((It looks interesting so far, but I do have a question. PW, I thought this was meant as a replacement for missions for some people while still letting them do stuff, but is typing all that out and thinking up options for actions really that much less taxing? Like, how long do you take for 1 turn of this (where you can entertain three two monkeys) compared to a mission turn? I realize that if more people were along on this, while keeping the turn size the same, that the amount of people kept engaged per minute of your time increases (whereas if everyone gets to make their own actions then more players just means more time needed), but still I wonder if this could really replace a mission while saving time/effort for you)).
The thing about it is that If I run a mission with 5 people, doing good description of each action, it would be 5 times as much work as this currently is. The point of these is that
1. I only ever have to describe a single action. Because only one person is ever acting. And because these could hold anywhere between 3-5 people, I'm essentially reducing my work by a factor of 3-5. 20 people on minor missions of 5 people means 4 good posts, not 20.
2.The fact that I'm creating the choices means that I can keep the mission very focused. No turns of standing around waiting or following or generally just killing time. And this lets missions get done quickly. This means that people can get cash for items, stuff to craft, and generally advance a bit without having to enter the full blown meatgrinder.
3. Mechanically it's very simple. One roll, one test. Or in the times when all players have to roll, it's still a simple matter of rolling a few times.
4. It lets me kill people with wild abandon! Admittedly probably not as abruptly as was shown here, but still.
((Eesh. I've only got 0 handi. Let's hope the dice are kind.))
Indeed, Waffels to try and take out the bars using handi.
I look forward to your next characters, flapjack, crepe and cinnamon roll.
[2]
You tip toe over to the window, trying your best not to pay attention to the wet crunching noises coming from down the hall. The window is old, the glass and metal of the frame are stained a dull yellow on the outside, testament to god knows how many years worth of smog, smoke and aerosolized human fat from the burn pits not far from here. It, and the entire room its in, stink of burnt hair. The window is a two piece, one half is permanently in place, while the the other half slides. It's just large enough to squeeze through, though the act would be awkward at best, especially considering the drop that waits beyond. You give the movable frame a tug. The top moves but the bottom sticks and the window jerks, angling slightly and jamming. You such a hissing breath through your teeth and shove the window back the other way, freeing it. You try again, this time pulling from the bottom. It takes several tugs, the track is coated in dust and god knows what, so the rollers stick every few inches, but you manage to get it open without making much noise. You stick your head and one arm through the opening and examine the bars.
They're a single thing, a single wrought iron fixture that's been bolted to the wall. The bolts are smoothed and rounded, and sit flush with the fixture. You see no good way of removing them, not without a pry bar or some kind of thin, metal tool to wedge in place and lever the bolts out with. Below the bars is a large, wide ledge that runs along the entire length of this wall. There are others like it both above and below, on each successive story of the building. You're about 4 stories up from a dark, water slick and shiny alleyway. About 3-4 feet from this window is another building, which has ledges outside its windows, but they're not connected together, each one is only slightly wider than the window and protrudes about 4 or 5 inches from the wall.
1) STR: The bars might be tough, but maybe the wall is weak. With enough force, you might be able to tear the entire thing off.
2) HANDI: There's gotta be a way to get or make the tools you need. Maybe if you look around the apartment there will be something that works, or something that can be made to work.
3) DEX (All): Whatever that thing is, it seems to be rather busy eating your former friend. Maybe, if you all just make a break for it, you can get out of here while it is distracted.