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Author Topic: When Gods Play(SG)  (Read 6875 times)

NRDL

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Re: When Gods Play(SG)
« Reply #45 on: August 11, 2014, 04:17:33 pm »

How about release the small lizards from the temple via death or otherwise?

Oh. That works. Look at the board one last time; make sure there is no magic around readily capable of keeping the small lizards bound beyond death, and then declare that your goal is to End the Servitude of the Small Lizards. That wording should be vague enough to allow victory through their death, and even if our early attempt to kill them fails, we should have an easier time liberating or finishing off a smaller Lizard Population.
Yep I'm behind being this. +1

+1
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ShadowHammer

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Re: When Gods Play(SG)
« Reply #46 on: August 11, 2014, 06:10:06 pm »

How about release the small lizards from the temple via death or otherwise?

Oh. That works. Look at the board one last time; make sure there is no magic around readily capable of keeping the small lizards bound beyond death, and then declare that your goal is to End the Servitude of the Small Lizards. That wording should be vague enough to allow victory through their death, and even if our early attempt to kill them fails, we should have an easier time liberating or finishing off a smaller Lizard Population.
Yep I'm behind being this. +1
+1
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Execute/Dumbo.exe

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Re: When Gods Play(SG)
« Reply #47 on: August 11, 2014, 06:33:19 pm »

How about release the small lizards from the temple via death or otherwise?

Oh. That works. Look at the board one last time; make sure there is no magic around readily capable of keeping the small lizards bound beyond death, and then declare that your goal is to End the Servitude of the Small Lizards. That wording should be vague enough to allow victory through their death, and even if our early attempt to kill them fails, we should have an easier time liberating or finishing off a smaller Lizard Population.
Yep I'm behind being this. +1
+1
Sure, why not a +1
Edit: hang on, burned out space? How large is this space, what shape? Are there any remains there? Those lizard guys might be able to use fire depending on how that 'space' looks.
« Last Edit: August 11, 2014, 06:41:47 pm by Execute/Dumbo.exe »
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Mlamlah

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Re: When Gods Play(SG)
« Reply #48 on: August 11, 2014, 10:41:27 pm »

The burned out space is quite sizable, perhaps three dozen acres or so. Various wildlife and a number of locals seem to have been caught and killed in the blaze.
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Cheesecake

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Re: When Gods Play(SG)
« Reply #49 on: August 11, 2014, 10:43:19 pm »

How about release the small lizards from the temple via death or otherwise?

Oh. That works. Look at the board one last time; make sure there is no magic around readily capable of keeping the small lizards bound beyond death, and then declare that your goal is to End the Servitude of the Small Lizards. That wording should be vague enough to allow victory through their death, and even if our early attempt to kill them fails, we should have an easier time liberating or finishing off a smaller Lizard Population.
Yep I'm behind being this. +1
+1
+1
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Mlamlah

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Re: When Gods Play(SG)
« Reply #50 on: August 15, 2014, 10:08:13 pm »

Marok the Forgotten Titan
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You state that your goal is to free the lizardling slaves from servitude to the Priest of the temple above. This elicits a chuckle from your opponent, who begins to draw his hand, cards appearing seemingly out of nothingness. As he examines his cards, away from your gaze, you find a strong compulsion sits upon you to not look at the cards hidden within his hand. Perhaps it is impossible to do so? There are clearly forces at play in this game that you do not fully grasp.
With what time you have, you begin to examine the board yet more closely. The outer edges of the temple ruin are completely overgrown by shrubbery, and even the better kept portions of the temple consist of well eroded stone. The lizards that you have pledged to "free" are quite small and weak, tribal scavengers with only basic understanding of the tools afforded to them by their overlords. They are however, resilient, and accustomed to difficult short lives. They are kept in servitude mostly by fear; fear and awe of the physical might and shamanistic power of their masters. The priests themselves carry charms that seem to be the focus of what are mostly meager powers, cantrips and small displays of flashy might, but nothing truly threatening to anyone but a mortal.

Your opponent begins to play his turn, offering you more insight into the Game. He begins by playing a single Ace of diamonds as his pawn, though he does not add a "Background Card". On the board a piece reveals itself more clearly. A lone adventurer, an outcast of his own people, prowls the jungle seeking wealth and status, though he has found both before in the past. His lavish lifestyle and wanderlust lead him always to seeking out new sources of hidden wealth, treasures of the ancient world to pawn to the highest bidder.

Your opponent still has four cards in his hand, but he holds onto them for now, stating that he cannot influence his Pawn on the first turn it is played. And so, now that his turn is done, he leaves it to you to play your first turn of the great game, and the first pawn that you have ever had. As you are ready to play, you find yourself almost compulsively drawing cards from the top of an unseen deck, and are left with your hand. A Nine of Diamonds, a Seven of Spades, a Ten of Spades, a Seven of Clubs, and a Seven of Diamonds.

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« Last Edit: August 15, 2014, 10:13:27 pm by Mlamlah »
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Cheesecake

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Re: When Gods Play(SG)
« Reply #51 on: August 15, 2014, 10:34:43 pm »

Use the Seven of Clubs to start an uprising among the lizard slaves. Hopefully many of them will die trying to rebel, which counts towards our goal, and the rest we can free later on.
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NRDL

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Re: When Gods Play(SG)
« Reply #52 on: August 15, 2014, 10:37:04 pm »

Use the Seven of Clubs to start an uprising among the lizard slaves. Hopefully many of them will die trying to rebel, which counts towards our goal, and the rest we can free later on.

+1
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NRDL

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Re: When Gods Play(SG)
« Reply #53 on: August 15, 2014, 10:40:53 pm »

I'm wondering if any killed lizard-slaves are bound to their masters upon death.  Is there any way of finding this out?
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Weirdsound

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Re: When Gods Play(SG)
« Reply #54 on: August 15, 2014, 10:47:59 pm »

Hrmm... The way I see it, we use the two Diamond cards to throw challenges designed to kill the little lizards. I'm not sure if we want to do that now, or wait until he starts wasting resources furthering his own goal, or thwarting more obvious interpretations of our own.

Either way, lets give him something to worry about; Play the 10 of Spades as a fairly well respected mage among the marauding lizards; A patrician of subtle and sneaky enchantments, who also uses his acknowledged intellect to push a philosophy of liberty and individualism.

Drop the seven of clubs as a rabble rousing mutt; born to a slave lizard mother, and a priest father. He is larger and stronger than the slaves he lives among, and raised by a spiteful mother to hate his father's kind.

---

Also, make some small talk while playing. Volunteer what we know about ourselves, as we will be his ally after this game; one way or another. Ask him about himself, adn what he knows about the other beings in the area strong enough to be players.
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Cheesecake

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Re: When Gods Play(SG)
« Reply #55 on: August 15, 2014, 10:49:58 pm »

Hrmm... The way I see it, we use the two Diamond cards to throw challenges designed to kill the little lizards. I'm not sure if we want to do that now, or wait until he starts wasting resources furthering his own goal, or thwarting more obvious interpretations of our own.

Either way, lets give him something to worry about; Play the 10 of Spades as a fairly well respected mage among the marauding lizards; A patrician of subtle and sneaky enchantments, who also uses his acknowledged intellect to push a philosophy of liberty and individualism.

Drop the seven of clubs as a rabble rousing mutt; born to a slave lizard mother, and a priest father. He is larger and stronger than the slaves he lives among, and raised by a spiteful mother to hate his father's kind.

---

Also, make some small talk while playing. Volunteer what we know about ourselves, as we will be his ally after this game; one way or another. Ask him about himself, adn what he knows about the other beings in the area strong enough to be players.

+1 I'll leave the strategies to yo from now on :P
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3man75

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Re: When Gods Play(SG)
« Reply #56 on: August 15, 2014, 11:00:32 pm »

Hrmm... The way I see it, we use the two Diamond cards to throw challenges designed to kill the little lizards. I'm not sure if we want to do that now, or wait until he starts wasting resources furthering his own goal, or thwarting more obvious interpretations of our own.

Either way, lets give him something to worry about; Play the 10 of Spades as a fairly well respected mage among the marauding lizards; A patrician of subtle and sneaky enchantments, who also uses his acknowledged intellect to push a philosophy of liberty and individualism.

Drop the seven of clubs as a rabble rousing mutt; born to a slave lizard mother, and a priest father. He is larger and stronger than the slaves he lives among, and raised by a spiteful mother to hate his father's kind.

---

Also, make some small talk while playing. Volunteer what we know about ourselves, as we will be his ally after this game; one way or another. Ask him about himself, adn what he knows about the other beings in the area strong enough to be players.

+1 I'll leave the strategies to yo from now on :P

+1 love it.
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ShadowHammer

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Re: When Gods Play(SG)
« Reply #57 on: August 15, 2014, 11:02:47 pm »

Hrmm... The way I see it, we use the two Diamond cards to throw challenges designed to kill the little lizards. I'm not sure if we want to do that now, or wait until he starts wasting resources furthering his own goal, or thwarting more obvious interpretations of our own.

Either way, lets give him something to worry about; Play the 10 of Spades as a fairly well respected mage among the marauding lizards; A patrician of subtle and sneaky enchantments, who also uses his acknowledged intellect to push a philosophy of liberty and individualism.

Drop the seven of clubs as a rabble rousing mutt; born to a slave lizard mother, and a priest father. He is larger and stronger than the slaves he lives among, and raised by a spiteful mother to hate his father's kind.

---

Also, make some small talk while playing. Volunteer what we know about ourselves, as we will be his ally after this game; one way or another. Ask him about himself, adn what he knows about the other beings in the area strong enough to be players.
+1

I'm wondering if any killed lizard-slaves are bound to their masters upon death.  Is there any way of finding this out?
Hopefully they aren't, and I know of one way we can find out...
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NRDL

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Re: When Gods Play(SG)
« Reply #58 on: August 15, 2014, 11:31:40 pm »

Changing vote to Weirdsounds.
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Iituem

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Re: When Gods Play(SG)
« Reply #59 on: August 19, 2014, 03:41:46 pm »

+1 to Weirdsound's gambit.
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