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Author Topic: Future of the Fortress  (Read 1885105 times)

smeeprocket

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Re: Future of the Fortress
« Reply #975 on: December 19, 2014, 04:29:50 pm »

You should be able to name the castes already? Unless I'm missing what you mean by being able to designate a pronoun.

edit: tbh I'm kind of scared to start a new suggestion topic on its own.

I just wanted to add a quick note that having control over pronouns would be really nice.
« Last Edit: December 19, 2014, 04:36:19 pm by smeeprocket »
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smjjames

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Re: Future of the Fortress
« Reply #976 on: December 19, 2014, 04:32:27 pm »

Dirst explained it though, so it's ok smeeprocket.
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smeeprocket

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Re: Future of the Fortress
« Reply #977 on: December 19, 2014, 04:36:32 pm »

Dirst explained it though, so it's ok smeeprocket.

edited my note as his is less likely to cause arguments.
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Steam Name: Ratpocalypse
Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

Twitch: http://www.twitch.tv/princessslaughter/

"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

Rockphed

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Re: Future of the Fortress
« Reply #978 on: December 20, 2014, 06:46:54 am »

You should be able to name the castes already? Unless I'm missing what you mean by being able to designate a pronoun.

edit: tbh I'm kind of scared to start a new suggestion topic on its own.

I just wanted to add a quick note that having control over pronouns would be really nice.

Take it to the suggestions forum.  If we let you add quick notes that aren't related to current development, which caste pronouns aren't, then before long this thread will be full of quick notes, and then full on suggestions.  Toady typically doesn't even answer sugquestions anyway.  He does look at the suggestion forum on a regular basis.  Now go make your suggestions thread of the exact post you posted here.
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Vattic

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Re: Future of the Fortress
« Reply #979 on: December 20, 2014, 12:38:11 pm »

He does look at the suggestion forum on a regular basis.  Now go make your suggestions thread of the exact post you posted here.

I know there was a big gap where he didn't and then recently he caught up, but I didn't know he was following regularly again.

Now that you've caught up with the suggestions forum do you mean to read it more regularly again?
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Knight Otu

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Re: Future of the Fortress
« Reply #980 on: December 20, 2014, 03:05:52 pm »

He does look at the suggestion forum on a regular basis.  Now go make your suggestions thread of the exact post you posted here.

I know there was a big gap where he didn't and then recently he caught up, but I didn't know he was following regularly again.

Now that you've caught up with the suggestions forum do you mean to read it more regularly again?
That's the plan, at least.

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Do you plan to try and keep up with the suggestions board now you've cleared the backlog?
Yeah, it would be a shame to fall back again.  It's on my daily checklist, anyway.
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Vattic

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Re: Future of the Fortress
« Reply #981 on: December 20, 2014, 08:08:00 pm »

I heard there was a job available to a fool. See above for my resume.
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6 out of 7 dwarves aren't Happy.
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Uronym

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Re: Future of the Fortress
« Reply #982 on: December 20, 2014, 11:34:17 pm »

I heard there was a job available to a fool. See above for my resume.

So you wanna take the new job in my fort for a "paramedic trainer"?

Don't worry, there is excellent pay; you get all the food and drink you want for as long as you live! (which may be just a little shorter than normal)
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Andreus

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Re: Future of the Fortress
« Reply #983 on: December 21, 2014, 06:16:02 am »

Finally got all my questions together. To preface, many of these questions are being asked from the perspective of someone who has an eye for modding Dwarf Fortress, so keep that in mind.

1. So I've noticed at the moment that in a lot of situations, worldgen often creates human societies which are both agglomerations of humans and a large number of members of other species such as animal men, and also tend to be ruled by a long succession of vampires, sometimes not even of human origin. Will human societies tend to stay more human in the future?
1a. Will there be a raws option to have entities reject supernatural beings as members and/or rulers?

2. In relation to the above, are we going to see more granularity in how civilizations treat members of their society that aren't the primary race - second class citizens, pariahs, slaves, or exiling them completely? Will these be options in the raws? (I know we technically have slaves right now, but they have this odd tendency to not stay slaves after a couple of generations)

3. On the subject of naming conventions - creatures of all races save kobolds generally tend to follow the same naming convention - Noun Noun-Noun (the Adjective Nouns of Nouning) - with no respect to things like familial surnames. There are several questions related to this:
3a. Are we eventually going to see this replaced by other naming conventions?
3b. Will there eventually be word lists which are exclusively used as first names?
3c. Will we start seeing commoner dwarves and humans named after their profession - e.g. Urist Smith, Urist Fisher, Urist Weaver, etc?
3d. Will we start seeing entities forming around a family name - e.g. great houses, clans, trade families?

4. Are intelligent megabeasts - I'm mainly thinking dragons here - going to have more options for dealing with them in the future? Are we, for example, going to be able to make an offering of gold, gems or trinkets to a dragon to appease it? I'll stop short of asking whether we can make virgin sacrifices every year to keep forgotten beasts away.

5. Will there be an option to make gods of an entity unable to deliver curses?

6. In terms of gods in general, it seems that gods are currently specific to their respective entities. Are we eventually going to see seperate cultures of the same race having overlap in their pantheons? Will we get a raws option to encourage this happening?

7. A complex question here. We currently have magical power in the form of learning the secrets of life and death, thus gaining immortality and the power to raise zombies. Are we eventually going to get more forms of magic, and would it be possible to have an entity position dedicated to the research and acquisition of magical power, and the education of those who have it?


I think I have more questions but those are all the ones I can think of, and there's already seven, so I'll leave it at that for now.
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smjjames

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Re: Future of the Fortress
« Reply #984 on: December 21, 2014, 07:44:38 am »

Oof, wall of green text.

1. Sounds kind of suggestion territory.

2. Possibly planned.

3. Theres already another suggestion thread on that, in addition to the one you linked: http://www.bay12forums.com/smf/index.php?topic=145713.0 The whole 3a-d is suggestion territory.

4. Certainly planned, more interaction options besides 'kill it!' would be cool for the intelligent megabeasts. Dragons need to be made not glass cannons first though.

5. No idea. Dwarven dieties don't do the curse stuff as much as human dieties do, and the elven 'forces' are different from the dieties.

6. No idea, sounds like suggestion territory though.

7. Suggestion territory.
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Mel_Vixen

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Re: Future of the Fortress
« Reply #985 on: December 21, 2014, 06:30:02 pm »

Number 5 is a yes, use the Advanced worldgenoptions and reduce the curses too 0 (werebeast and vampires).
Number 7 is covered by mods already, i think, just put in new secrets (see the modding subforum) not sure if dorfs read stuff in fortmode though or if you can setup a dedicated profession.
 
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Rockphed

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Re: Future of the Fortress
« Reply #986 on: December 22, 2014, 05:54:20 am »

7. A complex question here. We currently have magical power in the form of learning the secrets of life and death, thus gaining immortality and the power to raise zombies. Are we eventually going to get more forms of magic, and would it be possible to have an entity position dedicated to the research and acquisition of magical power, and the education of those who have it?

There used to be, and possibly still is, a Druid position among the elves.  I would not be surprised if forces start giving secrets out to the Druids and the Druids start teaching apprentices.  I imagine that there would be tags to govern this behavior so you could mod different secret positions that didn't involve running off and building a tower with zombies.

At any rate, "eventually" is a long time.  Dwarf fortress has been in development for 10 years.  It is currently less than 50% done, as shown by the version number.  This sort of question is like asking "is there going to be another ice age", the answer to which is "unless humans do really, really impressive climate control, yes.  But we don't know when."
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Nopenope

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Re: Future of the Fortress
« Reply #987 on: December 22, 2014, 08:34:00 am »

Have you made up your mind about what you intend to do with commented out demonic fortresses as yet?

Adding to that, do you have any plans as to make driftwood usable?

And by the way, did you eat lutefisk at Christmas?
« Last Edit: December 25, 2014, 02:27:58 pm by Nopenope »
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Footkerchief

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Re: Future of the Fortress
« Reply #988 on: December 23, 2014, 11:08:06 am »

Adding to that, do you have any plans as to make driftwood usable?

This is a popular suggestion.
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smeeprocket

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Re: Future of the Fortress
« Reply #989 on: December 23, 2014, 04:42:32 pm »

You should be able to name the castes already? Unless I'm missing what you mean by being able to designate a pronoun.

edit: tbh I'm kind of scared to start a new suggestion topic on its own.

I just wanted to add a quick note that having control over pronouns would be really nice.

Take it to the suggestions forum.  If we let you add quick notes that aren't related to current development, which caste pronouns aren't, then before long this thread will be full of quick notes, and then full on suggestions.  Toady typically doesn't even answer sugquestions anyway.  He does look at the suggestion forum on a regular basis.  Now go make your suggestions thread of the exact post you posted here.

I've done as you asked, but I honestly expect it to be more work in moderation for Toady than just having the post here.
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Steam Name: Ratpocalypse
Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

Twitch: http://www.twitch.tv/princessslaughter/

"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."
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