You are The 12th Legion. You have been established within the Theme of Sebastea by decree of the Emperor, as advised by some of the nobility, to do a search into attacks by various beasts that are know to have existed within the myths of ancient civilizations that inhabited the area. If the reports of attacks by these creatures are found to be false, it has been decided that you would be shifted into a force to fight against the Muslim invaders in the case that they launch an attack, or the Emperor decides to strike back and retake some of the old lands that have been conquered by their forces.
(950 was the closest I could find. Red is your base, Green is possible missions)
The home fortress of operations was built a distance away from the geopolitical center, focused more towards the border with the Muslims. Two reports have come in. The northern is a single unnatural creature having been spotted among the terrain. The southern, a village destroyed through means deemed to be through weaponry unused by any conventional military. Both are a three day journey by foot to reach from the base of operations. You have been given full autonomy for actions, as long as you do not compromise the laws of the empire, or betray the Emperor.
The Council (all PC's) now meet to determine their course of action for the coming weeks...
Surrounding Area:
Cliffs on one side, overlooking a river. Open plains on the other.
Buildings:
Outer Walls
5 Towers (Lower Level*)
3 Towers (Upper Level*)
Armory (Stores 100 pieces of Weapons, Armor, and Portable Palisades (Total of all 3), as well as 100 pieces of ammo)
Stables (Stores Cavalry Equipment)
Training Yard (Spend 2 weeks training, +1 to Strength, Movement, or Dexterity)
Barracks (Sleeping Quarters)
Granary (Required for troops to stay at location)
Alchemy Laboratory
Council Room
Nobility/Officer Quarters
*Don't have to worry about this until a base defense mission.
10 Spathions (Min Str: 1; Attack:1d6, cost:3; May be deflected by hides)
10 Battle Axes (Min Str: 2; Attack 1d6, cost:4; 25% chance of crtitical (second die rolled))
10 Four-Cornered Maces (Min Str: 3; Attack:2d6, cost:4; Ignores Armor, -1 movement)
5 Bows (Min Str: 2; Range:10; Accuracy: 75%; Cost:4)
50 Arrows (Attack: 1d4; Embeds I (1 damage to target per turn if hits))
15 Javelins (Min Str: 3; Range:8; Cost:3; Attack:2d4 (2d6 if used for melee); Accuracy: 60%; Embeds III (deals 3 damage each turn if hits); Counts as weapons, not ammo))
40 pieces of full armor (Lamellar Chest piece) (Min Str: 2; +2 Def; -1 sight; -1 movement)
10 Portable Palisades (+5 def, 75% chance of blocking attacks from other side, -3 movement, Cannot attack while carrying, +.25 days per day of travel)
(Long delay due to having to do a lot of research to make sure this was historically accurate.
Note to Everyone about RP'd conversations that compose the council meeting: don't forget the time period. General attitude towards females would be that they were lesser and did not belong on the battlefield, so, just before the first fight, have the males be a little bit dismissive at least. A battle could change this, but for a fresh recruit, keep that in mind.)