Duke, I noticed a bug where if you loot a STC Fragment with any sort of forces like the sisters on the plant, you don't get the fragment.
Yes, that is related to the bug that nenjin mentioned.
0.6535Major Changes:
The initial 'Load to Ships' code has been overhauled- it is now more flexible and intelligent with loading marines.
Restart Game in the Load Game menu now works. Note that this function will not work with games saved before patch 0.6535- it is only for future Chapters that you create and save. By hitting this button a new, fresh sector is generated using the saved Chapter's initial settings.
Other Changes:
Removed some debugging popups from Trade Fleet Depositing that I accidentally left in.
Removed a bug that occasionally prevented pressing any button while in Diplomacy with a faction.
If you are Psyker Intolerant, or have no Chief Librarian, you will no longer be warned about incoming Tyranid Fleets or Chaos Invasions.
If you have no Chief Librarian, but are a Psyker Chapter Master, you will still be warned about the above.
You should no longer be tasked to kill Radical Inquisitors en-route to an undiscovered Eldar Craftworld.
Fleets can now discover Planetary Features by being in orbit. You are no longer required to fly away, and then back, in order to discover some.
Shrine Homeworlds are no longer immediately flipped back to Ecclesiarchy control.
The Adeptus Sororitas will now request an audience at the start of a game if the player has a Shrine Homeworld or Recruiting World.
Equipment of killed hirelings no longer has a chance to be recovered.
Retreating Fleets that are destroyed actually get destroyed now.
The Marine Display in management has been somewhat optimized. Babby machines should see a performance increase.
Dreadnought coloration has been changed.
Chainaxe Armor Penetrating tag removed, as it was unintentional. Armor Penetration tag given to Powerfist(s), Close Combat Weapons, Plasma Pistols, and Plasma Guns.
Damage of Plasma Pistols and Plasma Guns have been slightly reduced.
The Libarium has been updated to take into account the removal of ARP.
Fixed a bug that prevented some popup options from appearing.
Ecclesiarchy Artifact interactions have been fully integrated- a couple lines of code were missing.
Assault Cannons now have a graphic in the Marine Display.
Specialist Aspirants are now displayed with the same visual changes as those fully trained.
Servo Arms can now be produced and equip.
Reverend Guardians, Slow And Purposeful, and Tech-Brothers advantages now display special features in the Marine Display. A 'Modest Livelry' option has been added in Chapter Settings to disable these.
Unequiping Terminator, Tartaros, or Terminator Artifact Armor will now unequip any held Assault Cannons.
Wolf Wolves marine role names should work properly once more.
Hireling weapons have been assigned stats once more.
The calendar can now increase the millennium as needed.
Imperial Colonists have been restored.
Licenses and trade items from the Sector Commander cost requisition once more.
Fixed an Exterminatus crash.