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Author Topic: When Gods Play(SG)  (Read 6895 times)

Weirdsound

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Re: When Gods Play(SG)
« Reply #30 on: August 09, 2014, 10:00:55 am »

Agree to the terms, with a caveat: If we lose, we are exempt from servitude if either of us die.  We don't want to be wandering around as a bound spirit for eternity.

+1

Edit: Propose the following goal for the game; Before the game starts the king is to build a hidden tomb for himself. Inform him that you also have a tomb in the area. The winner will be the first to have a pawn locate and breach the tomb of the other player.

Propose the added rule that all pawns are granted knowledge of the location of their player's tomb.
« Last Edit: August 09, 2014, 11:53:58 am by Weirdsound »
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3man75

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Re: When Gods Play(SG)
« Reply #31 on: August 09, 2014, 11:52:54 pm »

Agree to the terms, with a caveat: If we lose, we are exempt from servitude if either of us die.  We don't want to be wandering around as a bound spirit for eternity.

+1

Edit: Propose the following goal for the game; Before the game starts the king is to build a hidden tomb for himself. Inform him that you also have a tomb in the area. The winner will be the first to have a pawn locate and breach the tomb of the other player.

Propose the added rule that all pawns are granted knowledge of the location of their player's tomb.

Sounds fun. +1
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ShadowHammer

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Re: When Gods Play(SG)
« Reply #32 on: August 10, 2014, 10:24:29 pm »

Agree to the terms, with a caveat: If we lose, we are exempt from servitude if either of us die.  We don't want to be wandering around as a bound spirit for eternity.

+1

Edit: Propose the following goal for the game; Before the game starts the king is to build a hidden tomb for himself. Inform him that you also have a tomb in the area. The winner will be the first to have a pawn locate and breach the tomb of the other player.

Propose the added rule that all pawns are granted knowledge of the location of their player's tomb.

Sounds fun. +1
Indeed, it does sound fun. +1.
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Mlamlah

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Re: When Gods Play(SG)
« Reply #33 on: August 11, 2014, 11:45:23 am »

Marok the Forgotten Titan
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Tlacelel leads you into a chamber where two golden thrones sit, a stout wooden table in between both. "It's so rare that i receive challengers in my home, so i rarely have cause to use this room. I hope you will allow me to host you while we play, but i understand if you have business elsewhere to attend to." Clearly both thrones are too small for you to sit in, and at this the Demigod King frowns, and has some of his servants laboriously haul out the metal piece of furniture. "I will have a suitable seat made for you, wether it will see use depends on how long our game is i suppose."

The idle pleasantries begin to make you impatient however, so you launch into a proposition on how this game will be played. You explain that if you lose and later die that you have no desire to be a thrall spirit, and he agrees that upon your death any oath of service would be rendered null and void. You also begin to propose a board to play on, and a goal to play for, and to this your opponent listens to at length, silently. Once you are finished your proposition he sits in his throne luxuriously, a pleased smile on his lips.
"This is your first game." It isn't a question, you've given away your inexperience, and the Demigod lets that truth sink in before explaining how. "As the challenged party i play first, that means i pick the board." He gives a few moments of thought. "It's a tempting thought actually, to pick your board, but i've no way of knowing if there is a catch, perhaps your tomb is in the clouds? I don't think i wish to build a tomb for myself either, i don't intend to die. No, i think i'll pick my own game. Since we've agreed on the stakes, and i am the challenged party i think we are ready to begin." With that your host begins to craft his own board, and you are given your first glimpse of how the Great Game really works. 

...

As Tlacelel crafts the board you are offered two different views of it. On the table an artificial landscape begins to take shape, with various pieces scattered all across it. As you gaze at it, you are granted a sort of near-omniscient sight of the place it represents. The board is dominated by a great jungle, teeming with life and various migratory tribes of mortals, hidden away in the jungle is a crumbling ruin. In this ruin lies a sceptre guarded by a dwindling group of lizard-like priests. On the distant edge of the jungle lies a camp of warriors, who send scouts into the jungle in search of some ancient treasure.

Your opponent declares that his goal is to protect the sceptre within the temple, and he explain to you that the game permits you to pick whatever goal you like, so long as it is at least tangentially in opposition of his own goal. 

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Comrade Shamrock

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Re: When Gods Play(SG)
« Reply #34 on: August 11, 2014, 01:51:41 pm »

Declare our goal it to remove the sceptre from the temple. Play an ace of diamonds to lure one who knows how to be very stealthy into becoming our pawn and steal the sceptre. Is this how it works? I'm not sure.

Weirdsound

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Re: When Gods Play(SG)
« Reply #35 on: August 11, 2014, 02:03:54 pm »

Declare our goal it to remove the sceptre from the temple. Play an ace of diamonds to lure one who knows how to be very stealthy into becoming our pawn and steal the sceptre. Is this how it works? I'm not sure.

"Fascinating... and yes. My first game. We did not have this in my era."

No. Too obvious of a goal for starters. Ask if you may have a moment to examine the board more closely. With the limited information we have at first glance, Shamrock's suggestion is the only one that makes any sort of sense, which leads me to believe our opponent wants us to pick 'steal the rod', 'destroy the rod', or something similar. He likely knows more about the board than we do.

Also, ask him to express his goal a bit more clearly. How long must he defend the artifact, or how many attempts must he ward off, for it to be considered 'protected'? Trying to protect something seems more like a condition for defeat than a condition for victory, as things can be stolen or destroyed, but nothing can ever be made completely safe from theft or destruction.
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Comrade Shamrock

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Re: When Gods Play(SG)
« Reply #36 on: August 11, 2014, 02:07:40 pm »

Declare our goal it to remove the sceptre from the temple. Play an ace of diamonds to lure one who knows how to be very stealthy into becoming our pawn and steal the sceptre. Is this how it works? I'm not sure.

"Fascinating... and yes. My first game. We did not have this in my era."

No. Too obvious of a goal for starters. Ask if you may have a moment to examine the board more closely. With the limited information we have at first glance, Shamrock's suggestion is the only one that makes any sort of sense, which leads me to believe our opponent wants us to pick 'steal the rod', 'destroy the rod', or something similar. He likely knows more about the board than we do.

Also, ask him to express his goal a bit more clearly. How long must he defend the artifact, or how many attempts must he ward off, for it to be considered 'protected'? Trying to protect something seems more like a condition for defeat than a condition for victory, as things can be stolen or destroyed, but nothing can ever be made completely safe from theft or destruction.
Actually, quite good. +1

ShadowHammer

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Re: When Gods Play(SG)
« Reply #37 on: August 11, 2014, 02:33:40 pm »

Declare our goal it to remove the sceptre from the temple. Play an ace of diamonds to lure one who knows how to be very stealthy into becoming our pawn and steal the sceptre. Is this how it works? I'm not sure.

"Fascinating... and yes. My first game. We did not have this in my era."

No. Too obvious of a goal for starters. Ask if you may have a moment to examine the board more closely. With the limited information we have at first glance, Shamrock's suggestion is the only one that makes any sort of sense, which leads me to believe our opponent wants us to pick 'steal the rod', 'destroy the rod', or something similar. He likely knows more about the board than we do.

Also, ask him to express his goal a bit more clearly. How long must he defend the artifact, or how many attempts must he ward off, for it to be considered 'protected'? Trying to protect something seems more like a condition for defeat than a condition for victory, as things can be stolen or destroyed, but nothing can ever be made completely safe from theft or destruction.
Actually, quite good. +1
+1. We need more information so that we can do something unpredictable.
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InZane

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Re: When Gods Play(SG)
« Reply #38 on: August 11, 2014, 03:11:34 pm »

PTW
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I PTW anything that seems interesting

Mlamlah

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Re: When Gods Play(SG)
« Reply #39 on: August 11, 2014, 03:12:13 pm »

Marok the Forgotten Titan
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"Fascinating... and yes. My first game. We did not have this in my era."


Seeking to buy more time, you ask him to better explain his goal. How does one win if the goal is a passive one? Tlacelel explains that in this particular instance his passive goal is actually a hyper aggressive one. Pieces on the board seek the sceptre that is his goal to protect, a win condition under those circumstances is the elimination of those who specifically seek the sceptre. So long as the faction he is aligning with, the priests, keep hold of the sceptre, he can win. He also explains that if those who seek the sceptre simply give up and leave the playing field, he would also win then. As long as no pieces on the board threaten his goal any longer, it is counted as a win, for the purposes of the game everything else outside of the board may as well not exist.

Your observation of the board does uncover another secret, underneath the ruin is a series of secret tunnels that lead to an underground warren. In the warrens live hundreds and hundreds of small lizard people, much smaller and more unsophisticated than the lizard priests on the surface. They are forced by the lizards-priests to engage in slave labor, unearthing the ruins yet deeper beneath the surface. They hate and fear their masters, who consider themselves higher beings.

Within the Jungle there is a large recently burned out space, with no readily apparent cause.

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Comrade Shamrock

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Re: When Gods Play(SG)
« Reply #40 on: August 11, 2014, 03:34:02 pm »

How are the priests controlling the small lizard people? Find out how the priests defend themselves. What kind of state is the temple in? Play around with our deck and pretend we are nervous. Guys any suggestions to our goal. Steal/Destroy sceptre, Destroy the temple, Liberate small lizards (Pick a pawn from them?), kill the priests or anything you can come up with.

Weirdsound

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Re: When Gods Play(SG)
« Reply #41 on: August 11, 2014, 03:42:41 pm »

I'd say the biggest vulnerability to the King's Goal are the little lizards below the temple, but I'd say exterminating them, and leaving the priests without workers, harder to stop than trying to lead them against their masters.

I actually think our goal should be something directly opposed to the priests, such as 'evict the priests from the temple', or the previously discussed 'steal the scepter'. As long as our goal doesn't directly indicate that we intend to kill the small lizards, the king has better things to do than protect them, and may even suspect that we intend to use them against him, and they will be undefended against a first turn blitz, leaving us with a clear advantage in the long run.
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Comrade Shamrock

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Re: When Gods Play(SG)
« Reply #42 on: August 11, 2014, 03:51:24 pm »

How about release the small lizards from the temple via death or otherwise?

Goal: Ensure there are no living lizard labourers in the temple or something of that nature. Play upon the wording the wording to make it seem like we need to release them.
« Last Edit: August 11, 2014, 03:54:00 pm by Comrade Shamrock »
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Weirdsound

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Re: When Gods Play(SG)
« Reply #43 on: August 11, 2014, 03:56:17 pm »

How about release the small lizards from the temple via death or otherwise?

Oh. That works. Look at the board one last time; make sure there is no magic around readily capable of keeping the small lizards bound beyond death, and then declare that your goal is to End the Servitude of the Small Lizards. That wording should be vague enough to allow victory through their death, and even if our early attempt to kill them fails, we should have an easier time liberating or finishing off a smaller Lizard Population.
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Comrade Shamrock

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Re: When Gods Play(SG)
« Reply #44 on: August 11, 2014, 03:58:30 pm »

How about release the small lizards from the temple via death or otherwise?

Oh. That works. Look at the board one last time; make sure there is no magic around readily capable of keeping the small lizards bound beyond death, and then declare that your goal is to End the Servitude of the Small Lizards. That wording should be vague enough to allow victory through their death, and even if our early attempt to kill them fails, we should have an easier time liberating or finishing off a smaller Lizard Population.
Yep I'm behind being this. +1
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