A vey minor cosmetic mod I've made is to change the symbols used to name wars etc, with different entities using different themes.
E.g. Dwarves = Wealth, Humans = Assertive, Elves = Nature, Goblins = Evil
That way, when looking through the Legends, you have an idea of who started any particular fight from the name, and it also gives a bit of culture to the different civilizations.
can you tell me how you did this please?
In language_SYM.txt, there are words sorted by what type of words they are. The symbol IDs can be used to assign these words to certain instances. For example, the vanilla dwarven entity has these:
[SELECT_SYMBOL:WAR:NAME_WAR]
[SUBSELECT_SYMBOL:WAR:VIOLENT]
[SELECT_SYMBOL:BATTLE:NAME_BATTLE]
[SUBSELECT_SYMBOL:BATTLE:VIOLENT]
[SELECT_SYMBOL:SIEGE:NAME_SIEGE]
[SUBSELECT_SYMBOL:SIEGE:VIOLENT]
[SELECT_SYMBOL:ROAD:NAME_ROAD]
[SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
[SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
[SELECT_SYMBOL:WALL:NAME_WALL]
[SELECT_SYMBOL:REMAINING:ARTIFICE]
[SELECT_SYMBOL:REMAINING:EARTH]
[CULL_SYMBOL:ALL:DOMESTIC]
[CULL_SYMBOL:ALL:SUBORDINATE]
[CULL_SYMBOL:ALL:EVIL]
[CULL_SYMBOL:ALL:FLOWERY]
[CULL_SYMBOL:ALL:NEGATIVE]
[CULL_SYMBOL:ALL:UGLY]
[CULL_SYMBOL:ALL:NEGATOR]
The first argument is what the words can be applied to, and the second is the ID of the symbol.
For example, this:
[SELECT_SYMBOL:WAR:NAME_WAR]
[SUBSELECT_SYMBOL:WAR:VIOLENT]
Will name wars with words categorized under [SYMBOL:NAME_WAR] and [SYMBOL:VIOLENT]
According to the entity token page on the wiki, symbols can be applied as names to the following:
ALL, REMAINING, CIV, SITE, VESSEL, RELIGION, MILITARY_UNIT, TEMPLE, WAR, BATTLE, SIEGE, ROAD, BRIDGE, TUNNEL, WALL