hey, i just finished a year with the elves. they lack lots of thing they shouldn't and i suggest taking a look at their entity and deciding which labors they should and shouldn't have, because as it is they look unfinished. but most of all, they need mechanisms and brewing: wells provide a constant negative thought if you don't have one, elven bases are quite vulnerable without a drawbridge and the lack of atom smashing means they can't dispose of unwanted items easily. and about brewing: why don't they have it? elven caravans come with booze, and having an additional way to turn plants to seeds (and to wood) would be nice. as it is now, elves are very hard to impossible to play on cold biomes or without a river.