Doo-doo-doo~
Sorry Maharadja, but that was simply too tempting for me to pass up, regardless of how I wanted to go about fulfilling my Wincons. Those floodplains should make an excellent addition to my nation.
Sidenote: So, I'm wanting to edit the ruleset for my Asian based game, but I can't create new graphics to represent Wood, Metal, or Void Mana, unfortunately. I can probably replace pegasi with elephants or somesuch fairly easily, but...I dunno.
I'd also like to know if there's a way I can create a building that acts as a unit during assaults on the city, and affects the behaviour of units besides itself, as well as the unit itself starting/staying only one tile in front of the rest of the units(I want to change the way Walls work, okay?). Ways to have magic/buffs that cancel each other out passively, or units that get big buffs against certain other kinds of units...knowing what all the specials do exactly would be nice as well(what does Charge and Chargebreak actually do?)). I think I can see how to make new buffs, but what are buff modifiers? I remember Vanigo mentioning them when he was talking about the order in which things resolve.
Oh, and if you guys ideas for various mythological creatures to include or something of the sort, that would be really nice too. So far I have Feng Huang, Dragon, and that's about it. *shrug*
Oh yes, and I'll probably implement flooding or something. Rivers become ocean tiles, the lands next to them become rivered Swamp tiles, takes some shit to undo but can also result in good things happening...I dunno. Big overhaul, probably, in a lot of ways, how I can.