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Poll

How sad are you that a simple issue can bring out the worst in people?

It makes me sad. So very very sad.
- 58 (49.6%)
I think it's great!
- 26 (22.2%)
I'm indifferent.
- 33 (28.2%)

Total Members Voted: 115


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Author Topic: 2014: Equal rights  (Read 54257 times)

Sumyunguy

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Re: 2014: Equal rights
« Reply #120 on: July 13, 2014, 11:54:11 pm »

Alright then. It for sure is a feature.

Thank you Putnam for finding that bit of information from Toady, btw.
« Last Edit: July 14, 2014, 02:27:42 am by Sumyunguy »
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Lielac

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Re: 2014: Equal rights
« Reply #121 on: July 13, 2014, 11:59:35 pm »

They're relative numbers, so both would work the same way if I'm supposing right.

As for the migrant-independent breeding stuff, that doesn't seem to be much of a problem at all from what I'm seeing, since the defaults settings still favour heterosexuals as the majority (as in real life)

They're not relative numbers, toady said that they were:

<disinterested chance>:<lover-possible chance>:<commitment-possible chance>
... Oh. Well then. -thunks head against wall- Never mind!
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Lielac likes adamantine, magnetite, marble, the color olive green, battle axes, cats for their aloofness, dragons for their terrible majesty, women for their beauty, and the Oxford comma for its disambiguating properties. When possible, she prefers to consume pear cider and nectarines. She absolutely detests kobolds.

Agent of Avarice

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Re: 2014: Equal rights
« Reply #122 on: July 14, 2014, 12:06:47 am »

Fantastic feature IMHO, now I don't have to worry about women in the militia nearly as much. It always disappointed me when Lady Urist McMurderMachine decided it was time to raise a family, and I had to kick her out til the parasite had left its host. Now I'll just have to make sure to select sparring partners carefully. Thanks Toady :D
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samanato

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Re: 2014: Equal rights
« Reply #123 on: July 14, 2014, 12:08:32 am »

I've always thought, my forts in 34.11 had way too many children, so...

Though it is a quite a small effect.
« Last Edit: July 14, 2014, 12:18:39 am by samanato »
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sal880612m

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Re: 2014: Equal rights
« Reply #124 on: July 14, 2014, 12:10:30 am »

This also begs the question of if you're playing with no dwarven civs why you want to lower the difficulty after increasing it greatly?

It isn't necessarily a difficulty thing. It is a RP, scenario, possibility thing. Often when I attempt this I can get a year or two in before my dwarves pair off to lover and up to five years in before they start to marry because I keep them so busy. Ideally I would be able to start a game and have only encampments of the other entities and all dwarfs would have to be outsider adventurers that I would need to gather together and take to stake a claim. So start with little to nothing. No anvils, no pre-domesticated animals. Only what the adventurers had on them at site claim. Seeing as I wouldn't even want the other entities to have proper sites to start what the adventurers could bring would be highly limited.
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"I was chopping off little bits of 'im till he talked, startin' at the toes."
"You probably should have stopped sometime before his eyes."

Putnam

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Re: 2014: Equal rights
« Reply #125 on: July 14, 2014, 12:10:48 am »

Fantastic feature IMHO, now I don't have to worry about women in the militia nearly as much. It always disappointed me when Lady Urist McMurderMachine decided it was time to raise a family, and I had to kick her out til the parasite had left its host. Now I'll just have to make sure to select sparring partners carefully. Thanks Toady :D

Note that dwarves have only a 25% chance of being interested in the same sex at all, and even then only a 25% chance to get a lover from there and a 5% chance to get married from there. You could increase the chances, of course.

samanato

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Re: 2014: Equal rights
« Reply #126 on: July 14, 2014, 12:45:39 am »

I had a post edited earlier with some calcs of the gay relationship chances, but I've decided to just calculate all of the stats for the nine possibilities. I think, these are based on percentages, but correct me if my maths are wrong. So to elaborate, here are the chances for the potential possibilities (obviously, the lover and spouse stages don't happen at once, since polygamy etc. isn't a thing):

Opposite-sex disinterested (5%)Opposite-sex lover (25%)Opposite-sex marriage (75%)
Same-sex disinterested (75%)
3,75%
18,75%
14,06%
Same-sex lover (25%)
1,25%
6,25%
4,69%
Same-sex marriage (5%)
0,06%
0,31%
0,23%
« Last Edit: July 14, 2014, 12:59:05 am by samanato »
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Putnam

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Re: 2014: Equal rights
« Reply #127 on: July 14, 2014, 12:51:52 am »

Since Toady said that it's a 3x3 grid, that seems about right.

Lielac

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Re: 2014: Equal rights
« Reply #128 on: July 14, 2014, 12:54:39 am »

... I don't understand where all those numbers came from. I mean, I understand the logical mechanics of how maths works, but not why you made the numbers do this particular thing. What was your thought process, samanato?
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Lielac likes adamantine, magnetite, marble, the color olive green, battle axes, cats for their aloofness, dragons for their terrible majesty, women for their beauty, and the Oxford comma for its disambiguating properties. When possible, she prefers to consume pear cider and nectarines. She absolutely detests kobolds.

Putnam

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Re: 2014: Equal rights
« Reply #129 on: July 14, 2014, 12:55:12 am »

... I don't understand where all those numbers came from. I mean, I understand the logical mechanics of how maths works, but not why you made the numbers do this particular thing. What was your thought process, samanato?

Literally multiplying the percentages together gets you those numbers. It's math!

samanato

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Re: 2014: Equal rights
« Reply #130 on: July 14, 2014, 12:56:00 am »

... I don't understand where all those numbers came from. I mean, I understand the logical mechanics of how maths works, but not why you made the numbers do this particular thing. What was your thought process, samanato?

Literally multiplying the percentages together gets you those numbers. It's math!

Basically what I tried to do.  I got those numbers confused at first, though.
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Lielac

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Re: 2014: Equal rights
« Reply #131 on: July 14, 2014, 01:00:06 am »

... I don't understand where all those numbers came from. I mean, I understand the logical mechanics of how maths works, but not why you made the numbers do this particular thing. What was your thought process, samanato?

Literally multiplying the percentages together gets you those numbers. It's math!

I understand that, just not how these new percentages are relevant to... anything. What do these new numbers mean?
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Lielac likes adamantine, magnetite, marble, the color olive green, battle axes, cats for their aloofness, dragons for their terrible majesty, women for their beauty, and the Oxford comma for its disambiguating properties. When possible, she prefers to consume pear cider and nectarines. She absolutely detests kobolds.

MaskedMiner

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Re: 2014: Equal rights
« Reply #132 on: July 14, 2014, 01:03:52 am »

Huh, so thats why in adventure mode my female elf swordman had a wife in legends. Cool
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samanato

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Re: 2014: Equal rights
« Reply #133 on: July 14, 2014, 01:09:40 am »

I understand that, just not how these new percentages are relevant to... anything. What do these new numbers mean?

I was going for something to the likes of "how likely is a dwarf's sexual orientation, and the outcome from it" (that is, a relationship). So, the column with "opposite-sex disinterested" will only enter gay relationships, and the row with "same-sex disinterested" will only be straight couples (with asexuals being in the upper-left corner), while the other cells take bisexuality in account.  The lower-right corner probably doesn't mean much though, since lovers are eternal and divorce never happens.

Though since I'm working in that 3x3 grid Toady described, it doesn't take into account single dwarves' sexual orientation, only active relationships.
« Last Edit: July 14, 2014, 01:20:14 am by samanato »
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Lielac

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Re: 2014: Equal rights
« Reply #134 on: July 14, 2014, 01:21:59 am »

I understand that, just not how these new percentages are relevant to... anything. What do these new numbers mean?

I was going for something to the likes of "how likely is a dwarf's sexual orientation, and the outcome from it" (that is, a relationship). So, the column with "opposite-sex disinterested" will only enter gay relationships, and the row with "same-sex disinterested" will only be straight couples (with asexuals being in the upper-left corner), while the other cells take bisexuality in account.  The lower-right corner probably doesn't mean much though, since lovers are eternal and divorce never happens.

Though since I'm working in that 3x3 grid Toady described, it doesn't take into account single dwarves' sexual orientation, only active relationships.

A-haaaaaaaaaaaaaaaa. That begins to make sense. Thank you!
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Lielac likes adamantine, magnetite, marble, the color olive green, battle axes, cats for their aloofness, dragons for their terrible majesty, women for their beauty, and the Oxford comma for its disambiguating properties. When possible, she prefers to consume pear cider and nectarines. She absolutely detests kobolds.
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