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Author Topic: Future of the Fortress  (Read 1884557 times)

Random_Dragon

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Re: Future of the Fortress
« Reply #3615 on: March 09, 2016, 11:38:03 pm »

Are we ever going to get the old "Halt in the name of the Blankety Blanks!" bandit announcement back? Also, will kobolds ever be able to talk to other kobolds?

Kobolds being buggy as fuck has been around for a while. Just replace CAN_LEARN with INTELLIGENT and retain the UTTERANCES tag. No real problem unless you subsequently mod kobolds to be playable, at which point you can venture out to visit humans and they'll give no fucks. But that's because behavior towards adventurers depends more on the NPC's entity behavior, and is generally ignorant of the adventurer's entity and their behavior.

Also, as mentioned previously, they don't look to mods and dfhack for inspiration at all.

Though there are times where I question the veracity of that statement. It seems highly likely that broad ideas at least could have resulted in at least looking at mods and thinking "hey, that's a good idea" :V
They read the suggestions board thoroughly. Most mods give players what they've been asking for, and generally players asking for stuff end up on the suggestions board at some point.

True, that likely explains it. Plus it results in ideas flowing back and forth between regular players, the feature-hungry, bug-testers, and modders.
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Mr S

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Re: Future of the Fortress
« Reply #3616 on: March 09, 2016, 11:51:21 pm »

Hmmm. The discussion from earlier today (in my time zone) regarding the case of the poor sods who got evil cloud dusted into soul crushing murder dispensers not being recognized as killers for whatever reason does lead to a few more questions. Now bear with me, I don't dig too terribly deeply into Dwarven justice in a very micro management way.

As I understand it currently, we have a few ways of a unit being accused of a crime:

1: Half the fort sees Urist McBadtemper throw a hissy and punch some hapless clod. The severed part flies off in an arc. Report filed with Sheriff.

2: A passing Peach-Faced Lovebird Man catches a passing glimpse of Urist McCatlady running away from the butcher's workshop coated in somebody's blood, when presently Adom McCatbutcher is subsequently found dead. Rumor started.

3: Rath McTosspot has a grudge against Tal McOtherTosspot and accuses him of some real crime that he clearly has no evidence to support. Grudge continues.

4: Urist McBoneRings, DefinatelyNotAVampire, sets the blame for the recent string of deaths by exsanguination squarely on the many shoulders of a moderately sized flock of juvenile blue peafowl. Deliberately false report.

The question arises, in the farther future of Justice Arc development, how do you intend for cases of death under mysterious, or disputed circumstances to be sorted?  Will there need to be an autopsy done by the Chief Medical Dwarf?  Will there be a new elected or appointed Fortress Coroner position?  Could the gods give us a sign?
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Inarius

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Re: Future of the Fortress
« Reply #3617 on: March 10, 2016, 10:02:53 am »

Quote
The question arises, in the farther future of Justice Arc development, how do you intend for cases of death under mysterious, or disputed circumstances to be sorted?  Will there need to be an autopsy done by the Chief Medical Dwarf?  Will there be a new elected or appointed Fortress Coroner position?  Could the gods give us a sign?

Well, autospy after a crime was something quite rare before modern times. I shouldn't expect it, even in cases of crime. Remember that DF is supposed to be during Medieval ages.
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Dirst

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Re: Future of the Fortress
« Reply #3618 on: March 10, 2016, 10:07:37 am »

Quote
The question arises, in the farther future of Justice Arc development, how do you intend for cases of death under mysterious, or disputed circumstances to be sorted?  Will there need to be an autopsy done by the Chief Medical Dwarf?  Will there be a new elected or appointed Fortress Coroner position?  Could the gods give us a sign?

Well, autospy after a crime was something quite rare before modern times. I shouldn't expect it, even in cases of crime. Remember that DF is supposed to be during Medieval ages.
You don't need to look any further than vampire accusations to see how the wheels of justice roll in DF.  A murder investigation would go something like this:

"Did you, Mr. McMiner, in fact impale Mr. McFisherdwarf with your copper pick in the right side of the head?"
"No, I did not."
"Oh, come now.  I don't have any evidence that you did this dastardly deed.  And the wounds on Mr. McFisherdwarf do lead the imagination more toward chewing by a very large animal.  But I did go to the trouble to write down these charges on a very nice sheet of paper."
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Button

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Re: Future of the Fortress
« Reply #3619 on: March 10, 2016, 11:14:29 am »

Well, autospy after a crime was something quite rare before modern times.

Spoiler (click to show/hide)
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Random_Dragon

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Re: Future of the Fortress
« Reply #3620 on: March 10, 2016, 11:37:34 am »

Or in other words, even the historical Spanish Inquisition had a more modern concept of how to handle a case than Glorious Dwarven Justice.
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Egan_BW

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Re: Future of the Fortress
« Reply #3621 on: March 10, 2016, 12:10:36 pm »

Dwarfs have a more "modern" set of ethics than Humans, who are closer to medival. It'd possible that Dwarfs are fine with autopsey, while the Humans think it's disgusting.
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Inarius

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Re: Future of the Fortress
« Reply #3622 on: March 10, 2016, 06:32:44 pm »

The main issue is not autopsy. The issue is having enough knowledge in medecine to deduce anything from a(n) (opened) corpse.
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falcc

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Re: Future of the Fortress
« Reply #3623 on: March 10, 2016, 07:31:10 pm »

Autopsy is already a subject on the medical knowledge tree in-game. Given how dedicated Toady is to realism this seems to suggest the possibility of Dwarves performing autopsies at some point.
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Random_Dragon

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Re: Future of the Fortress
« Reply #3624 on: March 10, 2016, 08:27:27 pm »

So basically it's a matter of whether the new "topics to research" system will get fleshed out to have practical applications.
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KillzEmAllGod

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Re: Future of the Fortress
« Reply #3625 on: March 11, 2016, 01:34:33 am »

Dwarfs have a more "modern" set of ethics than Humans, who are closer to medival. It'd possible that Dwarfs are fine with autopsey, while the Humans think it's disgusting.
We're still to get culture being random and changing. I wouldn't even say any of the ethics are set in stone apart from not caring about trees.
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FantasticDorf

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Re: Future of the Fortress
« Reply #3626 on: March 11, 2016, 05:08:59 am »

Autopsy is already a subject on the medical knowledge tree in-game. Given how dedicated Toady is to realism this seems to suggest the possibility of Dwarves performing autopsies at some point.

Good. I wish to know the cranial capacity of the modern typical elf, prior and post bashing them with a war-hammer.
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Orbotosh

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Re: Future of the Fortress
« Reply #3627 on: March 11, 2016, 11:47:24 am »

Since we now have procedurally generated artforms, values and instruments, what's going to be the next part of the game to be procedurally generated?

On that note, will it eventually be possible for us to modify the generationion code of the creatures that are currently procedurally generated like titans, werewolves, demons, ect?
« Last Edit: March 11, 2016, 11:49:02 am by Orbotosh »
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Can we get migrant sponge cooks, a squid for bookkeeper, a starfish peasants, squirrel mechanics, vermin invaders, and cook roast crab meats? 

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Re: Future of the Fortress
« Reply #3628 on: March 11, 2016, 11:52:18 am »

Since we now have procedurally generated artforms, values and instruments, what's going to be the next part of the game to be procedurally generated?

Toady said he's currently working on the myth generator in preparation for a conference.
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Random_Dragon

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Re: Future of the Fortress
« Reply #3629 on: March 11, 2016, 11:53:03 am »

Autopsy is already a subject on the medical knowledge tree in-game. Given how dedicated Toady is to realism this seems to suggest the possibility of Dwarves performing autopsies at some point.

Good. I wish to know the cranial capacity of the modern typical elf, prior and post bashing them with a war-hammer.

Dwarven logic dictates that opening up the skull gives them an effectively infinite cranial capacity, via being exposed to the open air. Ergo, bashing a elf's skull in only makes them smarter. o3o
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