Marok the Forgotten Titan
1/15 Body Points
0/1 Divine Power
0 Fate Points
Avatar
1/1 Body Points
Your Avatar is currently barely corporeal, but it does *appear* somewhat mighty. A Red bare skinned giant with the fierce head of a lion.
Deck
4 Suits.
-Suit of Clubs
-Suit of Diamonds
-Suit of Spades
-Suit of Hearts
Pawns
The Cunning Mastermind
3/3 Body Points
2/2 Magic Points
Journeyman Shaman
Skilled Manipulator
The Defiant Scrapper
3/3 Body Points
Fighting Skill
Lack of Fear
You play two cards, both as Pawns, though you do not modify either of them with an additional "background" card.
The first is a Ten of Spades, and a piece is made your pawn. A Lizard Priest, particularly vicious and cunning, poorly liked by some of his fellows, though few risk his ire. Some few weak priests call him ally, and seek his favor.
Interesting... that's not quite the pawn you intended to play. It would seem that you do not yet know just how to control which pawns are picked on the board, if you can at all.
Playing a second card, a seven of clubs, you find that a similiar result occurs. A lizardling slave aligns herself to you, a scrapper who has before fought against some of the denizens of the deep. She is a miner like the rest of her kin, but also tougher than some of her fellows, as evidenced by a variety of scars. Combat has shaken fear from her though, and she begins to wonder why her much more numerous kin bow to their cruel overlords.
...
"Those are good Pawns." Your opponent acknowledges the strength of your decisions, perhaps unaware that the results were not quite what you had planned.
Your first play done, the King draws a new card from the ether, examines it and then plays his turn. He grants a boon to his pawn, an eight of diamonds.
The adventurer stumbles into a clearing, the site of an ancient battle, and within it lies a wealth of forgotten treasures and instruments of war. He combs the battle, and arms himself with a variety of weapons, stripping many forgotten pieces of their jewels. Armed to the teeth, wealth in hand, an unknown compulsion settles upon the traveller. Filling him with the need to find some place where his new wealth might have some meaning, and setting forth into the wilderness.
The Demigod also plays a second pawn, a two of spades. Aligned to him now is a weak willed and quite stupid lizardling slave, loyal to his masters mostly due to complacency and a lack of awareness.
...
It is apparently your turn now, as a compulsion settles upon you to draw a new card. Now in your hand is a Queen of Spades, in addition to the nine of diamonds, seven of spades, and seven of diamonds. You feel upon your mind a presence, two presences in fact, whispers of conciousness. Perhaps your pawns feel the same? Is this how you influence your playing pieces?