Version 0.67000
Hello I'm Zab1019. Head dev ( i guess) of the restoration and renewed development of Chapter Master
There's about 8 active contributors total. A few being artists, but mostly coders.
Our github is open source, and linked on our discord in our dev channels
Chapter Master Discord has made an open source project of this. Now titled "Chapter Master Adeptus Dominus"
We hope you enjoy the ride along this awesome project with us!
Discord:
https://discord.gg/zAGpqHzsXQhttps://drive.google.com/file/d/1Uyjq0ajil49ok9KW77ZqA1j782wg8OM_/view?usp=sharingChangelog:
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Added the Soul Drinkers:
They are daemon binder using, and soon shall turn renegade. Their numbers aren't great, but start with 60 gene seed, and 4 (FOUR!) battle barges!
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Completely reworked the recruitment system for neophytes from the ground up.
Recruitment trials are mostly planet based, and none of them are strictly the best. They all have their own different scenarios where they are good.
If a planet has under 50% of it's max possible population, you recruit 20% less neophytes from there.
Currently there's no way to increase pop on a planet you have, but will be added soon.
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Hives by far have the most recruits, but very little exp
Lava,death, ice, and desert have the least, but have more exp
everything else is in the middle
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xp and promotion amounts have been reworked, reminder you can simply disable requirements in chapter settings. But you cannot for terminators or thunder hammers
terminators = 180
thunder hammers = 140
1st: 150
2nd: 120
3rd: 110
4th: 100
5th: 80
6th: 70
7th: 60
8th: 50
9th: 40
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A decent amount of enemies have been rebalanced. Expect ground combat to be harsher. A more thorough rework is still due for ground combat
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The marine's equipment has been entirely redone. Now mostly more expensive, but more worth it.
Duel wielding has been reduced massively. No longer will you be able to have a heavy bolter and a chain sword.
Some exceptions exist. Such as axe's purpose now is to be duel wielded, or be used with heavier things.
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Chaos marines equipment has been matched to be the same or slightly better than the player's
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Rhinos,predators,whirlwhinds,dreadnoughts and land raiders can now have sponsons, turrets, mounts and launchers.
Customised with different weapons (plasma sponsons, heavy bolter sponsons, lascannon sponsons, ect.)
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Made tau a confirmed spawn 100% of the time. Also increased numbers massively. They can have 3-7 planets at start
Increased mechanicus planet spawn rate. 2-6 planets tops. Rarely get's 6 though
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++++There are now three different types of chaos cults:++++
Stronghold worlds are somewhat rare, but incredibly powerful. They are named systems (Isstvan, Badab, ect.) and start spawning fleets straight away. Their corruption and traitor presence is rampant. Deal with them quickly!
Rebellion cults are worlds that haven't won over the planet's government yet, but shall within a few dozen turns. They have their name already changed to that colour at game start, so you can tell easily.
Underground cults are the old version of them. You'll only know they exist on a planet via PDF being killed. Rarer than the other forms but still present.
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Many things in the code have been improved upon, and bugs fixed. Which makes our lives easy as coders. Also did I mention we are open source? Just join and help us in the discord link above!
++++Chapter Master Adeptus Dominus++++