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Author Topic: DF2014 Question and Answer Thread  (Read 460902 times)

pisskop

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Re: DF2014 Question and Answer Thread
« Reply #2715 on: April 06, 2016, 10:04:45 am »

Well no.

fireproof =/= magmaproof.



The reason you can put a much larger minecart into a wheelbarrow is because the minecart is an item.  A dwarf can put an item in the wheelbarrow, and bring it back faster.

That the cart is physically larger makes no difference, and in fact in real world with our hinky physics its possible to balance a larger item on/in a wheelbarrow.

Id question why magma produces no toxic gas and the intense heat is tolerable for any length of time.



pedit:  ^^ that
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Bumber

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Re: DF2014 Question and Answer Thread
« Reply #2716 on: April 06, 2016, 05:10:36 pm »

Id question why magma produces no toxic gas and the intense heat is tolerable for any length of time.
Well, it's clearly not molten rock if you can sink in it. Armok's blood is non-toxic and not subject to convection.
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Tarsius

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Re: DF2014 Question and Answer Thread
« Reply #2717 on: April 10, 2016, 08:26:06 am »

1) what token does the kobold civ has that makes it invisible in the neighbor tab in the embark screen?
2) what is the use of ponds actually? since I never use it in my forts... I'm afraid that I'm missing something important and/or useful there....
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Mostali

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Re: DF2014 Question and Answer Thread
« Reply #2718 on: April 10, 2016, 08:48:35 am »

Good question on Kobolds, now I'm curious too.  Though I don't think I've ever had Kobolds without Goblins, so the two might be wrapped into one.

As for ponds, they're mostly used to get your dwarves to transport water.  Designate a hole as a pond and dwarves will haul buckets to the hole in an attempt to fill it.  But for actual purpose, they are just water environment equivalent of pits - if you had an aquatic creature you could house it there.  I've never captured an aquatic creature, so I'm not sure how effective they are.  Hmmm... guess I have new fort goal.
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greycat

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Re: DF2014 Question and Answer Thread
« Reply #2719 on: April 10, 2016, 09:38:32 am »

Murky ponds are not an infinite water source unless you get frequent rains -- in which case, they become a nearly infinite water source, as the rain will cause them to refill.  You can also fish in them, at least for a little while before the fish are exhausted.

Otherwise, they're an easily accessible early game water source for underground farm plot irrigation, or filling a cistern of modest size for a well.  (But do be sure to pump the water somewhere along the way to purify it.)
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Mostali

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Re: DF2014 Question and Answer Thread
« Reply #2720 on: April 10, 2016, 10:22:49 am »

If you stack "need zones" will it prevent them from working?  I had the bright idea to get my zones started early by putting a dining room, tavern, temple, and library all overlapping in the same room.  Problem is, it doesn't seem to be used as anything other than the dining room - meaning they hang out there with "no job" rather than praying/meditating/socializing.
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Random_Dragon

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Re: DF2014 Question and Answer Thread
« Reply #2721 on: April 10, 2016, 10:27:41 am »

1) what token does the kobold civ has that makes it invisible in the neighbor tab in the embark screen?

Their use of caves as their preferred site, if I recall. Mainly from testing giving other entities, such as modded-in ones, that site type.
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pisskop

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Re: DF2014 Question and Answer Thread
« Reply #2722 on: April 10, 2016, 11:01:20 am »

Gibberish and cavesites make them effectively untenable as neighbors.


Cave sites will always show up as invisible, and furthermore, a lot of 'cave sites' are actually empty fields that they will mill around in.  Even dwarves will mill around in an empty field if given the ability/inkling to settle caves.
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Random_Dragon

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Re: DF2014 Question and Answer Thread
« Reply #2723 on: April 10, 2016, 11:06:15 am »

Except these days the caves are flat-out empty unless you add some positions to the kobold civ. :V
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mirrizin

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Re: DF2014 Question and Answer Thread
« Reply #2724 on: April 12, 2016, 06:01:39 pm »

If I want to make a stockpile exclusively for bookbindings, those are called "codices" under the stockpile menu, right?
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gordy

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Re: DF2014 Question and Answer Thread
« Reply #2725 on: April 13, 2016, 01:25:02 am »

What are the best things to set perpetual orders for? Will that mean they will smelt steel as flux stones and pig iron become available, with out cancellation spam?
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Random_Dragon

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Re: DF2014 Question and Answer Thread
« Reply #2726 on: April 13, 2016, 10:10:38 am »

What are the best things to set perpetual orders for? Will that mean they will smelt steel as flux stones and pig iron become available, with out cancellation spam?

Repeats will eventually get canceled sadly. I usually set smelt orders to repeat anyway, then use the cancelation message as an indicator to mine for more. :V
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Random_Dragon

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Re: DF2014 Question and Answer Thread
« Reply #2727 on: April 13, 2016, 08:40:49 pm »

EDIT: Question excised because I am a derp and didn't check the wiki.
« Last Edit: April 13, 2016, 08:45:21 pm by Random_Dragon »
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Telgin

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Re: DF2014 Question and Answer Thread
« Reply #2728 on: April 14, 2016, 09:50:16 am »

I do similar things with repeat jobs, with the addition of occasionally setting brew jobs on repeat.  More commonly these days I just queue up a lot of jobs because the repeats tend to get canceled by a barrel being hauled or something similarly frustrating.

It does make me wonder what Toady plans for in the next release, which includes permanent or perpetual jobs of some kind.  I was hoping for the ability to set maintenance levels of some stock (say, keep 500 drink in stock without me having to order more), but that doesn't seem to be the case.  I can't imagine very many jobs I'd want to literally run forever as often as possible.
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greycat

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Re: DF2014 Question and Answer Thread
« Reply #2729 on: April 14, 2016, 11:03:57 am »

I can't imagine very many jobs I'd want to literally run forever as often as possible.

Magma smelting ores, skulls into totems, milk into cheese, pig iron into steel, maybe iron into pig iron, maybe lye into soap....

Otherwise, yeah, "don't let my supply of unused shirts fall below 20" is more useful.  I think DFhack has some stuff like that, but I don't use it.
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