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Zip.

Yes.
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Total Members Voted: 5


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Author Topic: Tyward - DEAD.  (Read 9567 times)

Worldmaster27

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Re: Tyward - Part 1, Turn 1, or: Wonky Systems.
« Reply #60 on: July 31, 2014, 09:34:39 pm »

"Nine, mind handing out a few coins to those of us who don't have any?"
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Lyeos

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Re: Tyward - Part 1, Turn 1, or: Wonky Systems.
« Reply #61 on: July 31, 2014, 10:06:51 pm »

((I have some detail related questions, one, what is the state of the weather? Two, am I wearing gloves? Three, how long does my Ice Shard last after I create it? And fourthly, are the shopkeepers adults?))
((Hm. It's safe to assume that unless I specifically state otherwise, it's reasonably cloudy. I should have included the weather, though. I'll do something about this.
If you want to be wearing gloves, sure. I was intending to leave the clothing situation - not armor - up to the players.
Dissipates following penetration.
You have no way of knowing, as you haven't entered a shop yet. But yes.))
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Playergamer

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Re: Tyward - Part 1, Turn 1, or: Wonky Systems.
« Reply #62 on: July 31, 2014, 10:09:05 pm »

"Nines, I don't need any coin. I'll find myself some."

John checks inside the stores, looking for people. When he finds someone, he tries to con some coins out of them.
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Lyeos

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Re: Tyward - Part 1, Turn 1, or: Wonky Systems.
« Reply #63 on: July 31, 2014, 10:12:04 pm »

((I'll have gloves then, so once it stabs something, it hangs around for a moment, then disappears?))
((Aye. Weird, possibly dumb, but aye.))
((  :P This is a low-tier starting spell. I'm hardly going to let you keep the bits to use as a weapon, am I? Don't worry, there will be spells later.))
« Last Edit: July 31, 2014, 10:14:15 pm by Lyeos »
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Beirus

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Re: Tyward - Part 1, Turn 1, or: Wonky Systems.
« Reply #64 on: July 31, 2014, 10:14:36 pm »

((What does flame poke do, Lyeos?))
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Lyeos

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Re: Tyward - Part 1, Turn 1, or: Wonky Systems.
« Reply #65 on: July 31, 2014, 10:17:01 pm »

((What does flame poke do, Lyeos?))
((If you can scroll over it, it tells you. It's a touch-spell, though. The damage is in there, basically, it deals damage the first turn, then applies a short DoT effect. I need to balance everything between doing enough damage to make battles not last forever yet also not result in ridiculously quick deaths, so expect some tweaking.))
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Lyeos

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Re: Tyward - Part 1, Turn 1, or: Wonky Systems.
« Reply #66 on: July 31, 2014, 10:23:48 pm »

((Hmm, I know that this must be a silly question, but how is the shard created? Do I just wave my hands around and a shard will appear and launch itself into a certain direction or does it appear in my hand ready to throw?))
((S'fired in the direction your palm is facing. Yes, this does mean you could attack someone behind you. You do need either the page or a book with you, though. Why? Because games.))

((Edit: Nah, not because games. There's actually a reason for it, but I don't wanna give anything away yet.))
« Last Edit: July 31, 2014, 10:28:56 pm by Lyeos »
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Beirus

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Re: Tyward - Part 1, Turn 1, or: Wonky Systems.
« Reply #67 on: July 31, 2014, 10:27:35 pm »

"You may be a fire mage, Jenna, but do you really want to be the one who has to run up and touch an enemy to set them on fire? Because most things tend to become very violent towards you when you set them on fire. Also Nine, I'll take some coins if you're sharing them."
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Cptn Kaladin Anrizlokum

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Re: Tyward - Part 1, Turn 1, or: Wonky Systems.
« Reply #68 on: July 31, 2014, 11:21:56 pm »

When you put it that way, I'll keep my missile.
« Last Edit: July 31, 2014, 11:25:24 pm by Cptn Kaladin Anrizlokum »
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BadLemonsXI

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Re: Tyward - Part 1, Turn 1, or: Wonky Systems.
« Reply #69 on: July 31, 2014, 11:37:45 pm »

Nine Hands 20 Ribiks to Jenna, Jase, Edmund, Starn and Aerith each and give's 1 Ribiks to Handsome. "There see what you can get with 20 come and get us if there's something you need that costs more and we will talk it over as a group."
Pointing at John "You can come get your 5 when you fail to scam someone."
"Edmund, Starn stay close by me with your axe's if you's wouldn't mind"

Spoiler: The maths (click to show/hide)
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Beirus

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Re: Tyward - Part 1, Turn 1, or: Wonky Systems.
« Reply #70 on: July 31, 2014, 11:43:26 pm »

"I thought you might feel that way . Why don't we go check out the shops. Maybe one of them will have a spellbook if we are lucky."

Go check the shops for a spellbook or a sword.
« Last Edit: July 31, 2014, 11:46:01 pm by Beirus »
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BadLemonsXI

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Re: Tyward - Part 1, Turn 1, or: Wonky Systems.
« Reply #71 on: July 31, 2014, 11:51:53 pm »

Looking aronud. (To Jase) "By the looks of this place very lucky if you find something like that around here"
Put the pouch safely away.
Seeing Starn has gone off to do his own thing Nine turns to Edmund "Stay close. lets go see if we can get something more useful then that axe."
Follow Jase into the shop.

((I'm going to be gone for a few hours sorry hope I did enough till then))
« Last Edit: July 31, 2014, 11:55:56 pm by BadLemonsXI »
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Worldmaster27

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Re: Tyward - Part 1, Turn 1, or: Wonky Systems.
« Reply #72 on: August 01, 2014, 01:26:13 pm »

"Sure. You've got the coin, so you're the boss for now."
Edmund secures the coins underneath his surcoat.
Follow Nine, kep an eye out for any potential threats or opportunities to get more money.
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Lyeos

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Re: Tyward - Part 1, Turn 1, or: Wonky Systems.
« Reply #73 on: August 01, 2014, 08:47:35 pm »

((Poll.))
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BadLemonsXI

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Re: Tyward - Part 1, Turn 1, or: Wonky Systems.
« Reply #74 on: August 01, 2014, 08:51:41 pm »

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