Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 191 192 [193] 194 195 ... 306

Author Topic: Future of the Fortress  (Read 1883447 times)

Anonymax

  • Bay Watcher
  • Rated "D" For Dwarf
    • View Profile
Re: Future of the Fortress
« Reply #2880 on: November 29, 2015, 12:30:41 pm »

62 hours to go. Hype, hype, hype!!!

Bug filled, unplayable, save corruption, broken combat, broken dancing, epic loyalty cascades.....
Ok, calmed down a bit now.

HYPE!!1!
Spoiler (click to show/hide)

lethosor

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #2881 on: November 29, 2015, 12:31:02 pm »

Any sense of how quickly a new LNP would follow?  It looks like last time the new version was released in January and the LNP followed  in July. 

That would be something to ask individual LNP maintainers. There are three different currently-maintained packs, which wouldn't necessarily be released at the same time.
The last major version (0.40.01) was released in July 2014, and from what I remember, two of those packs were released within a few days but missing some features they had in 0.34.11 (particularly utilities).
Logged
DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Button

  • Bay Watcher
  • Plants Specialist
    • View Profile
Re: Future of the Fortress
« Reply #2882 on: November 29, 2015, 01:44:49 pm »

In the middle of my workweek?! Are you trying to get me fired, Toady?  :P
Logged
I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back

Dozebôm Lolumzalìs

  • Bay Watcher
  • what even is truth
    • View Profile
    • test
Re: Future of the Fortress
« Reply #2883 on: November 29, 2015, 09:28:27 pm »

Are you trying to get me to fail my college course?  ;D
Logged
Quote from: King James Programming
...Simplification leaves us with the black extra-cosmic gulfs it throws open before our frenzied eyes...
Quote from: Salvané Descocrates
The only difference between me and a fool is that I know that I know only that I think, therefore I am.
Sigtext!

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #2884 on: November 29, 2015, 10:19:54 pm »

I'd be thankful really. By the weekend we'll be at version 02 or 03 and the inevitable release day killer-bug-rendering-game-useless will be long gone.
Logged

lethosor

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #2885 on: November 29, 2015, 10:36:24 pm »

It's worth noting that Toady doesn't always break compatibility because of save-corrupting bugs, particularly less-common ones (like one in 0.40.20, I think), so be sure to make backups of fortresses you care about regularly in case some can be salvaged even if your most recent copy is broken.
Logged
DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Amperzand

  • Bay Watcher
  • Knight of Cerebus
    • View Profile
Re: Future of the Fortress
« Reply #2886 on: November 29, 2015, 11:49:21 pm »

I'll probably just use a different computer for the new version, since this one needs replacing anyway.
Logged
Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

Nasu Toad Snatcher

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #2887 on: November 30, 2015, 09:17:06 am »

An improvement in the UI would make the game a lot more accessible to other people. What priority will UI that take in development?
Logged
Nasu bites the Toad in the left upper arm but the attack is deflected by the ☼pig tail fiber RAWS☼!

Bouchart

  • Bay Watcher
  • [NO_WORK]
    • View Profile
Re: Future of the Fortress
« Reply #2888 on: November 30, 2015, 10:29:29 am »

We don't want DF to be accessible.  It helps to keep the riff-raff off of the forums.
Logged

Nasu Toad Snatcher

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #2889 on: November 30, 2015, 10:45:37 am »

Bouchart, that's not a good answer.

Uh, but I'm not trying to start an argument here. This IS where questions for the next Future of the Fortress reply are to posted, right?
« Last Edit: November 30, 2015, 10:52:37 am by Nasu Toad Snatcher »
Logged
Nasu bites the Toad in the left upper arm but the attack is deflected by the ☼pig tail fiber RAWS☼!

Button

  • Bay Watcher
  • Plants Specialist
    • View Profile
Re: Future of the Fortress
« Reply #2890 on: November 30, 2015, 11:29:41 am »

This IS where questions for the next Future of the Fortress reply are to posted, right?

Yep! Highlight the question in limegreen to make sure Toady sees it.

That said, in answer to your question -

An improvement in the UI would make the game a lot more accessible to other people. What priority will UI that take in development?

Low. Toady's development priorities prioritize "what Toady feels like working on," not making the game accessible/expanding the userbase.

That said, stop being a douche Bouchart.
Logged
I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back

cochramd

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #2891 on: November 30, 2015, 12:23:21 pm »

Hey, at least he didn't say "casuals".
Spoiler (click to show/hide)
Logged
Insert_Gnome_Here has claimed a computer terminal!

(Don't hold your breath though. I'm sitting here with a {x Windows Boot Manager x} hoping I do not go bezerk.)

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Future of the Fortress
« Reply #2892 on: November 30, 2015, 12:27:42 pm »

Well, it's not like Toady has a problem with expanding the user base. It's mostly because UI takes a huge amount of work and it's work that will have to be redone as he adds in more of the features that he is planning.

So, yes, low for now, but specifically because he doesn't want to spend a full development cycle doing work that he's going to then immediately break and have to redo when he adds in the next set off features.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

LordBaal

  • Bay Watcher
  • System Lord and Hanslanda lees evil twin.
    • View Profile
Re: Future of the Fortress
« Reply #2893 on: November 30, 2015, 12:48:27 pm »

I think the effort to refine the UI, while the game is still on development is not that much worth it, specially when almost anything is set in stone yet and there are a lot of features that are incomplete or even place holders (removed).

Toady will probably work to refine the UI once he fells he's done with most features or have a clearer picture on it. In the mean time it's good of us to exercise our minds :P

EDIT: Oh well, I didn't say anything that Mephansteras didn't said on his post already. Yeah that would be the reason.
« Last Edit: December 01, 2015, 02:24:12 am by Toady One »
Logged
I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

Dozebôm Lolumzalìs

  • Bay Watcher
  • what even is truth
    • View Profile
    • test
Re: Future of the Fortress
« Reply #2894 on: November 30, 2015, 02:57:58 pm »

Hi Toady! There's a bit of a... dispute over at the suggestions forum about whether you intended treesplosion.

1. Did you intend for the tree density to increase quickly over time (and not just some of the time in some embarks, but always)?

2. If so, was this to remove strain on hardware?

3. Do you currently have methods in place to prevent tree density from increasing? If so, what?

4. Have those methods, if any, changed from DF2014 to DF2015?
Logged
Quote from: King James Programming
...Simplification leaves us with the black extra-cosmic gulfs it throws open before our frenzied eyes...
Quote from: Salvané Descocrates
The only difference between me and a fool is that I know that I know only that I think, therefore I am.
Sigtext!
Pages: 1 ... 191 192 [193] 194 195 ... 306