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Author Topic: Future of the Fortress  (Read 1884680 times)

LordBaal

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Re: Future of the Fortress
« Reply #3345 on: January 26, 2016, 05:28:32 am »

So... now we'll finally be able to control the materials used in the workshop without resorting to fiddling with stockpiles. Neat!
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

Mr S

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Re: Future of the Fortress
« Reply #3346 on: January 26, 2016, 11:08:21 am »

And specifications. I love digging through my statues, finding just the right ones, and decorating my mayors office with statues depicting the firing of their predecessors. Just to let them know they can be replaced.
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cochramd

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Re: Future of the Fortress
« Reply #3347 on: January 26, 2016, 11:19:32 am »

I'm looking forward to decorating rooms with relevant engravings: temples will be covered in imagery of deities, barracks will be covered in imagery of battles and noble rooms will be covered in imagery of those nobles. It's a damned shame that there's no sort of engravings good for taverns or libraries.
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Random_Dragon

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Re: Future of the Fortress
« Reply #3348 on: January 26, 2016, 12:06:28 pm »

Oh that is amusing.

Quote
Then I added adjectives in the announcement names of people when you don't know their names, so the combat logs etc. aren't so ambiguous. It uses their most prominent feature (either the body shape or a specific part)... except for long hair, since I haven't made most people cut their hair yet.

So next time I run into bandits with distinctive noses and ears, I'll know to target them first. Actually, wait. This leads to a question.

If you meet an unnamed character identified by a distinctive feature that can be severed (nose, ears, etc), what happens to their descriptive adjective if you lop the identifying part off? Does it pick the next available feature, replace it with "the guy with a missing nose" instead, completely fail to update the identifier, crash, or what? o3o
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Dirst

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Re: Future of the Fortress
« Reply #3349 on: January 26, 2016, 12:23:37 pm »

Oh that is amusing.

Quote
Then I added adjectives in the announcement names of people when you don't know their names, so the combat logs etc. aren't so ambiguous. It uses their most prominent feature (either the body shape or a specific part)... except for long hair, since I haven't made most people cut their hair yet.

So next time I run into bandits with distinctive noses and ears, I'll know to target them first. Actually, wait. This leads to a question.

If you meet an unnamed character identified by a distinctive feature that can be severed (nose, ears, etc), what happens to their descriptive adjective if you lop the identifying part off? Does it pick the next available feature, replace it with "the guy with a missing nose" instead, completely fail to update the identifier, crash, or what? o3o
This is human with a long nose's nose.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Shonai_Dweller

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Re: Future of the Fortress
« Reply #3350 on: January 26, 2016, 05:05:32 pm »

Reminds me of The Hobbit adventure game where every goblin had his own adjective. The nasty goblin enters, the hideous goblin goes south, the disgusting goblin attacks Thorin, with one well placed blow cleaves his skull, Gandalf says 'hurry up'...happy days. :)

Missing body parts adjectives could be 'noseless', 'one-armed', 'neutered', etc.
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Urlance Woolsbane

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Re: Future of the Fortress
« Reply #3351 on: January 26, 2016, 05:49:53 pm »

Reminds me of The Hobbit adventure game where every goblin had his own adjective. The nasty goblin enters, the hideous goblin goes south, the disgusting goblin attacks Thorin, with one well placed blow cleaves his skull, Gandalf says 'hurry up'...happy days. :)
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #3352 on: January 26, 2016, 06:13:20 pm »

Reminds me of The Hobbit adventure game where every goblin had his own adjective. The nasty goblin enters, the hideous goblin goes south, the disgusting goblin attacks Thorin, with one well placed blow cleaves his skull, Gandalf says 'hurry up'...happy days. :)
Urist McMonarch cancels attack, singing about gold.
Could continue quoting this all day, but I sense Toady's pale bulbous eyes staring at us. Time to move on. Wait.  Wait...
:)
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Vattic

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Re: Future of the Fortress
« Reply #3353 on: January 26, 2016, 07:51:16 pm »

Reminds me of The Hobbit adventure game where every goblin had his own adjective. The nasty goblin enters, the hideous goblin goes south, the disgusting goblin attacks Thorin, with one well placed blow cleaves his skull, Gandalf says 'hurry up'...happy days. :)

Missing body parts adjectives could be 'noseless', 'one-armed', 'neutered', etc.
That last example makes me wonder how we know? I guess it falls into the same category as the extreme detail about all the internal damage we do to our enemies, but then we don't know their name.
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Amperzand

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Re: Future of the Fortress
« Reply #3354 on: January 26, 2016, 08:15:09 pm »

Does/will pain have any affect short of sudden unconsciousness?
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Muh FG--OOC Thread
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Edward_Tohr

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Re: Future of the Fortress
« Reply #3355 on: January 26, 2016, 08:33:09 pm »

Missing body parts adjectives could be 'noseless', 'one-armed', 'neutered', etc.

I'd be okay with the leading cause of adventurer death being "The noseless, eyeless, earless one-armed, one-legged human x♂x punches you in the head, and the injured part explodes in gore!" :P
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I was going to say "fail spectacularly", but you guys seem to be doing a great job of that already.

Bumber

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Re: Future of the Fortress
« Reply #3356 on: January 27, 2016, 10:27:50 am »

I'm looking forward to decorating rooms with relevant engravings: temples will be covered in imagery of deities, barracks will be covered in imagery of battles and noble rooms will be covered in imagery of those nobles. It's a damned shame that there's no sort of engravings good for taverns or libraries.
Cheese and artifacts/history, respectively. Or just cheese everywhere.
« Last Edit: January 27, 2016, 10:29:52 am by Bumber »
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

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Button

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Re: Future of the Fortress
« Reply #3357 on: January 27, 2016, 10:31:52 am »

I'm looking forward to decorating rooms with relevant engravings: temples will be covered in imagery of deities, barracks will be covered in imagery of battles and noble rooms will be covered in imagery of those nobles. It's a damned shame that there's no sort of engravings good for taverns or libraries.

I've gotten a whole bunch of scholars writing books, for libraries. And taverns can have masterwork prepared meals or, as Bumber says, cheeses.

I've also received a couple engravings of historical festivals, which would also make sense for taverns, depending on what the festival is.
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LordBaal

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Re: Future of the Fortress
« Reply #3358 on: January 27, 2016, 12:29:48 pm »

I'm looking forward to decorating rooms with relevant engravings: temples will be covered in imagery of deities, barracks will be covered in imagery of battles and noble rooms will be covered in imagery of those nobles. It's a damned shame that there's no sort of engravings good for taverns or libraries.
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

Dozebôm Lolumzalìs

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Re: Future of the Fortress
« Reply #3359 on: January 27, 2016, 06:07:19 pm »

Don't forget Boatmurdered!

(Never forget...)
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