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Author Topic: Slingblock: A noob fortress - Free Socks* (Details inside)  (Read 40688 times)

August

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Re: Noob Fortress - Welcome to Slingblock!
« Reply #120 on: August 02, 2014, 01:43:51 pm »

If Evilsx (and 4maskwolf, if he's still around) is okay with it, mind if I take the next turn? I'd like to take a crack at those caverns, and get us a Well so people stop dying from tiny injuries.

This ^
I don't mind waiting if August wants a go
Thanks! I'll get started today then.
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4maskwolf

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Re: Noob Fortress - Welcome to Slingblock!
« Reply #121 on: August 02, 2014, 04:37:48 pm »

Where are we in the rotation, exactly?

Chevaleresse

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Re: Noob Fortress - Welcome to Slingblock!
« Reply #122 on: August 02, 2014, 04:40:32 pm »

I think you're next.
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August

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Re: Noob Fortress - Welcome to Slingblock!
« Reply #123 on: August 02, 2014, 10:00:01 pm »

Okay! So, I've gone ahead and uploaded our map to the Map Archive for everyone's viewing pleasure.
http://mkv25.net/dfma/map-12189-slingblock

I haven't unpaused yet, or anything so far. Just been acquainting myself with the nuances of our fortress; where everything is, what we do and don't have, that sort of thing. There's definitely tons to do, and I'll be sure to post more updates as I go along.
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Nail

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #124 on: August 03, 2014, 03:21:48 am »

Thank you.
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Chevaleresse

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #125 on: August 04, 2014, 10:30:34 pm »

Any news from the southern front?
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Dunamisdeos

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #126 on: August 05, 2014, 11:43:55 pm »

How we lookin? :D
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August

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #127 on: August 07, 2014, 01:00:33 am »

How we lookin? :D
We lookin' good. Or at least, as good as any noob can get in a terrifying glacier.
:D

Sorry, work week's been keeping me real busy. I'll try and have my turn done and my log up by tomorrow or the day after.
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Chevaleresse

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #128 on: August 07, 2014, 01:31:20 am »

It's only sinister/haunted IIRC, not terrifying.

If I remember correctly, that is.
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Nail

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #129 on: August 07, 2014, 03:23:06 am »

"Any sufficiently complex game is indistinguishable from work." - Urist McGamedesigner.
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Skullsploder

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #130 on: August 07, 2014, 12:52:53 pm »

Sooo... do I still get a turn at some point? :P Is it 4maskwolf then me, or what? I may be experienced but succession game turn orders are waaaay beyond me  ;D
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Nail

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #131 on: August 07, 2014, 01:31:20 pm »

The turn order should be cleaned up so we don't get confused any more.
As far as I can tell it should be
August (current)
Evilsx
Skullsploder
then the rotation resets.
Since 4maskwolf got skipped but is back, he could be injected or he could wait for the next rotation.
Spoiler: Original Rotation (click to show/hide)
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Chevaleresse

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #132 on: August 08, 2014, 07:43:47 pm »

Any updates?
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snackfox

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #133 on: August 09, 2014, 08:59:14 pm »

Can I play? I'm a bit of a noob (both the succession games i have played before this have essentially gone downhill from my turn).
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August

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #134 on: August 10, 2014, 03:48:47 am »

Any updates?
I'm close. A combination of bad FPS and general micromanagement meant that I just spent a full five real-time hours today getting through one month of in-game time. Ugh.

Things are moving quicker all the time though, as all the micro is no longer needed and I can just let things run.

I'll explain the specifics of the year in detail when I upload the save, but just some stuff to tide you over as I'm finishing: work on the well is nearing completion, and we should be able to get some help for our injured dorfs. We were in dire need of bedrooms so I've created a new housing level. We have almost twenty hens but only 2 Nest Boxes, so I installed a few more so we can get more eggs. Also, I'm working on getting our military squads set up with silver warhammers and more standard equipment. Military isn't something I'm very good with, but we'll see. Also, I spent a huge amount of time so far fixing and improving the labors on our dorfs. For example, one of our miners didn't actually have mining enabled, so I've been fixing things like that so skilled dwarves are doing the right jobs. We have so many dwarves now, it's easy to have specialists that only do one specific thing (such as brewing or stonecrafting), so I can have them just pump out tons of high quality goods.

Oh, and I've been slaughtering a lot of our extra cats and kittens because damn we've got a lot of them. The extra meat was nice too.
 :D
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