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Author Topic: What do you want in the next version?  (Read 6083 times)

Berserkenstein

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Re: What do you want in the next version?
« Reply #15 on: August 18, 2014, 07:33:10 am »

Being able to siege other civs.
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neblime

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Re: What do you want in the next version?
« Reply #16 on: August 18, 2014, 07:44:59 am »

well I guess it's a good sign that there's nothing there that isn't planned
(except for that FPS thing, but i'm sure optimizations will be ongoing)
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Kirkegaard

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Re: What do you want in the next version?
« Reply #17 on: August 18, 2014, 10:51:09 am »

Speed optimizations
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pisskop

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Re: What do you want in the next version?
« Reply #18 on: August 18, 2014, 11:02:38 am »

BUG 7161 FIXED

I know it's not a single line of code to fix, but it feels kinda sad that adventure mode turned out significantly less playable (IMHO) after the big world activation release.

+1
Spoiler: +2 (click to show/hide)
« Last Edit: August 18, 2014, 11:04:33 am by pisskop »
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Kumil

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Re: What do you want in the next version?
« Reply #19 on: August 18, 2014, 11:32:37 am »

I can't wait for the tavern arc. And brew-able fruits.
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Urist McShaft

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Re: What do you want in the next version?
« Reply #20 on: August 18, 2014, 12:54:16 pm »

A possible ending to the game other than losing.
I think most forts die to FPS reduction.  I would like to see more speed optimizations.  After that, a way to interact with the rest of the world instead of just being on the receiving end of it.  I don't need to take direct control and see it all, just to be able to send forces to attack other civs or even assist allies in doing so.  For me, it would be a great way to let some of my legendary soldiers do something greater than guard my front door from goblins that seem to be made of paper.

I could rotate new troops in and send out the tougher ones to lay siege to hundreds of goblins.  At least it might be a fair fight then.  If they don't make it, then I know they died honorably. Might be nice to see a battle report too. Maybe the liasons will read them for me.
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Agent_Irons

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Re: What do you want in the next version?
« Reply #21 on: August 18, 2014, 02:45:59 pm »

Fruit picking off trees. DON'T YOU TEMPT ME TOADY.

I can buy dates from the elves but I can't harvest the dates on the date palms? I even get date pits from the dates! LET ME PLANT THEM. :(((
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Vorox

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Re: What do you want in the next version?
« Reply #22 on: August 18, 2014, 03:48:04 pm »

BUG 7161 FIXED

I know it's not a single line of code to fix, but it feels kinda sad that adventure mode turned out significantly less playable (IMHO) after the big world activation release.
It actually kind of is a single line of code. if you add [NATURAL_SKILL:DISCIPLINE:15] to everything in the raw files it should be fine.


More than anything I would like if there were things to do with player created civs in adventure mode.
« Last Edit: August 18, 2014, 03:49:39 pm by Vorox »
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pisskop

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Re: What do you want in the next version?
« Reply #23 on: August 18, 2014, 03:52:36 pm »

BUG 7161 FIXED

I know it's not a single line of code to fix, but it feels kinda sad that adventure mode turned out significantly less playable (IMHO) after the big world activation release.
It actually kind of is a single line of code. if you add [NATURAL_SKILL:DISCIPLINE:15] to everything in the raw files it should be fine.


More than anything I would like if there were things to do with player created civs in adventure mode.
thats a hotfix. I want balancing.
although, adding a natskill to everything in creature_standard isnt a bad idea.  I have no idea how strong to make it though.
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drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Footkerchief

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Re: What do you want in the next version?
« Reply #24 on: August 18, 2014, 03:57:48 pm »

BUG 7161 FIXED

I know it's not a single line of code to fix, but it feels kinda sad that adventure mode turned out significantly less playable (IMHO) after the big world activation release.

Toady just requested additional saves:
I could probably use a few more saves to mess around with in the morale report (http://www.bay12games.com/dwarves/mantisbt/view.php?id=7161).  A few pieces of it were fixed (with ambushes, hopefully), a few pieces are intended though they may be out of whack or badly articulated (strangers freaking out when you move at them with a drawn weapon, corpse fright, some peaceful bandits), and there are lots of plainly broken pieces -- I'll be able to work much faster to address the specific concerns people have with something concrete, since there are so many moving parts now and it's difficult to recreate the issues that are most annoying sometimes.

Please upload to http://dffd.wimbli.com/ and post the link at the report.
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Mopsy

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Re: What do you want in the next version?
« Reply #25 on: August 18, 2014, 05:54:01 pm »

It actually kind of is a single line of code. if you add [NATURAL_SKILL:DISCIPLINE:15] to everything in the raw files it should be fine.

Thanks for the tip. I've done that and it seemed to make things better. My companions actually helped me fight the gloom man, who annihilated us without a single tearful breakdown (just some babbling about being surrounded by death). It's still a blunt solution, though. Reactions to violence should depend on the character and the circumstances, not be set as an arbitrary constant for an entire species.

Toady just requested additional saves:

Yeah. I'm horribly busy (who isn't?), but I'll try to characterize the worst issues and post some saves. No timeline.
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Moon Label

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Re: What do you want in the next version?
« Reply #26 on: August 18, 2014, 08:20:56 pm »

Maybe not the next release, but I can't wait to see the "placeholder" goblins, humans, elves, dwarves, etc all replaced by procedurally generated civs.

In the next release, I'd really like to see factions form in your fortress.  Like all the worshippers of Stozu the God of Murder join together and request a temple to be built.  I can't remember where on the arcs or FotF talks this discussed, though.
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Broken

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Re: What do you want in the next version?
« Reply #27 on: August 19, 2014, 07:47:39 am »

Randomized magical  powers for artifacts.
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Repseki

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Re: What do you want in the next version?
« Reply #28 on: August 19, 2014, 08:36:55 am »

dwarf mode skills across to adv mode would be good (npc doctors wouldnt hurt too)
+1
Some kind of site recognition for adventure mode. I want to dig up rocks and build houses and so on.
Better AI. It'd be fantastic to see people behave in an at least fairly believable manner.

That would definitely be nice. Being able to apply some minor first aid to yourself in Adventure mode wouldn't hurt either.

Randomized magical  powers for artifacts.

+1. I can only imagine what kind of crazy, destructive, FUN inducing, or hilariously pointless powers artifacts could have if such a system was in place.

Quick Edit: As a more short term goal, having animal hair thread go to stockpiles would be nice.
« Last Edit: August 19, 2014, 08:50:40 am by Repseki »
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Ragtatter

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Re: What do you want in the next version?
« Reply #29 on: August 19, 2014, 08:54:28 am »

I'd love a way to select all idling dwarves with one click, and have any changes I make apply to all of them (i.e. set all idling dwarves to have Mining as an activity).

I'd also really like it if the "Animals" list from the status menu would group them by species.

Also, an ability to view your fortress by the number of dwarves with each skill activated, as opposed to just listing them by their best skill. (i.e. 10 Dwarves have Mining, 17 Dwarves have Plant Gathering, 2 Dwarves have Butchering, 0 Dwarves have Cheesemaking, etc.)
« Last Edit: August 19, 2014, 11:08:02 am by Ragtatter »
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