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Author Topic: The Dark Age - A Vanigo Empire Game - The Dark Age Has Ended  (Read 80337 times)

Varee

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Re: The Dark Age - A Vanigo Empire Game - Turn 7
« Reply #105 on: July 26, 2014, 11:45:49 pm »


I see no gain for me from performing such an action.  However, if you were willing to grant 10 food to me per hill, then I would do so.


I dont think setting up a trade route worth that gain
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Living on the opposite part of the world is sometime a problem

Rolepgeek

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Re: The Dark Age - A Vanigo Empire Game - Turn 7
« Reply #106 on: July 26, 2014, 11:58:52 pm »

I don't think he's requesting you do so, he's wondering if it's possible for you to.
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Varee

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Re: The Dark Age - A Vanigo Empire Game - Turn 7
« Reply #107 on: July 27, 2014, 12:09:40 am »

what is money use for?
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Rolepgeek

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Re: The Dark Age - A Vanigo Empire Game - Turn 7
« Reply #108 on: July 27, 2014, 12:10:55 am »

Needed to produce some buildings, needed to produce units, each unit you have requires 1 money per turn as upkeep.
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Evil Marahadja

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Re: The Dark Age - A Vanigo Empire Game - Turn 7
« Reply #109 on: July 27, 2014, 04:28:00 am »


Spoiler: Turn 8 (click to show/hide)
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notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 5
« Reply #110 on: July 27, 2014, 06:34:07 am »

Spoiler: 621 AD (click to show/hide)

While the Northumbrian King Eanred had taken to the field to drive the Picts from the north country, his rival, the cunning Coenwulf spied the city of York and fancied to take it for himself...

Turn 8: 622AD

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Spoiler: Win Conditions (click to show/hide)

Mercia - Rolepg
Wessex - Varee
Northumbria - Evil Marahadja
Wales - Zanz
Ireland - Lemon10
Pictland - Kashyyk
« Last Edit: July 27, 2014, 07:51:17 am by notquitethere »
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Evil Marahadja

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Re: The Dark Age - A Vanigo Empire Game - Turn 8
« Reply #111 on: July 27, 2014, 06:40:09 am »

Hm, why couldn't I build a spearmen last turn?
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notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 8
« Reply #112 on: July 27, 2014, 07:51:41 am »

Should be fixed now. Sorry about the mistake!
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Evil Marahadja

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Re: The Dark Age - A Vanigo Empire Game - Turn 8
« Reply #113 on: July 27, 2014, 11:01:16 am »

Spoiler: Turn 9 (click to show/hide)
« Last Edit: July 28, 2014, 01:36:33 am by Evil Marahadja »
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lemon10

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Re: The Dark Age - A Vanigo Empire Game - Turn 8
« Reply #114 on: July 27, 2014, 01:23:15 pm »

Spoiler: Ireland Turn 8 (click to show/hide)
Spoiler: Ireland turn 9 (click to show/hide)
Spoiler: Ireland Turn 10 (click to show/hide)
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Rolepgeek

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Re: The Dark Age - A Vanigo Empire Game - Turn 8
« Reply #115 on: July 27, 2014, 05:54:45 pm »

Spoiler (click to show/hide)
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Kashyyk

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Re: The Dark Age - A Vanigo Empire Game - Turn 8
« Reply #116 on: July 27, 2014, 06:10:21 pm »

Spoiler (click to show/hide)
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Rolepgeek

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Re: The Dark Age - A Vanigo Empire Game - Turn 8
« Reply #117 on: July 27, 2014, 06:30:59 pm »

Doo-doo-doo~

Sorry Maharadja, but that was simply too tempting for me to pass up, regardless of how I wanted to go about fulfilling my Wincons. Those floodplains should make an excellent addition to my nation.

Sidenote: So, I'm wanting to edit the ruleset for my Asian based game, but I can't create new graphics to represent Wood, Metal, or Void Mana, unfortunately. I can probably replace pegasi with elephants or somesuch fairly easily, but...I dunno.

I'd also like to know if there's a way I can create a building that acts as a unit during assaults on the city, and affects the behaviour of units besides itself, as well as the unit itself starting/staying only one tile in front of the rest of the units(I want to change the way Walls work, okay?). Ways to have magic/buffs that cancel each other out passively, or units that get big buffs against certain other kinds of units...knowing what all the specials do exactly would be nice as well(what does Charge and Chargebreak actually do?)). I think I can see how to make new buffs, but what are buff modifiers? I remember Vanigo mentioning them when he was talking about the order in which things resolve.

Oh, and if you guys ideas for various mythological creatures to include or something of the sort, that would be really nice too. So far I have Feng Huang, Dragon, and that's about it. *shrug*

Oh yes, and I'll probably implement flooding or something. Rivers become ocean tiles, the lands next to them become rivered Swamp tiles, takes some shit to undo but can also result in good things happening...I dunno. Big overhaul, probably, in a lot of ways, how I can.
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Kashyyk

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Re: The Dark Age - A Vanigo Empire Game - Turn 8
« Reply #118 on: July 27, 2014, 06:39:00 pm »

Literally the only useful thing I can suggest do other than say that some of that will require access the source code, is what I think charge/break does. If a charging unit has moved before attacking, it gains a bonus to its Attack relative to it's Charge value. If a chargebreak unit is charged it both negates some or all of the charge bonus and I believe it also deals out of turn damage to the charging unit.
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Rolepgeek

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Re: The Dark Age - A Vanigo Empire Game - Turn 8
« Reply #119 on: July 27, 2014, 06:45:59 pm »

Literally the only useful thing I can suggest do other than say that some of that will require access the source code, is what I think charge/break does. If a charging unit has moved before attacking, it gains a bonus to its Attack relative to it's Charge value. If a chargebreak unit is charged it both negates some or all of the charge bonus and I believe it also deals out of turn damage to the charging unit.
It'd be really nice to know how the attack/defense calculations worked, too, since I see all these 'but did no damage' or 1 or 2 damage, and then suddenly, like, 8.
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