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Author Topic: Future of the Fortress  (Read 1885209 times)

thvaz

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Re: Future of the Fortress
« Reply #105 on: July 17, 2014, 05:24:36 pm »

Good information here for the wiki .
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Vattic

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Re: Future of the Fortress
« Reply #106 on: July 17, 2014, 10:42:09 pm »

Nice work on the updates Toady.

PTW
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6 out of 7 dwarves aren't Happy.
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Talvieno

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Re: Future of the Fortress
« Reply #107 on: July 18, 2014, 02:59:46 am »

Are refuse stockpiles supposed to terrify certain dwarves?
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MaskedMiner

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Re: Future of the Fortress
« Reply #108 on: July 18, 2014, 05:45:17 am »

More questions, anyone is still free to answer

Are those slade fortresses with upright sword in them still in game? I can't find them with stock menu, building menu or even lever trick.. So umm, are they still in game or are they just really rarer? Or is every method of finding them fixed?

In one of older version there were those unnamed whatever underground animal men civilizations, what is the plan for those? Is every type of animal men going to have their own tribal civilization or were those 7 underground "civilizations" placeholders for something else?
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Vattic

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Re: Future of the Fortress
« Reply #109 on: July 18, 2014, 11:18:07 am »

Are we going to see plant genetics and cultivar breeding in future?
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6 out of 7 dwarves aren't Happy.
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Gremdavel

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Re: Future of the Fortress
« Reply #110 on: July 18, 2014, 11:58:09 am »

Are refuse stockpiles supposed to terrify certain dwarves?

Does said refuse contain any body parts of dwarves?  If so, then yes.
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Footkerchief

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Re: Future of the Fortress
« Reply #111 on: July 18, 2014, 12:34:32 pm »

Are refuse stockpiles supposed to terrify certain dwarves?

Does said refuse contain any body parts of dwarves?  If so, then yes.

Bug report.  I marked it as "no change required," but I'm interested in Toady's view.
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samanato

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Re: Future of the Fortress
« Reply #112 on: July 18, 2014, 01:30:25 pm »

Are nomadic entities planned for the future, and if so, how would they be handled? We already have underground animal-men tribes, and I can see the current overworld animal-men forming roaming bands.  (Centaurs maybe?) Would they also be drawn from existing entities, for example human outsider tribes?
« Last Edit: July 18, 2014, 01:32:53 pm by samanato »
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Hades

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Re: Future of the Fortress
« Reply #113 on: July 18, 2014, 01:41:25 pm »

With us in a more living world now, just wondering where civilization-level domestication of a species fits in the timeline of things? (That elusive Expert to Domesticated in training/taming of wild animals). Thanks for all your work!
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Knight Otu

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Re: Future of the Fortress
« Reply #114 on: July 18, 2014, 01:42:13 pm »

Are nomadic entities planned for the future, and if so, how would they be handled? We already have underground animal-men tribes, and I can see the current overworld animal-men forming roaming bands.  (Centaurs maybe?) Would they also be drawn from existing entities, for example human outsider tribes?

Dwarf Fortress used to have nomads, and it's likely that they'll be back in some fashion, given that it is a historical human civ structure. Even now, occasional groups are called nomadic (I had that with a civ somehow only controlling a tomb, I think). For the most part, I expect they'll work much like existing entities and entity groups, being a mix of historical figures and faceless masses generated at the dawn of the world, as opposed to them drawing away from other civ sites, though the latter will probably happen as well.
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samanato

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Re: Future of the Fortress
« Reply #115 on: July 18, 2014, 02:08:50 pm »

Dwarf Fortress used to have nomads, and it's likely that they'll be back in some fashion, given that it is a historical human civ structure. Even now, occasional groups are called nomadic (I had that with a civ somehow only controlling a tomb, I think). For the most part, I expect they'll work much like existing entities and entity groups, being a mix of historical figures and faceless masses generated at the dawn of the world, as opposed to them drawing away from other civ sites, though the latter will probably happen as well.

Ah, thanks for the answer. 

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Scruiser

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Re: Future of the Fortress
« Reply #116 on: July 19, 2014, 02:14:03 am »

Spoilers for content new to 40.xx read at your own risk.
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Alev

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Re: Future of the Fortress
« Reply #117 on: July 19, 2014, 06:02:23 pm »

I'm not going to green this question, but: For adventurers, in the 'Q' screen, both 'events' and 'groups' have the key set as 'e'. It toggles, however. Anyways, has this been reported yet?
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Footkerchief

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Re: Future of the Fortress
« Reply #118 on: July 19, 2014, 06:16:38 pm »

I'm not going to green this question, but: For adventurers, in the 'Q' screen, both 'events' and 'groups' have the key set as 'e'. It toggles, however. Anyways, has this been reported yet?

Yup.
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Alev

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Re: Future of the Fortress
« Reply #119 on: July 19, 2014, 06:17:55 pm »

I'm not going to green this question, but: For adventurers, in the 'Q' screen, both 'events' and 'groups' have the key set as 'e'. It toggles, however. Anyways, has this been reported yet?

Yup.
Ok, thanks.
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