmoothConstruction -1
diggingInvaders add FORGOTTEN_BEAST_21
diggingInvaders setCost FORGOTTEN_BEAST_21 destroyBuilding -1
diggingInvaders setCost FORGOTTEN_BEAST_21 dig -1
diggingInvaders setCost FORGOTTEN_BEAST_21 walk 5
diggingInvaders setCost FORGOTTEN_BEAST_21 destroyRoughConstruction -2
diggingInvaders setCost FORGOTTEN_BEAST_21 destroySmoothConstruction -2
diggingInvaders setDelay FORGOTTEN_BEAST_21 destroyBuilding -2
diggingInvaders setDelay FORGOTTEN_BEAST_21 dig 9
diggingInvaders setDelay FORGOTTEN_BEAST_21 destroyRoughConstruction -1
diggingInvaders setDelay FORGOTTEN_BEAST_21 destroySmoothConstruction -1
diggingInvaders add FORGOTTEN_BEAST_22
diggingInvaders setCost FORGOTTEN_BEAST_22 destroyBuilding -1
diggingInvaders setCost FORGOTTEN_BEAST_22 dig -1
diggingInvaders setCost FORGOTTEN_BEAST_22 walk 5
diggingInvaders setCost FORGOTTEN_BEAST_22 destroyRoughConstruction -2
diggingInvaders setCost FORGOTTEN_BEAST_22 destroySmoothConstruction -2
diggingInvaders setDelay FORGOTTEN_BEAST_22 destroyBuilding -2
diggingInvaders setDelay FORGOTTEN_BEAST_22 dig 9
diggingInvaders setDelay FORGOTTEN_BEAST_22 destroyRoughConstruction -1
diggingInvaders setDelay FORGOTTEN_BEAST_22 destroySmoothConstruction -1
diggingInvaders add FORGOTTEN_BEAST_23
diggingInvaders setCost FORGOTTEN_BEAST_23 destroyBuilding -1
diggingInvaders setCost FORGOTTEN_BEAST_23 dig -1
diggingInvaders setCost FORGOTTEN_BEAST_23 walk 5
diggingInvaders setCost FORGOTTEN_BEAST_23 destroyRoughConstruction -2
diggingInvaders setCost FORGOTTEN_BEAST_23 destroySmoothConstruction -2
diggingInvaders setDelay FORGOTTEN_BEAST_23 destroyBuilding -2
diggingInvaders setDelay FORGOTTEN_BEAST_23 dig 9
diggingInvaders setDelay FORGOTTEN_BEAST_23 destroyRoughConstruction -1
diggingInvaders setDelay FORGOTTEN_BEAST_23 destroySmoothConstruction -1
diggingInvaders add FORGOTTEN_BEAST_24
diggingInvaders setCost FORGOTTEN_BEAST_24 destroyBuilding -1
diggingInvaders setCost FORGOTTEN_BEAST_24 dig -1
diggingInvaders setCost FORGOTTEN_BEAST_24 walk 5
diggingInvaders setCost FORGOTTEN_BEAST_24 destroyRoughConstruction -2
diggingInvaders setCost FORGOTTEN_BEAST_24 destroySmoothConstruction -2
diggingInvaders setDelay FORGOTTEN_BEAST_24 destroyBuilding -2
diggingInvaders setDelay FORGOTTEN_BEAST_24 dig 9
diggingInvaders setDelay FORGOTTEN_BEAST_24 destroyRoughConstruction -1
diggingInvaders setDelay FORGOTTEN_BEAST_24 destroySmoothConstruction -1
diggingInvaders add FORGOTTEN_BEAST_25
diggingInvaders setCost FORGOTTEN_BEAST_25 destroyBuilding -1
diggingInvaders setCost FORGOTTEN_BEAST_25 dig -1
diggingInvaders setCost FORGOTTEN_BEAST_25 walk 5
diggingInvaders setCost FORGOTTEN_BEAST_25 destroyRoughConstruction -2
diggingInvaders setCost FORGOTTEN_BEAST_25 destroySmoothConstruction -2
diggingInvaders setDelay FORGOTTEN_BEAST_25 destroyBuilding -2
diggingInvaders setDelay FORGOTTEN_BEAST_25 dig 9
diggingInvaders setDelay FORGOTTEN_BEAST_25 destroyRoughConstruction -1
diggingInvaders setDelay FORGOTTEN_BEAST_25 destroySmoothConstruction -1
diggingInvaders add TITAN_1
diggingInvaders setCost TITAN_1 destroyBuilding -1
diggingInvaders setCost TITAN_1 dig -2
diggingInvaders setCost TITAN_1 walk 5
diggingInvaders setCost TITAN_1 destroyRoughConstruction -1
diggingInvaders setCost TITAN_1 destroySmoothConstruction -1
diggingInvaders setDelay TITAN_1 destroyBuilding 50
diggingInvaders setDelay TITAN_1 dig 9
diggingInvaders setDelay TITAN_1 destroyRoughConstruction 50
diggingInvaders setDelay TITAN_1 destroySmoothConstruction 50
diggingInvaders add TITAN_2
diggingInvaders setCost TITAN_2 destroyBuilding -1
diggingInvaders setCost TITAN_2 dig -2
diggingInvaders setCost TITAN_2 walk 5
diggingInvaders setCost TITAN_2 destroyRoughConstruction -1
diggingInvaders setCost TITAN_2 destroySmoothConstruction -1
diggingInvaders setDelay TITAN_2 destroyBuilding 50
diggingInvaders setDelay TITAN_2 dig 9
diggingInvaders setDelay TITAN_2 destroyRoughConstruction 50
diggingInvaders setDelay TITAN_2 destroySmoothConstruction 50
diggingInvaders add TITAN_3
diggingInvaders setCost TITAN_3 destroyBuilding -1
diggingInvaders setCost TITAN_3 dig -2
diggingInvaders setCost TITAN_3 walk 5
diggingInvaders setCost TITAN_3 destroyRoughConstruction -1
diggingInvaders setCost TITAN_3 destroySmoothConstruction -1
diggingInvaders setDelay TITAN_3 destroyBuilding 50
diggingInvaders setDelay TITAN_3 dig 9
diggingInvaders setDelay TITAN_3 destroyRoughConstruction 50
diggingInvaders setDelay TITAN_3 destroySmoothConstruction 50
diggingInvaders add TITAN_4
diggingInvaders setCost TITAN_4 destroyBuilding -1
diggingInvaders setCost TITAN_4 dig -2
diggingInvaders setCost TITAN_4 walk 5
diggingInvaders setCost TITAN_4 destroyRoughConstruction -1
diggingInvaders setCost TITAN_4 destroySmoothConstruction -1
diggingInvaders setDelay TITAN_4 destroyBuilding 50
diggingInvaders setDelay TITAN_4 dig 9
diggingInvaders setDelay TITAN_4 destroyRoughConstruction 50
diggingInvaders setDelay TITAN_4 destroySmoothConstruction 50
diggingInvaders add TITAN_5
diggingInvaders setCost TITAN_5 destroyBuilding -1
diggingInvaders setCost TITAN_5 dig -2
diggingInvaders setCost TITAN_5 walk 5
diggingInvaders setCost TITAN_5 destroyRoughConstruction -1
diggingInvaders setCost TITAN_5 destroySmoothConstruction -1
diggingInvaders setDelay TITAN_5 destroyBuilding 50
diggingInvaders setDelay TITAN_5 dig 9
diggingInvaders setDelay TITAN_5 destroyRoughConstruction 50
diggingInvaders setDelay TITAN_5 destroySmoothConstruction 50
diggingInvaders add TITAN_6
diggingInvaders setCost TITAN_6 destroyBuilding -1
diggingInvaders setCost TITAN_6 dig -2
diggingInvaders setCost TITAN_6 walk 5
diggingInvaders setCost TITAN_6 destroyRoughConstruction -1
diggingInvaders setCost TITAN_6 destroySmoothConstruction -1
diggingInvaders setDelay TITAN_6 destroyBuilding 50
diggingInvaders setDelay TITAN_6 dig 9
diggingInvaders setDelay TITAN_6 destroyRoughConstruction 50
diggingInvaders setDelay TITAN_6 destroySmoothConstruction 50
diggingInvaders add TITAN_7
diggingInvaders setCost TITAN_7 destroyBuilding -1
diggingInvaders setCost TITAN_7 dig -2
diggingInvaders setCost TITAN_7 walk 5
diggingInvaders setCost TITAN_7 destroyRoughConstruction -1
diggingInvaders setCost TITAN_7 destroySmoothConstruction -1
diggingInvaders setDelay TITAN_7 destroyBuilding 50
diggingInvaders setDelay TITAN_7 dig 9
diggingInvaders setDelay TITAN_7 destroyRoughConstruction 50
diggingInvaders setDelay TITAN_7 destroySmoothConstruction 50
diggingInvaders add TITAN_8
diggingInvaders setCost TITAN_8 destroyBuilding -1
diggingInvaders setCost TITAN_8 dig -2
diggingInvaders setCost TITAN_8 walk 5
diggingInvaders setCost TITAN_8 destroyRoughConstruction -1
diggingInvaders setCost TITAN_8 destroySmoothConstruction -1
diggingInvaders setDelay TITAN_8 destroyBuilding 50
diggingInvaders setDelay TITAN_8 dig 9
diggingInvaders setDelay TITAN_8 destroyRoughConstruction 50
diggingInvaders setDelay TITAN_8 destroySmoothConstruction 50
diggingInvaders add TITAN_9
diggingInvaders setCost TITAN_9 destroyBuilding -1
diggingInvaders setCost TITAN_9 dig -2
diggingInvaders setCost TITAN_9 walk 5
diggingInvaders setCost TITAN_9 destroyRoughConstruction -1
diggingInvaders setCost TITAN_9 destroySmoothConstruction -1
diggingInvaders setDelay TITAN_9 destroyBuilding 50
diggingInvaders setDelay TITAN_9 dig 9
diggingInvaders setDelay TITAN_9 destroyRoughConstruction 50
diggingInvaders setDelay TITAN_9 destroySmoothConstruction 50
diggingInvaders add TITAN_10
diggingInvaders setCost TITAN_10 destroyBuilding -1
diggingInvaders setCost TITAN_10 dig -2
diggingInvaders setCost TITAN_10 walk 5
diggingInvaders setCost TITAN_10 destroyRoughConstruction -1
diggingInvaders setCost TITAN_10 destroySmoothConstruction -1
diggingInvaders setDelay TITAN_10 destroyBuilding 50
diggingInvaders setDelay TITAN_10 dig 9
diggingInvaders setDelay TITAN_10 destroyRoughConstruction 50
diggingInvaders setDelay TITAN_10 destroySmoothConstruction 99
diggingInvaders add DRAGON
diggingInvaders setCost DRAGON destroyBuilding -1
diggingInvaders setCost DRAGON dig -1
diggingInvaders setCost DRAGON walk 5
diggingInvaders setCost DRAGON destroyRoughConstruction -1
diggingInvaders setCost DRAGON destroySmoothConstruction -1
diggingInvaders setDelay DRAGON destroyBuilding 50
diggingInvaders setDelay DRAGON dig 9
diggingInvaders setDelay DRAGON destroyRoughConstruction 50
diggingInvaders setDelay DRAGON destroySmoothConstruction 99
diggingInvaders add DRAGON_CHROMATIC
diggingInvaders setCost DRAGON_CHROMATIC destroyBuilding -1
diggingInvaders setCost DRAGON_CHROMATIC dig -1
diggingInvaders setCost DRAGON_CHROMATIC walk 5
diggingInvaders setCost DRAGON_CHROMATIC destroyRoughConstruction -1
diggingInvaders setCost DRAGON_CHROMATIC destroySmoothConstruction -1
diggingInvaders setDelay DRAGON_CHROMATIC destroyBuilding 50
diggingInvaders setDelay DRAGON_CHROMATIC dig 9
diggingInvaders setDelay DRAGON_CHROMATIC destroyRoughConstruction 50
diggingInvaders setDelay DRAGON_CHROMATIC destroySmoothConstruction 99
diggingInvaders add DRAGON_BLUE
diggingInvaders setCost DRAGON_BLUE destroyBuilding -1
diggingInvaders setCost DRAGON_BLUE dig -1
diggingInvaders setCost DRAGON_BLUE walk 5
diggingInvaders setCost DRAGON_BLUE destroyRoughConstruction -1
diggingInvaders setCost DRAGON_BLUE destroySmoothConstruction -1
diggingInvaders setDelay DRAGON_BLUE destroyBuilding 50
diggingInvaders setDelay DRAGON_BLUE dig 9
diggingInvaders setDelay DRAGON_BLUE destroyRoughConstruction 50
diggingInvaders setDelay DRAGON_BLUE destroySmoothConstruction 99
diggingInvaders add DRAGON_GREEN
diggingInvaders setCost DRAGON_GREEN destroyBuilding -1
diggingInvaders setCost DRAGON_GREEN dig -1
diggingInvaders setCost DRAGON_GREEN walk 5
diggingInvaders setCost DRAGON_GREEN destroyRoughConstruction -1
diggingInvaders setCost DRAGON_GREEN destroySmoothConstruction -1
diggingInvaders setDelay DRAGON_GREEN destroyBuilding 50
diggingInvaders setDelay DRAGON_GREEN dig 9
diggingInvaders setDelay DRAGON_GREEN destroyRoughConstruction 50
diggingInvaders setDelay DRAGON_GREEN destroySmoothConstruction 99
diggingInvaders add DRAGON_SKY
diggingInvaders setCost DRAGON_SKY destroyBuilding -1
diggingInvaders setCost DRAGON_SKY dig -1
diggingInvaders setCost DRAGON_SKY walk 5
diggingInvaders setCost DRAGON_SKY destroyRoughConstruction -1
diggingInvaders setCost DRAGON_SKY destroySmoothConstruction -1
diggingInvaders setDelay DRAGON_SKY destroyBuilding 50
diggingInvaders setDelay DRAGON_SKY dig 9
diggingInvaders setDelay DRAGON_SKY destroyRoughConstruction 50
diggingInvaders setDelay DRAGON_SKY destroySmoothConstruction 99
diggingInvaders add BEHEMOTH
diggingInvaders setCost BEHEMOTH destroyBuilding -1
diggingInvaders setCost BEHEMOTH dig -1
diggingInvaders setCost BEHEMOTH walk 5
diggingInvaders setCost BEHEMOTH destroyRoughConstruction -1
diggingInvaders setCost BEHEMOTH destroySmoothConstruction -1
diggingInvaders setDelay BEHEMOTH destroyBuilding 50
diggingInvaders setDelay BEHEMOTH dig 9
diggingInvaders setDelay BEHEMOTH destroyRoughConstruction 50
diggingInvaders setDelay BEHEMOTH destroySmoothConstruction 99
diggingInvaders add BALROG
diggingInvaders setCost BALROG destroyBuilding -1
diggingInvaders setCost BALROG dig -1
diggingInvaders setCost BALROG walk 5
diggingInvaders setCost BALROG destroyRoughConstruction -1
diggingInvaders setCost BALROG destroySmoothConstruction -1
diggingInvaders setDelay BALROG destroyBuilding 50
diggingInvaders setDelay BALROG dig 9
diggingInvaders setDelay BALROG destroyRoughConstruction 50
diggingInvaders setDelay BALROG destroySmoothConstruction 99
enable automaterial
enable autoSyndrome
enable autotrade
enable buildingplan
enable dwarfmonitor
enable getplants
enable manipulator
enable mousequery
enable resume
enable search
enable zone
syndromeTrigger enable
autofixhandedness start
projectileExpansion enable
keybinding add Alt-Shift-S@dwarfmode/Default "stocks show"
keybinding add Alt-Shift-I@dwarfmode/Zones "zone set"
##dwarfnameadvanced => removed, because of possible connection to crashes. Must be run on genned world.
##moddableGods => removed, because of possible connection to crashes
##makeworshipper "Armok" => removed, because of possible connection to crashes. also does not work correctly yet.
keybinding add Alt-M@dwarfmode/Default "dwarfmonitor prefs"
# autobutcher front-end
keybinding add Shift-B@pet/List/Unit "gui/autobutcher"
# toggle the display of water level as 1-7 tiles
keybinding add Ctrl-W twaterlvl
# with cursor:
# quicksave, only in main dwarfmode screen and menu page
keybinding add Ctrl-Q@dwarfmode/Default quicksave
#forumdwarves
keybinding add Ctrl-Shift-P forumdwarves
# browse linked mechanisms
keybinding add Ctrl-M@dwarfmode/QueryBuilding/Some gui/mechanisms
# browse rooms of same owner
keybinding add Ctrl-O@dwarfmode/QueryBuilding/Some gui/room-list
dwarfmonitor enable all
keybinding add Ctrl-F "dwarfmonitor stats"
# designate the whole vein for digging
keybinding add Ctrl-V digv
keybinding add Ctrl-Shift-V "digv x"
# clean the selected tile of blood etc
keybinding add Ctrl-C spotclean
# destroy items designated for dump in the selected tile
keybinding add Ctrl-Shift-K autodump-destroy-here
# with an item selected:
# destroy the selected item
keybinding add Ctrl-K autodump-destroy-item
# scripts:
# gui/rename script - rename units and buildings
keybinding add Ctrl-Shift-N gui/rename
keybinding add Ctrl-Shift-T "gui/rename unit-profession"
##############################
# Generic adv mode bindings #
##############################
keybinding add Ctrl-B adv-bodyswap
keybinding add Ctrl-Shift-B "adv-bodyswap force"
keybinding add Ctrl-T gui/advfort -i
claimsite
#advmode lines right above,
http://www.bay12forums.com/smf/index.php?topic=123944.0 This is very important for adventure mode, especially with all the fort mode stuff Masterwork adds. The second one allows the adventurer to claim sites, which is very useful.
#############################
# Context-specific bindings #
#############################
# siege engine control
keybinding add Alt-A@dwarfmode/QueryBuilding/Some/SiegeEngine gui/siege-engine
keybinding add Alt-A@dwarfmode/QueryBuilding/Some/SiegeEngine "gui/siege-engine"
# q->stockpile; p - copy & paste stockpiles
keybinding add Alt-P copystock
# q->workshop - duplicate the selected job
keybinding add Ctrl-D job-duplicate
# sort units and items in the on-screen list
keybinding add Alt-Shift-N "sort-units name" "sort-items description"
keybinding add Alt-Shift-R "sort-units arrival"
keybinding add Alt-Shift-T "sort-units profession" "sort-items type material"
keybinding add Alt-Shift-Q "sort-units squad_position" "sort-items quality"
# interface for the liquids plugin - spawn water/magma/obsidian
keybinding add Alt-L@dwarfmode/LookAround gui/liquids
# machine power sensitive pressure plate construction
keybinding add Ctrl-Shift-M@dwarfmode/Build/Position/Trap gui/power-meter
# military weapon auto-select
keybinding add Ctrl-W@layer_military/Equip/Customize/View gui/choose-weapons
# minecart Guide path
keybinding add Alt-P@dwarfmode/Hauling/DefineStop/Cond/Guide gui/guide-path
# workshop job details
keybinding add Alt-A@dwarfmode/QueryBuilding/Some/Workshop/Job gui/workshop-job
# workflow front-end
keybinding add Alt-W@dwarfmode/QueryBuilding/Some/Workshop/Job gui/workflow
keybinding add Alt-W@overallstatus "gui/workflow status"
# unit info
keybinding add Ctrl-U unit-info-viewer
keybinding add Ctrl-W@dwarfmode/QueryBuilding/Some "gui/workflow"
keybinding add Ctrl-I "gui/workflow status"
# assign weapon racks to squads so that they can be used
keybinding add P@dwarfmode/QueryBuilding/Some/Weaponrack gui/assign-rack
############################
# UI and game logic tweaks #
############################
# stabilize the cursor of dwarfmode when switching menus
tweak stable-cursor
# stop military from considering training as 'patrol duty'
tweak patrol-duty
# display creature weight in build plate menu as ??K, instead of (???df: Max
tweak readable-build-plate
# improve FPS by squashing endless item temperature update loops
tweak stable-temp
# speed up items reaching temp equilibrium with environment by
# capping the rate to no less than 1 degree change per 500 frames
# Note: will also cause stuff to melt faster in magma etc
tweak fast-heat 500
# stop stacked liquid/bar/thread/cloth items from lasting forever
# if used in reactions that use only a fraction of the dimension.
tweak fix-dimensions
# make reactions requiring containers usable in advmode - the issue is
# that the screen asks for those reagents to be selected directly
tweak advmode-contained
# support Shift-Enter in Trade and Move Goods to Depot screens for faster
# selection; it selects the current item or stack and scrolls down one line
tweak fast-trade
# stop the right list in military->positions from resetting to top all the time
tweak military-stable-assign
# in same list, color units already assigned to squads in brown & green
tweak military-color-assigned
# remove inverse dependency of squad training speed on unit list size and use more sparring
tweak military-training
###########
# Scripts #
###########
#putnams awesome items
itemsyndrome contaminantsOn enable
itemsyndrome enable
#for warlock darkpact and portals
hackwish startup
teleportbase
# write the correct season to gamelog on world load
soundsense-season
# patch the material objects in memory to fix cloth stockpiles
fix/cloth-stockpile enable
# Gnome scripts
construct-creature
druidism
geology
machina
#######################################################
# Apply binary patches at runtime #
# #
# Commented out by default; enable the ones you want. #
#######################################################
# Bug 5994 - items teleported when removing a construction
binpatch apply deconstruct-teleport
binpatch apply deconstruct-heapfall
# Bug 4406 - hospital overstocking on all items
binpatch apply hospital-overstocking
# Bug 808 - custom reactions completely using up all of their reagents
binpatch apply custom-reagent-size
# Bug 4530 - marksdwarves not training when quiver full of combat-only ammo
binpatch apply training-ammo
# Bug 1445 - weapon racks broken, armor stand capacity too low
binpatch apply weaponrack-unassign
binpatch apply armorstand-capacity
# bodysize bug fix
fix/growthbug enable
#################
# Clear console #
#################
#clsclsclsclss