So, I rolled a world with the evil square count throttled up and hoped for a super murderous volcano. Got one!
(Uh btw, I just joined tonight - is there a way to post these as smaller thumbnails?)
Often I use dfhack to prospect a site before embarking, but in the spirit of adventure, not this time. If it's galena all the way down, so be it! Unfortunately cassiterite, lignite, and bituminous coal weren't available to my civilization, so smithing supplies were rather expensive. I'd better drill down to that cavern as quick as I can, these logs won't go far.
Also brought some thread and cloth for moods, two sands to make magma-safe pump parts, and some magma-safe stone.
Harpies, huh? Cool.
So, here's our seven lucky coffin stuffers.
Leader and general laborer.
Doctor/broker, chosen for his energetic nature.
Grower/mechanic
Two miners. Maybe I shoulda ditched the doctor for a third.
Two hammerdwarves, chosen for their physical stats. Didn't really get an amazing batch of dwarves in that regard.
Ah, scenic Sugarlamb. Looks like I've got stone and water nearby, which is handy. Using the corner of that magma pipe as a reference point...
I think I'm gonna dig in here, the southwest corner of the map, two levels below the top of the mountain. And hey look, copper! Looks like I'm all set for crossbow bolts and spiked balls.
Assuming the local wildlife doesn't take objection, of course.
Unfortunately, I have work in the morning, so I'll have to unpause and play with the birdies tomorrow. Maybe I'll escape their notice long enough for someone to bang together two wooden shields, or even some iron mail shirts if I get super lucky.
Thanks for the advice!