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Author Topic: Future of the Fortress  (Read 1880648 times)

Sergarr

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Re: Future of the Fortress
« Reply #750 on: November 22, 2014, 06:30:44 pm »

When will items have their own descriptions and prefstrings (analogous to the creature ones)? I'd love to see a dwarf that "likes mugs for their roundness" or something silly like that.
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Eric Blank

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Re: Future of the Fortress
« Reply #751 on: November 22, 2014, 06:58:40 pm »

To clarify: I don't think its a problem with the eggs being fertilized at the moment, because as long as males are available and the females each have separate nest box rooms, they always seem to hatch fine.
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locustgate

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Re: Future of the Fortress
« Reply #752 on: November 22, 2014, 08:48:44 pm »

When will items have their own descriptions and prefstrings (analogous to the creature ones)? I'd love to see a dwarf that "likes mugs for their roundness" or something silly like that.

No offense, but why? It seems like it would just slow down the game for no real reason, sorry I'm not trying to be mean I honestly wonder why someone would like an item over something else, a weapon is understandable, but a cup, plate, fork, etc, doesn't really make sense to me.
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Putnam

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Re: Future of the Fortress
« Reply #753 on: November 22, 2014, 09:19:52 pm »

When will items have their own descriptions and prefstrings (analogous to the creature ones)? I'd love to see a dwarf that "likes mugs for their roundness" or something silly like that.

No offense, but why? It seems like it would just slow down the game for no real reason, sorry I'm not trying to be mean I honestly wonder why someone would like an item over something else, a weapon is understandable, but a cup, plate, fork, etc, doesn't really make sense to me.

I don't see where that was said at all.

BlackFlyme

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Re: Future of the Fortress
« Reply #754 on: November 22, 2014, 09:53:45 pm »

When will items have their own descriptions and prefstrings (analogous to the creature ones)? I'd love to see a dwarf that "likes mugs for their roundness" or something silly like that.

No offense, but why? It seems like it would just slow down the game for no real reason, sorry I'm not trying to be mean I honestly wonder why someone would like an item over something else, a weapon is understandable, but a cup, plate, fork, etc, doesn't really make sense to me.

Having a preference for items is already in the game. Sergarr is just asking about custom prefstrings and descriptions for items, like what animals and plants already have. Though plants only have prefstrings.
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King Mir

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Re: Future of the Fortress
« Reply #755 on: November 22, 2014, 09:58:34 pm »

If a dwarf liked mugs it would surely be for their ability to hold booze, not because they are round.

TBeholder

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Re: Future of the Fortress
« Reply #756 on: November 22, 2014, 10:02:59 pm »

However, I vaguely remember seeing an elk bird move off of a nest box (for training as I recall), thinking the eggs were ruined, then seeing them hatch anyway.
Perhaps for feeding?
A dwarf training the bird visits the nest's tile and apparently it's okay.
« Last Edit: November 23, 2014, 11:01:22 pm by TBeholder »
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Nopenope

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Re: Future of the Fortress
« Reply #757 on: November 23, 2014, 04:08:52 am »

Back to naughty bits, is there any reason as to why females won't be neuterable just like males, since there isn't any new body part involved?
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MrWiggles

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Re: Future of the Fortress
« Reply #758 on: November 23, 2014, 06:06:22 am »

Back to naughty bits, is there any reason as to why females won't be neuterable just like males, since there isn't any new body part involved?

ToadyOne and ThreeToes have set a soft/hard limit to the technology of 14th century Europe. And spaying wasn't practice then. Its a pretty invasive surgery. Where as Gelding can be done as crudely, as tying a really tight know around the testis and waiting for them to fall off.
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Authority2

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Re: Future of the Fortress
« Reply #759 on: November 23, 2014, 07:00:22 am »

Back to naughty bits, is there any reason as to why females won't be neuterable just like males, since there isn't any new body part involved?
Probably moddable.
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MrWiggles

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Re: Future of the Fortress
« Reply #760 on: November 23, 2014, 07:38:18 am »

Back to naughty bits, is there any reason as to why females won't be neuterable just like males, since there isn't any new body part involved?
Probably moddable.

Oh sure. Pretty much put the same tags for the Castes that lets gelding on the males to include females too. Should work out mostly fine.
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Nopenope

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Re: Future of the Fortress
« Reply #761 on: November 23, 2014, 10:15:56 am »

I'm feeling pretty talkative today (thanks to the people who replied to me by the way). Oh well, anyway, we all know about the way you go on tangents when something you want to implement requires a framework that doesn't exist yet so you add it, and then it turns out this framework requires another addition that you add in too and so on (such as world activation requiring full-fledged sites requiring elf orchards requiring fruit etc.) so my question is, what circumstances led you to add the ability to geld? What more "tangential" features do you think will be added along the way?
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smjjames

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Re: Future of the Fortress
« Reply #762 on: November 23, 2014, 10:27:09 am »

I'm feeling pretty talkative today (thanks to the people who replied to me by the way). Oh well, anyway, we all know about the way you go on tangents when something you want to implement requires a framework that doesn't exist yet so you add it, and then it turns out this framework requires another addition that you add in too and so on (such as world activation requiring full-fledged sites requiring elf orchards requiring fruit etc.) so my question is, what circumstances led you to add the ability to geld? What more "tangential" features do you think will be added along the way?

I don't think it was neccesarily any circumstances that led him to add it, he was just adding a commonly suggested thing.

As for tangenital features, some behavioral changes might be needed such as mate seeking. Though not to the point where they lust after the opposite sex, but I could imagine that bug showing up with all of your dwarves being hedonistic dwarves or something.

Not that having hedonistic dwarves would be a bug, but you have to find a point between too little and too much as far as game mechanics goes.
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samanato

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Re: Future of the Fortress
« Reply #763 on: November 23, 2014, 10:44:13 am »

Will gelding potentially change animal behaviour, making them less likely to fight for the pasture, for example?
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xaritscin

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Re: Future of the Fortress
« Reply #764 on: November 23, 2014, 01:44:40 pm »

i dont know if this has been asked or if i didnt saw it in the development plan but.

will adventurers be able to tame or buy domesticated creatures? i mean, like getting war/hunting dogs or even exotic pets as aditional support. also exotic mounts
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