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Author Topic: what is 2014's doomanimal?  (Read 14282 times)

Bloax

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Re: what is 2014's doomanimal?
« Reply #75 on: July 21, 2014, 01:29:32 pm »

A zombie hydra sounds rather terrifying if you ask me.
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oh_no

Wimopy

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Re: what is 2014's doomanimal?
« Reply #76 on: July 21, 2014, 02:11:50 pm »

A zombie hydra sounds rather terrifying if you ask me.

Undead by default are horrifying. Probably why they are found in biomes with the same name.

The King of Beasts cannot be an undead form only. It may be giant, but its normal version must be dangerous as well (badgers).
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Agent_Irons

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Re: what is 2014's doomanimal?
« Reply #77 on: July 21, 2014, 02:30:35 pm »

I'm going to have to go with trees. In .40.0.3 they never grew, but in .40.0.4 they grow -through- the ground, several layers of soil, constructed floors, farms, etc. In addition in rare cases they can drop ground-penetrating logs that injure/maim/kill dwarves even with several soil layers of protection.

Now that the mighty giant sponge has fallen to pulping, it's the unexpectedly-deadly-for-insane-reasons feature of DF2014.
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Iamblichos

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Re: what is 2014's doomanimal?
« Reply #78 on: July 21, 2014, 02:59:43 pm »

Trees.  Definitely.  Ents have been unleashed on the dwarves, and they are more deadly than necromancers.
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I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

TalonisWolf

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Re: what is 2014's doomanimal?
« Reply #79 on: August 06, 2014, 03:31:42 pm »

What is with all the 'It was inevitable.''s? I MUST KNOW THE STORY BEHIND THIS.

You've not really played DF2014, have you?

I've played Fortress Mode, but Adventure Mode is like overcoming the Learning Cliff only to find a Wall at the top garrisoned by Legendary Marksgoblins. It is terrifying.
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ICBM pilot

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Re: what is 2014's doomanimal?
« Reply #80 on: August 06, 2014, 07:58:23 pm »

I'd say that dirt is the doomanimal.
What is with all the 'It was inevitable.''s? I MUST KNOW THE STORY BEHIND THIS.

You've not really played DF2014, have you?

I've played Fortress Mode, but Adventure Mode is like overcoming the Learning Cliff only to find a Wall at the top garrisoned by Legendary Marksgoblins. It is terrifying.
I've found that it was actually easier to learn adventure mode.
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On the plus side, they managed to kill off 20+ children

Alev

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Re: what is 2014's doomanimal?
« Reply #81 on: August 06, 2014, 11:39:45 pm »

I'd say that dirt is the doomanimal.
What is with all the 'It was inevitable.''s? I MUST KNOW THE STORY BEHIND THIS.

You've not really played DF2014, have you?

I've played Fortress Mode, but Adventure Mode is like overcoming the Learning Cliff only to find a Wall at the top garrisoned by Legendary Marksgoblins. It is terrifying.
I've found that it was actually easier to learn adventure mode.
Really? There's not much to it other than hitting people with heavy, sharp objects, while your companions take the brunt of the blows.
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Iamblichos

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Re: what is 2014's doomanimal?
« Reply #82 on: August 07, 2014, 06:37:08 am »

Doom animal of .40.06 is babies.

PHEAR MY WOMB OF MANY THINGS!!!  - every ingame female of any species whatsoever
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I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

Redzephyr01

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Re: what is 2014's doomanimal?
« Reply #83 on: August 07, 2014, 08:28:29 pm »

grisha5, of course.  :P
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grisha5

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Re: what is 2014's doomanimal?
« Reply #84 on: August 07, 2014, 10:16:01 pm »

dragons...i lost a fortress to one
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Chimpanzee

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Re: what is 2014's doomanimal?
« Reply #85 on: August 08, 2014, 02:03:16 am »

Anything undead.
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Dunamisdeos

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Re: what is 2014's doomanimal?
« Reply #86 on: August 08, 2014, 02:21:53 am »

Nooooope. Got it right here.

http://www.bay12forums.com/smf/index.php?topic=141173.msg5531376#msg5531376

Spoiler (click to show/hide)
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TalonisWolf

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Re: what is 2014's doomanimal?
« Reply #87 on: August 08, 2014, 11:49:44 am »

Nooooope. Got it right here.

http://www.bay12forums.com/smf/index.php?topic=141173.msg5531376#msg5531376

Spoiler (click to show/hide)








So.. The weremommoths are the newest king of beasts now? o.o

Update on the specific Weremammoth in question: An accident in its containment led to the deaths of 46 dwarves. It was recaptured at the gates. I am quite sure that it is now a very skilled Weremammoth in terms of combat, and has become far, far more dangerous.

I have built a special vault for it deep under the earth. Here it will stay for eternity.
[/quote]



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BoredVirulence

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Re: what is 2014's doomanimal?
« Reply #88 on: August 08, 2014, 08:51:26 pm »

I agree and vote for stealth weremammoth.
A normal weremammoth sounds frightening. One wielding silver warhammers is even more frightening. And its all expected fright. What is unexpected is that such a creature could stealth. Its very reminiscent of Sir Bearington.

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Edmus

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Re: what is 2014's doomanimal?
« Reply #89 on: August 10, 2014, 07:16:30 am »

Rabbits.
http://www.bay12forums.com/smf/index.php?topic=141720.0
They cannot be hit and slowly pulp titans ffs!
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