I'll accept this as baby steps on the no-cheating front. The vanilla points are in the 1300s range, not multiple thousands. To get the full feel of the game, you should have to be selective about what you bring.
There's also a lot of skills in your set-up. While I can see the use in a dedicated trader/bookkeeper, you don't necessarily need the book-keeping skill as a starter. Even without it, I've managed to set a no-points keeper to highest precision within a season or two. With a grower and so many seeds, you don't really need an herbalist. You could swap that butcher to trapping, if you're looking to feed into the leather industry. I generally set my carpenter and mason as two separate people so the carpenter can be doing beds while the mason triples up on doors, chests, and cabinets.
The set-up I was given involved 2 miners, a mason, a wood cutter, a carpenter, a grower, and a brewer. With the new version, I'd double up the mason as a mechanic and add in architecture so it can set up defenses early. A grower won't be constantly busy, so you could double the grower as a brewer. You'll be constantly mining for more space/stone, so you might want your miner to be dedicated/hauling for the few down moments it has between rooms.
Sorry for the wall of text, I'm just passing on how I do things in case you can pull ideas. Play however you want.