Gremlins are an odd case that's become even more out of place with multi race fortresses. They can appointed as nobles and elected mayors that even make demands, but you can't see their demands [at least in 0.40.24]. You can't make clothes for them, but they now drink booze using cups. They are considered animals and can be butchered, yet they appear to be a lot more intelligent than e.g. trolls, and dance, sing, recite poetry read books, etc. What are the plans regarding them? Will they be moved to the fortress citizen category (e.g. by having tamed gremlins apply for residence and then get moved from the tame animal category, and then have them apply for full citizenship, or possibly fast track them to full citizenship via an automatically generated 'petition' once tamed), or demoted to mere animals? I guess the answer might be tied to how "wild" animal people populations and captives from them are to be treated?
Edit: Removed obsolete room statement above.
Edit 2: And corrected version reference...
Edit 3: This is getting messy: My gremlin did apply for citizenship directly and moved from the tavern room to a fortress one when it was approved, and immediately started to perform hauling. However, one of my dorfs is trying to train her, but she now ignores training and rather hauls stuff, drinks, sleeps, and goes back to hauling. Removed the Toady indication, since it's basically there already and bug corrections/tweaks seams to be what remains (I'll write a bug report, though).