So Wales wanna set up a trade? I got way too much wood now
I think everyone does. But when we all start mass producing spearmen and bowmen we'll need it.
<playerturn player="Kashyyk">
<tileorders>
<tileorder type="bImp" x="24" y="10">
<improvement code="farm"/>
</tileorder>
</tileorders>
<cityorders>
<cityorder type="addPop" cityid="8"/>
</cityorders>
<armyorgorders/>
<armyorders>
<armyorder type="mArmy" armyid="11" x="24" y="14">
<step dx="1" dy="0"/>
</armyorder>
<armyorder type="conq" armyid="10" x="23" y="14"/>
<armyorder type="conq" armyid="9" x="22" y="14"/>
</armyorders>
</playerturn>
Na, that won't be nearly enough to negate (and drain what will be 100 wood surpluses in a few turns) the crazy wood everyone is getting. If people start building huge navies, then they will need the wood, but I doubt anyone but Ireland will bother really building a navy because: A) There are no islands with any real resources (eg. manas, iron, mithril, pegasi) B) Everyone already has a ton of land, and there is no reason to go to Ireland to get more for a very long time (which is the only place with spare land).
E:
<playerturn player="Lemon10">
<tileorders>
<tileorder type="tClaim" x="9" y="25"/>
</tileorders>
<cityorders>
<cityorder type="addPop" cityid="14"/>
</cityorders>
<armyorgorders/>
<armyorders/>
</playerturn>
<playerturn player="Lemon10">
<tileorders>
<tileorder type="tClaim" x="7" y="25"/>
<tileorder type="bImp" x="6" y="25">
<improvement code="farm"/>
</tileorder>
<tileorder type="tClaim" x="7" y="21"/>
<tileorder type="tClaim" x="7" y="27"/>
</tileorders>
<cityorders/>
<armyorgorders/>
<armyorders/>
</playerturn>