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Author Topic: Chapter Master - In the name of the Emperor!  (Read 798858 times)

Madman198237

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Re: Chapter Master - In the name of the Emperor!
« Reply #3585 on: November 03, 2017, 03:31:19 pm »

I downloaded it, ran it, put the CM mod where it's supposed to be, and it worked for me...
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mehmet233

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Re: Chapter Master - In the name of the Emperor!
« Reply #3586 on: November 03, 2017, 04:08:01 pm »

Yeah it works quite playable.
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nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #3587 on: November 03, 2017, 04:14:12 pm »

Weird, don't know why so many people were struggling with getting it running after the "mod" update.
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GentlemanRaptor

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Re: Chapter Master - In the name of the Emperor!
« Reply #3588 on: November 03, 2017, 04:47:44 pm »

It works, but still has all the bugs the old version had. I'm unsure if any of the successor projects are still in development or not, but if they are something will be posted here eventually.
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covi2955

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Re: Chapter Master - In the name of the Emperor!
« Reply #3589 on: November 03, 2017, 05:02:33 pm »

As far as successor projects go, my rewrite is still in the works (been at it for a few months now). Between my job and my family I have limited time, but I still get some good work in on it on weekends. Its just a slow process.
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Tack

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Re: Chapter Master - In the name of the Emperor!
« Reply #3590 on: November 03, 2017, 10:53:54 pm »

Frankly a cleaner game would be better for everyone, even for successor-successor projects.
Keep on churning.
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sprinkled chariot

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Re: Chapter Master - In the name of the Emperor!
« Reply #3591 on: November 04, 2017, 04:24:02 am »

Well it has been boggling my mind for some time so I have to ask. How can we remove the player ship limit in space battles? its getting on my nerves to have merely 15 ships in battle while rest of my 40 just suddenly vanish its not fun and it just removes any chance of victory.

Why would you need more then 15 ships
( probably much of them are worthless escorts)9
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mehmet233

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Re: Chapter Master - In the name of the Emperor!
« Reply #3592 on: November 04, 2017, 05:24:14 am »


Why would you need more then 15 ships
( probably much of them are worthless escorts)9
[/quote]
When chaos invasion comes down on your chapter monastery with 20 battle barges 12 frigs and various other ships it just so happens that 8 battle barges 7 frigs is just not enough to stop them (I have 12 battle barges 20 frigs 30 escorts)
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sprinkled chariot

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Re: Chapter Master - In the name of the Emperor!
« Reply #3593 on: November 04, 2017, 04:23:48 pm »

Something went wrong with game
1) chaos sending fleet outnumbering tyranid hivefleet in numbers

2) your fleet being greater then what 2 combined first founding chapters can ever imagine to have

Probable there is some code trying to scale chaos lord fleet to yours, and since you broke codex astartes by such insane fleet strength, chaos lord is that bonkers


Also with making all your marines boarders naval combat can work out, if you send just battlebarges and fill rest of limit with empty  cruisers.
Secondly, you can just let chaos land and kick their heretical assses in glorious fortress defence.

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mehmet233

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Re: Chapter Master - In the name of the Emperor!
« Reply #3594 on: November 04, 2017, 04:56:48 pm »

Well first I thank you for your help but you gotta admit if I can create such a massive fleet I might as well be able to use it, but still thank you very much. (I might as well start another game since most of my chapter is far away fighting Orks, Tyrannids and Chaos worshippers so I will not be able to defend my monastary and be called a traitor for losing or stuff like that)
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covi2955

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Re: Chapter Master - In the name of the Emperor!
« Reply #3595 on: December 08, 2017, 10:19:50 am »

Hey guys,
Just wanted to give an update. When I first started the rewrite I got really excited about it, probably too excited because I started planning all of these features I could re-engineer and re-design and these extra features and abstractions have ended up being me biting off more than I should chew. So, rather than shooting for a fully modable, fully open engine that would let the game be anything you want it to be... but never get finished, I've reorganized my plans to just make a copy of what the game is with just a couple of minor feature and UI modifications, like having fewer bugs and not having to navigate back to the chapter organization page to disembark from a ship. Because of this it has set me back a little bit since some of my work is now needing to be redone. BUT I have saved up my PTO and have the last week of December off, some of which I plan on using to work on this project.
Sorry for the delays guys
-covi
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Sheb

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Re: Chapter Master - In the name of the Emperor!
« Reply #3596 on: December 08, 2017, 10:32:53 am »

Hey, you don't have to apologize for delay in work you're doing for free. :) Can't wait to play your version of the game.
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Tack

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Re: Chapter Master - In the name of the Emperor!
« Reply #3597 on: December 08, 2017, 11:48:10 am »

Yeah, same game but cleaner would already be a massive boon.
Plus it opens the door for other aspiring programmers to take a crack at it later on.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

covi2955

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Re: Chapter Master - In the name of the Emperor!
« Reply #3598 on: December 08, 2017, 12:40:48 pm »

Yeah, same game but cleaner would already be a massive boon.
Plus it opens the door for other aspiring programmers to take a crack at it later on.

That's actually a good point. I mean, I had planned on making it as clean as possible (mostly for my sake because its something I've gotten used to due to my work), but I think I'll also focus on making it as cleanly documented as possible so that if/when someone else picks up my code they can see clearly what's going on.
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Retropunch

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Re: Chapter Master - In the name of the Emperor!
« Reply #3599 on: December 08, 2017, 02:32:47 pm »

Yeah, same game but cleaner would already be a massive boon.
Plus it opens the door for other aspiring programmers to take a crack at it later on.

That's actually a good point. I mean, I had planned on making it as clean as possible (mostly for my sake because its something I've gotten used to due to my work), but I think I'll also focus on making it as cleanly documented as possible so that if/when someone else picks up my code they can see clearly what's going on.

100% this. Cleaning the game up and making it in a state where it can be extended on is pretty much the best thing you can do. Once you've got it to that point, you can either add in all the bits you want (much more easily) or pass the torch onto someone else. I'm sure you'd get takers, from what I understand it was just too messy for most people to get anywhere with.

If you add a few common sense adjustments/additions along the way then I think that'd be fine too.
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With enough work and polish, it could have been a forgettable flash game on Kongregate.
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