As I looked out at the fortress, there were many things that I might have expected to see. A building, a castle, even just a hole in the ground. What I did see, and what I was utterly unprepared for, was a gruesome, stinking pile of rotting flesh.
That's right. Along with a couple of towers (presumably for archers to fire from), a trap-guarded building sporting a strange-looking ramp configuration leading to nowhere, and a bunch of foreign bins strewn about the snow, there was a pile of rotten corpses. There was also a lot of dwarven blood, but that might have partially come from the freakish weather in this region, as it was impossible to cover that much landscape with that much blood.
Right?
Anyway, I was to be the next overseer of this (literally) bloody fortress. King's orders. It didn't look too bad. I just hoped it wasn't humongous. I didn't like humongous fortresses.
OH NOOOOOO IT'S HUMONGOUS
When you walk in through the entrance, past the heap of corpses, numerous traps bloody from multiple sources, and a trade depot still piled with bins of cloth, logs, and clay, you are greeted with a pile of cloth next to a bunch of archery targets. The archery targets make a bit of sense, as they are close to the towers, but why are some of them made from COAL, of all things? And why the cloth, which is not in a stockpile? It just doesn't make any sense!
Actually, I've been looking over it some more, and although I may not be able to make a grand thing, I can probably make this fortress... not fall during my turn. Killed a goblin thief in the pit. Bye for now!
More: I've been walking around this awhile, and although the design is a little...make that a LOT different from what I'm used to, I think it's usable. Wait...what's that creepy skeleton-filled maze made from slate SLADE? What is this place?
I think that my addition will be a self-sufficient magma farm lockdown. I really like the idea of that. If I can get some sand down or magma up...
9th Granite: Dobar Semmeb, militia captain withdraws from society and treks down to the bottom of the earth, forcing a strand extractor out of his workshop.
Oh, wait. THERE'S NO SAND. Well, that simplifies things, while making my ideas redundant. Huh.
There's a fire snake running around the magma forge level. Is that bad?
How come there's no craftsdwarf's workshop near the butcher's shop? Fixed that.
Someone ran into my office and told me there were orders to make 30 candy mine carts. That's ridiculous. Got rid of that.
I saw that to get ore and flux stone, the smelters had to WALK UP HUNDREDS OF LEVELS to get their stone. And the staircases are so inefficient! AARRGH!