We are even between Adventurer and Wizards.
And we've got two points for Necromancy.
Nobody wants to be a Jedi.
So, to make everyone happy...
Character Creation
You were an Adventurous Wizard Necromancer! in your youth, apprenticed under another Adventurous Wizard Necromancer!
Or AWN for short.
Now, like your Master before you, you stand on the verge of the greatest discoveries of life and unlife after death, while exploring the most incredibly dangerous complexes the minds of madmen could ever design, all while going regularly, each month, to the Guild's routine meetings.
Some might frown at the fact that you've got a knack for resurrecting their grandmothers' corpses, but let's face it: nobody wants to point it out to you, out of respect for your master -the now Archmage 'Augustus' of the Tower of Marvels, and the fact that you aren't really using your armies of undeath to conquer the world.
Especially because raising an army of undeath is something any necromancer worth his salt could do, given enough time.
Still, the Guild you belong to is...
The Mages' Guild. The desire to acquire magical knowledge is the fundamental requirement to enter it.
The Archaeologist Guild. Crawling through ancient tombs and pyramids, all to find that ancient spell used by the late king to brush his teeth. The thrill, the danger, the knowledge!
The Nation Protectors. A Guild designed to help the people of the nation, police them and the army itself, working alongside the powerful nobles and kings to ensure fair laws and justice is brought.
The Order of Silence. A Guild that does not exist, charged with removing the most dangerous of political dissidents from the Emperor's court.
The Faithful. The guild of religious persons, tasked with bringing the faith of the one true God 'Aeon' even to the most remote corners of the world.
And you, among its numbers, have now become a Master. You'll get your first student soon enough, and you already heard through the grapevine that...
It's going to be a He.
It's going to be a She.
You don't know its sex (Coin Flip)
and that...
The Apprentice is a boisterous youth, maybe too boisterous.
The Apprentice is a quiet youth, maybe too quiet.
The Apprentice says one thing and means another.
The Apprentice is a trouble child.
The Apprentice resembles you a lot in your youth.
but you're not worried about that mostly, and the chambers for him are already prepared by your servants anyway. You live, after all...
In a tower, as is proper for any mage.
In a castle keep, overseeing the lands around as is your right by birth.
In a countryside house, maybe a bit modest, but it makes it up with very large fields.
Near a mine, because you always liked the fact of being independent when it came to building your stuff.
In the city, because there's no reason a wizard should live alone in the wilderness when the city's just bustling with life and energy.
In the royal palace, as an adviser to a king. Getting an apprentice ready to replace you should you die is just a little bit of paranoia on your side. The King loves you. His son on the other hand...