I have an issue with my custom chapter's Iron Fathers. They keep multiplying out of control, until eventually the entire chapter's infantry has been replaced entirely by Iron Fathers. Where the hell do they come from?
Are they all IRON FATHER ASPIRANTS or just IRON FATHERS? And what are your specialist role names?
Also new patch.
0.6539Major Changes:
Blood Ravens have been finished and are now playable.
Other Changes:
Librarians may no longer become Greater Daemons of Khorne by perils.
Ghost vehicles no longer appear in company management.
Archeotech Laspistols may now be equip.
Sister Hospitalers are no longer listed within the Apothecarion considering they are placed in the HQ.
Promoting a marine no longer removes their powers or special characteristics.
Transferring a marine no longer removes their powers or special characteristics.
Equipping Daemon Artifacts correctly increases corruption now.
Daemon Artifacts have more stuff(TM) contained within their tags. Stuff(TM) will be concurrently added to Daemon Artifacts in old saves.
Artifact Tags no longer appear as part of the item name within the marine viewer, changing equipment, equipping an artifact, or in combat.
Added in a more advanced music controller which will save some future headache.
When Restarting a fleet-based chapter the original Flagship Name will be used.
Ordering your Master of Sanctity/Master Adept to execute you will now give the game over screen.
Four Adeptus Mechancius Missions have been added. Chapters with the Tech-Brothers advantage are more likely to receive them.
Scavengers advantage has been added.
As awesome as it might be, Dreadnoughts may no longer become Techmarines or Techmarine Aspirants.
Fixed a bug that sometimes made timers on planets count down faster than normal.
Fixed a bug that made Eldar Useful Information only report on marine corruption- they've had a LOT of other things to report since one of the first patches.
The 'marine_ranged' crash on combat start should no longer occur.
May have fixed a rare draw event crash with the main controller.
All Artifact Weapons, except for Relic Blades, have received a 50% damage increase.
Daemon Artifact Weapons now have unlimited ammo when applicable.
The Dialogue Options in diplomacy have been optimized and reworked, allowing for more options.
Allied forces fighting alongside the player in ground combat has been implemented, but it only occurs under special circumstances. Expect more in future patches.