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Author Topic: Chapter Master - In the name of the Emperor!  (Read 810534 times)

Rolepgeek

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Re: Chapter Master - In the name of the Emperor!
« Reply #1320 on: March 22, 2015, 01:15:19 pm »

It's probably already been asked, but how do I Necron Tomb? I've tried landing marines, attacking, raiding(equipped with a Plasma Bomb), but nothing happens.

Ya can't, 'less they've already woken up from their nap or the Inquisition gives you a kick in the rear to go do it.
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Akura

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Re: Chapter Master - In the name of the Emperor!
« Reply #1321 on: March 23, 2015, 07:35:25 am »

I figured most of that, the one I did bomb was one the Inquisition told me to.

Is there any way to replace the senior staff - the guys you see on each of the headquarters screens? All but the Chief Librarian, head recruiter(I forgot the title), and Fleet Master were wiped out in a crusade. The head Chaplain is a problem, since for a while it consistently said I had no Chaplains at all, despite training at maximum pace. When I finished training them(20 in all, 10 for HQ, one for each company), it said I had 12.

Right now, my sector is in relative peace. There's a sizable chunk of Tau I could start a problem with, that's about it. I do find it humerous that you can have yourself thrown in the Penitorum, and even executed.
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GentlemanRaptor

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Re: Chapter Master - In the name of the Emperor!
« Reply #1322 on: March 25, 2015, 08:11:52 am »

I have an issue with my custom chapter's Iron Fathers. They keep multiplying out of control, until eventually the entire chapter's infantry has been replaced entirely by Iron Fathers. Where the hell do they come from?
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Majestic7

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Re: Chapter Master - In the name of the Emperor!
« Reply #1323 on: March 25, 2015, 08:35:00 am »

Perhaps the original Iron Father is Carpenters the Thing and it keeps infecting your marines!
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Firetrout

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Re: Chapter Master - In the name of the Emperor!
« Reply #1324 on: March 25, 2015, 03:13:39 pm »

I have an issue with my custom chapter's Iron Fathers. They keep multiplying out of control, until eventually the entire chapter's infantry has been replaced entirely by Iron Fathers. Where the hell do they come from?

Do you have their training turned on? Training specialists draw units from the rank and file.
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DukeFluffy

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Re: Chapter Master - In the name of the Emperor!
« Reply #1325 on: March 25, 2015, 08:48:56 pm »

I have an issue with my custom chapter's Iron Fathers. They keep multiplying out of control, until eventually the entire chapter's infantry has been replaced entirely by Iron Fathers. Where the hell do they come from?
Are they all IRON FATHER ASPIRANTS or just IRON FATHERS?  And what are your specialist role names?


Also new patch.

0.6539

Major Changes:
Blood Ravens have been finished and are now playable.

Other Changes:
Librarians may no longer become Greater Daemons of Khorne by perils.
Ghost vehicles no longer appear in company management.
Archeotech Laspistols may now be equip.
Sister Hospitalers are no longer listed within the Apothecarion considering they are placed in the HQ.
Promoting a marine no longer removes their powers or special characteristics.
Transferring a marine no longer removes their powers or special characteristics.
Equipping Daemon Artifacts correctly increases corruption now.
Daemon Artifacts have more stuff(TM) contained within their tags.  Stuff(TM) will be concurrently added to Daemon Artifacts in old saves.
Artifact Tags no longer appear as part of the item name within the marine viewer, changing equipment, equipping an artifact, or in combat.
Added in a more advanced music controller which will save some future headache.
When Restarting a fleet-based chapter the original Flagship Name will be used.
Ordering your Master of Sanctity/Master Adept to execute you will now give the game over screen.
Four Adeptus Mechancius Missions have been added.  Chapters with the Tech-Brothers advantage are more likely to receive them.
Scavengers advantage has been added.
As awesome as it might be, Dreadnoughts may no longer become Techmarines or Techmarine Aspirants.
Fixed a bug that sometimes made timers on planets count down faster than normal.
Fixed a bug that made Eldar Useful Information only report on marine corruption- they've had a LOT of other things to report since one of the first patches.
The 'marine_ranged' crash on combat start should no longer occur.
May have fixed a rare draw event crash with the main controller.
All Artifact Weapons, except for Relic Blades, have received a 50% damage increase.
Daemon Artifact Weapons now have unlimited ammo when applicable.
The Dialogue Options in diplomacy have been optimized and reworked, allowing for more options.
Allied forces fighting alongside the player in ground combat has been implemented, but it only occurs under special circumstances.  Expect more in future patches.

nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #1326 on: March 25, 2015, 09:20:31 pm »

Quote
Added in a more advanced music controller which will save some future headache.

Yeesssssss.....

Lots of other promising frame work stuff there.
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Rolepgeek

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Re: Chapter Master - In the name of the Emperor!
« Reply #1327 on: March 25, 2015, 09:31:42 pm »

Do Blood Ravens get bonuses when stealing rescuing artifacts from the Mechanicus nobly despite the protests of those who don't realize the risk of said artifacts being properly revered and left unused taken by Orks?
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DukeFluffy

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Re: Chapter Master - In the name of the Emperor!
« Reply #1328 on: March 25, 2015, 10:22:22 pm »

Do Blood Ravens get bonuses when stealing rescuing artifacts from the Mechanicus nobly despite the protests of those who don't realize the risk of said artifacts being properly revered and left unused taken by Orks?
Yes.

Majestic7

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Re: Chapter Master - In the name of the Emperor!
« Reply #1329 on: March 26, 2015, 03:25:58 am »

So how do I get this baby to run in a window? Alt-enter doesn't work. Or is it no longer an option? I've been thinking about a way to play it at work when things are slow. :p
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GentlemanRaptor

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Re: Chapter Master - In the name of the Emperor!
« Reply #1330 on: March 26, 2015, 08:34:44 am »

I have an issue with my custom chapter's Iron Fathers. They keep multiplying out of control, until eventually the entire chapter's infantry has been replaced entirely by Iron Fathers. Where the hell do they come from?
Are they all IRON FATHER ASPIRANTS or just IRON FATHERS?  And what are your specialist role names?

Every last damn one of them is an Iron Father. It definitely doesn't line up with recruitment times. All the other specialist role names are normal - I actually never changed the role names.
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Amusingly, he's a Marksdwarf, which gives me the mental image of him conducting medical malpractice an appendectomy from fifty paces with a crossbow.
On bay12, a poll option of basically 'nuke the world' named 'Apocalypse Hitler' is like asking an alcoholic if they want some whiskey.

EuchreJack

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Re: Chapter Master - In the name of the Emperor!
« Reply #1331 on: March 27, 2015, 06:34:05 pm »

After losing due to Chapter Master death, I propose that a successor be allowed to replace the Chapter Master.  It is not likely that a viable Space Marine Chapter would be allowed to perish just due to the death of one man.

(Granted, having a Chapter Master die in his first year is a rather bad sign, but it hardly calls for a chapter in excess of 600 souls to be stricken from Imperial Memory...Marine Chapters are just too rare and precious a resource).

...Alternatively, the ending text should be changed to read: "Your service to the Emperor is over, your Chapter will have to continue the fight without you.  Congratulations on an honorable death!"

Ironically, it would seem that having the Chapter Master die in battle is the closest to "winning" that is possible, so if the game should end at that point, the text should reflect that.

Hetairos

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Re: Chapter Master - In the name of the Emperor!
« Reply #1332 on: March 27, 2015, 06:52:14 pm »

While the current loss screen is without doubt iconic, the flavour text changing depending on how did you lose would be a nice feature. Especially that most reasons for losing have little to do with geneseed.

Odd bug: I attacked a minimal strength Ork fleet, got hit with 16 battleships. I learned my lesson and waited for it to leave to send in my ships. A few turns later 4 kroozas out of nowhere - no fleet was heading towards me. I had no idea greenskins can be that sneaky.

Mindmaker

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Re: Chapter Master - In the name of the Emperor!
« Reply #1333 on: April 01, 2015, 01:28:58 pm »

Really suprised a /tg/ game would recommend bay12 as the game forum.

Great idea, but needs some more content, as there isn't all that much happening in my current game, except systematically wiping out orcs and collecting the last remaining artifacts. Even the Space Hulk was dissapointing. Still have some Ancient Temples left, which are supposed to be interesting.
Despite being 150 turns in, I haven't met the inquisition yet, which is strange.

I've yet to see Necrons, the Hive Fleet, Chaos Space Marines/Heretics, so I'm hoping those events will get triggered.
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Rolan7

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Re: Chapter Master - In the name of the Emperor!
« Reply #1334 on: April 01, 2015, 01:31:50 pm »

You may be surprised at how many of us are here ;)  Different types of discussion, similar interests.  /tg/'s a relatively polite board anyway, for 4chan.
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