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Author Topic: Tweak: logs from chopped trees shouldn't land in water  (Read 4437 times)

Dame de la Licorne

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Tweak: logs from chopped trees shouldn't land in water
« on: July 18, 2014, 03:56:51 pm »

Hiya,

This is more of a tweak request than a new suggestion.  When a tree is growing next to the pond, sometimes it will drop its logs into the pond (if the woodcutter is standing on the opposite side of the tree from the pond).  It's a bit annoying to have to drain the pond in order to get the logs back.

Tweak:  could you make logs not drop in water?

-Dame de la Licorne
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Re: Tweak: logs from chopped trees shouldn't land in water
« Reply #1 on: July 18, 2014, 08:18:11 pm »

But where's the ‼FUN‼ in that?
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Re: Tweak: logs from chopped trees shouldn't land in water
« Reply #2 on: July 18, 2014, 08:52:14 pm »

Agreed. Auto dump them out with df hack  if you must, but it is possible to control where your cutter stands with some micro.
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King Mir

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Re: Tweak: logs from chopped trees shouldn't land in water
« Reply #3 on: July 18, 2014, 10:45:00 pm »

I think proper use of traffic designations should be sufficent to control which way wood cutters knock down trees. I haven't tried it though.

D34dlock

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Re: Tweak: logs from chopped trees shouldn't land in water
« Reply #4 on: July 19, 2014, 12:42:34 am »

I think proper use of traffic designations should be sufficient to control which way wood cutters knock down trees. I haven't tried it though.
This does work & if there is no where to stand that won't result in logs in the drink if your in a climate that has snow wait until winter freezes the water then cut the tree so it's easy to haul the logs.
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Scruiser

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Re: Tweak: logs from chopped trees shouldn't land in water
« Reply #5 on: July 19, 2014, 12:58:18 am »

I think the realism/simulation dominates over ease of play.  Build floors or wait till winter or whatever, but it seems reasonable that if a tree falls in the water, the logs would fall in the water and be irretrievable.  Although, maybe it would be reasonable to allow a special type of designation to indicate to the woodcutter which way to make the tree fall.
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MarcAFK

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Re: Tweak: logs from chopped trees shouldn't land in water
« Reply #6 on: July 19, 2014, 01:06:57 am »

Many rivers and lakes have had significant amounts of logs removed from them decades or more after logging in that area had ceased, It' possible in real life to recover sunken logs, it's possible in DF to recover them, the question is, should we be removing this feature? Real woodcutters need to be somewhat careful when logging and either the AI could be improved to make them avoid cutting towards water or a house/animal/person or whatever, or the player should be a little more cautious when designating trees to cut. Traffic designations could be very useful here.
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Bumber

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Re: Tweak: logs from chopped trees shouldn't land in water
« Reply #7 on: July 19, 2014, 05:11:03 am »

I think the realism/simulation dominates over ease of play.  Build floors or wait till winter or whatever, but it seems reasonable that if a tree falls in the water, the logs would fall in the water and be irretrievable.  Although, maybe it would be reasonable to allow a special type of designation to indicate to the woodcutter which way to make the tree fall.
AFAIK, real trees float on water and tend to stay in one piece when chopped down.
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Larix

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Re: Tweak: logs from chopped trees shouldn't land in water
« Reply #8 on: July 19, 2014, 06:25:08 am »

Depends on the type of wood - the densities shown in game are actually those of dry wood. Freshly felled wood contains between 30 and 40% water by weight, which will dry off with minimal volume loss. Freshly-cut  light woods (pine, spruce, poplar...) will float, denser wood types (oak, beech...) will sink.

Of course, in DF, everything sinks in any liquid - dwarfs and adamantine even sink in lava (density around that of rock, 3 g/cm³, vs. ~1g/cm³ for dwarf and 0.2 for adamantine).
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GavJ

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Re: Tweak: logs from chopped trees shouldn't land in water
« Reply #9 on: July 19, 2014, 11:42:17 am »

Hiya,

This is more of a tweak request than a new suggestion.  When a tree is growing next to the pond, sometimes it will drop its logs into the pond (if the woodcutter is standing on the opposite side of the tree from the pond).  It's a bit annoying to have to drain the pond in order to get the logs back.

Tweak:  could you make logs not drop in water?

-Dame de la Licorne

I don't understand this suggestion.
Why would trees sitting in water not drop their logs in water? Do they have wings, sentience, and a benevolent desired to be sawed into furniture with maximum convenience? Why would this help gameplay, and what is your justification for it?

Merely being easier gameplay, but not making any sense, doesn't make for a good feature in my opinion. For instance, it would be easier if dwarves were immortal and didn't eat or drink or sleep, but that wouldn't make it a better game.
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HenAi

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Re: Tweak: logs from chopped trees shouldn't land in water
« Reply #10 on: July 19, 2014, 12:39:31 pm »

I think the realism/simulation dominates over ease of play.  Build floors or wait till winter or whatever, but it seems reasonable that if a tree falls in the water, the logs would fall in the water and be irretrievable.  Although, maybe it would be reasonable to allow a special type of designation to indicate to the woodcutter which way to make the tree fall.
AFAIK, real trees float on water and tend to stay in one piece when chopped down.

The latter is the key part. If trees yielded a trunk rather than logs, you could pull the part of the trunk that fell into the water out of it before chopping the trunk into logs.
Which I reckon we'll see happen sooner or later.
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Scruiser

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Re: Tweak: logs from chopped trees shouldn't land in water
« Reply #11 on: July 19, 2014, 12:41:50 pm »

I think the realism/simulation dominates over ease of play.  Build floors or wait till winter or whatever, but it seems reasonable that if a tree falls in the water, the logs would fall in the water and be irretrievable.  Although, maybe it would be reasonable to allow a special type of designation to indicate to the woodcutter which way to make the tree fall.
AFAIK, real trees float on water and tend to stay in one piece when chopped down.

The latter is the key part. If trees yielded a trunk rather than logs, you could pull the part of the trunk that fell into the water out of it before chopping the trunk into logs.
Which I reckon we'll see happen sooner or later.

So multi-tile items, or density being factored into item interaction with fluid, or better yet both to fix it.  In most games, it would just receive a quick fix, but knowing dwarf fortress there will be a full rewrite just to get one feature right.
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GavJ

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Re: Tweak: logs from chopped trees shouldn't land in water
« Reply #12 on: July 19, 2014, 12:58:33 pm »

It's worth noting that a log floating on the surface would not make it especially easier to get at than one on the bottom of the lake, in dwarf fortress. Especially if it drifts around randomly. You'd have to like, I dunno, build a floor under it or something, at just the right time. It would be a little weird without other new game mechanics involved (log lashing skills, or whatever)
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Bumber

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Re: Tweak: logs from chopped trees shouldn't land in water
« Reply #13 on: July 19, 2014, 05:00:12 pm »

AFAIK, real trees float on water and tend to stay in one piece when chopped down.
The latter is the key part. If trees yielded a trunk rather than logs, you could pull the part of the trunk that fell into the water out of it before chopping the trunk into logs.
Which I reckon we'll see happen sooner or later.
Seems pretty difficult to properly implement for something that can just be abstracted by where the logs end up.

What happens if the trunk falls on uneven terrain? Do we consider collisions between the start and end points? How do dwarves 'pull' a trunk? What does DF gain from the development time?
« Last Edit: July 19, 2014, 05:01:49 pm by Bumber »
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Re: Tweak: logs from chopped trees shouldn't land in water
« Reply #14 on: July 19, 2014, 05:23:32 pm »

Many rivers and lakes have had significant amounts of logs removed from them decades or more after logging in that area had ceased, It' possible in real life to recover sunken logs, it's possible in DF to recover them, the question is, should we be removing this feature? Real woodcutters need to be somewhat careful when logging and either the AI could be improved to make them avoid cutting towards water or a house/animal/person or whatever, or the player should be a little more cautious when designating trees to cut. Traffic designations could be very useful here.
Tweaking the AI is a legitimate suggestion.  If the tree has water/constructions nearby, the woodcutter just chops from a location that fells the tree in another direction.  I wouldn't expect surgical precision from a moderately skilled woodcutter... and I would expect occasional blunders from a dabbler.
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