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Author Topic: Chapter Master - In the name of the Emperor!  (Read 810479 times)

puke

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Re: Chapter Master - In the name of the Emperor!
« Reply #1335 on: April 01, 2015, 01:37:13 pm »

I've yet to see Necrons, the Hive Fleet, Chaos Space Marines/Heretics, so I'm hoping those events will get triggered.

Each faction is not in every game, though I admit it is a bit unusual not to have at least a couple tomb worlds.

You might have to start a fresh game.  Sometimes you get Eldar, sometimes you dont.  Same with 'Nids, Chaos, Tau, Hulks... You pretty much always see Orks.
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Mindmaker

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Re: Chapter Master - In the name of the Emperor!
« Reply #1336 on: April 01, 2015, 01:46:31 pm »

I've yet to see Necrons, the Hive Fleet, Chaos Space Marines/Heretics, so I'm hoping those events will get triggered.
Each faction is not in every game, though I admit it is a bit unusual not to have at least a couple tomb worlds.
Oh, I have those. But they are sleeping (for now).
You might have to start a fresh game.  Sometimes you get Eldar, sometimes you dont.  Same with 'Nids, Chaos, Tau, Hulks... You pretty much always see Orks.
Saw them in some game starts, but I hoped they might also migrate onto the map at some point in the game. It's pretty dissapointing to hear that they don't.
Might try to deal with that Orc Waaagh! gathering in one corner. I already wasted requisition on calling 2 crusades, but nothing happened. I might be using them wrong.
Afterwards maybe a couple of custom chapters, which should be more difficult than the premade ones.
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Firetrout

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Re: Chapter Master - In the name of the Emperor!
« Reply #1337 on: April 01, 2015, 06:34:00 pm »

You might have to start a fresh game.  Sometimes you get Eldar, sometimes you dont.  Same with 'Nids, Chaos, Tau, Hulks... You pretty much always see Orks.

Chaos is always there if you wait long enough for heresy to pop up and grow for awhile.
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nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #1338 on: April 01, 2015, 06:38:17 pm »

You might have to start a fresh game.  Sometimes you get Eldar, sometimes you dont.  Same with 'Nids, Chaos, Tau, Hulks... You pretty much always see Orks.

Chaos is always there if you wait long enough for heresy to pop up and grow for awhile.

That's Imperium Approved code, right der.
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Firetrout

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Re: Chapter Master - In the name of the Emperor!
« Reply #1339 on: April 01, 2015, 07:41:23 pm »

You might have to start a fresh game.  Sometimes you get Eldar, sometimes you dont.  Same with 'Nids, Chaos, Tau, Hulks... You pretty much always see Orks.

Chaos is always there if you wait long enough for heresy to pop up and grow for awhile.

That's Imperium Approved code, right der.

It is in my game, where all the Battlefleets are content to sit on top of two systems where I installed serf governors. With a dozen or so planets revolting regularly.
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DukeFluffy

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Re: Chapter Master - In the name of the Emperor!
« Reply #1340 on: April 02, 2015, 01:12:09 pm »

0.6540

Major Changes:
None.

Other Changes:
Saving/Loading/Restarting screen has been updated.
A new Lamenters splash has been added, courtesy of Saushkin.  Artist is TheMaestroNoob.  Full picture can be seen at http://themaestronoob.deviantart.com/art/The-Lamenters-Last-Standing-522261116
The Defeat screen has been updated.
New games once more start on turn 1 instead of turn 40.  Ork WAAAGH!'s shouldn't be nearly as bad now.
The Debug Log entries now have better section keys- this allows the entire sheet to be correctly alphabetized by spreadsheet software.
Tau forces may no longer spawn on planets with 0 population.
Fixed a rare crash when starting a new game.
Cheatcodes have been changed for April.
The options when replacing an assassinated governor should be restored once more.
While Genestealers may never become Ultramarines, they should no longer commit mass suicide because of it.
« Last Edit: April 02, 2015, 01:55:41 pm by DukeFluffy »
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Dorsidwarf

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Re: Chapter Master - In the name of the Emperor!
« Reply #1341 on: April 03, 2015, 02:35:25 pm »

>MFW I realised as I began assaulting the tyranid swarm that I'd left the entire chapter's mechanized assets on the homeworld
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Rolepgeek

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Re: Chapter Master - In the name of the Emperor!
« Reply #1342 on: April 03, 2015, 11:51:17 pm »

Found a bug.

Started as Blood Ravens, one of my Gladius Escorts had 119 Marines on it. My entire Ninth Company.

...

Also, it's doubling numbers of infantry on the field or something.
« Last Edit: April 04, 2015, 12:04:41 am by Rolepgeek »
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varsovie

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Re: Chapter Master - In the name of the Emperor!
« Reply #1343 on: April 04, 2015, 06:34:18 am »

Found a bug.

Started as Blood Ravens, one of my Gladius Escorts had 119 Marines on it. My entire Ninth Company.

...

Also, it's doubling numbers of infantry on the field or something.

It's normal, in the lore the Gladius is equipped with a troop compactor.
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Hetairos

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Re: Chapter Master - In the name of the Emperor!
« Reply #1344 on: April 04, 2015, 01:48:40 pm »

Found a bug.

Started as Blood Ravens, one of my Gladius Escorts had 119 Marines on it. My entire Ninth Company.

...

Also, it's doubling numbers of infantry on the field or something.

Happens with Lamenters too. And I see someone else found the "double Chapter Master" bug too  :D

Something is off about the weapon numbers in battles too. The game reports things like "140 Assault Cannons" when I have maybe 15. Sadly no increased damage.

Dorsidwarf

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Re: Chapter Master - In the name of the Emperor!
« Reply #1345 on: April 05, 2015, 01:55:52 am »

Oh man.

Nothing beats the awesome factor of deep striking 1000 blood angels onto a single lictor.

'SUFFER NOT THE ALIEN TO LIVE'
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GentlemanRaptor

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Re: Chapter Master - In the name of the Emperor!
« Reply #1346 on: April 05, 2015, 07:42:47 am »

While Genestealers may never become Ultramarines, they should no longer commit mass suicide because of it.

...what.
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DukeFluffy

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Re: Chapter Master - In the name of the Emperor!
« Reply #1347 on: April 06, 2015, 05:51:13 pm »

...what.
Tyranid forces smaller than rank five would instantly vanish in the last patch.  That's why they weren't a problem for some time- with no Genestealers starting on the map no hive fleets would be called.

quamzie

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Re: Chapter Master - In the name of the Emperor!
« Reply #1348 on: April 07, 2015, 03:18:02 am »

Everything is close to awesomeness, and the game does not crash at all, but there are some other issues.

Land battles with your allies taking part in them dont happen.( what are the circumstances for them?)
Orbital defence lasers of your fortress monastery seem to never work.
Your ships can randomly stop firing in space battles, so your three battle barges get destroyed by one ork escort.
When you are declared excommunicatus traitoris, IG forces cant attack you. Imperial navy actively hunts your fleet down and bombards civilian population of your planets, but it does not drop ig regiments.
Scavengers perk does not gift random artifacts.
Pressing enter million times is not awesome, may be some automatic calculation for battle with an ability to scroll through results?
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ZebioLizard2

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Re: Chapter Master - In the name of the Emperor!
« Reply #1349 on: April 08, 2015, 06:52:36 pm »

Anyone got a new look at the new Codex Daemonkin? Seems they can now summon Khorne daemons indefinitely through their battle's and bloodlust which is certainly interesting.
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