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Author Topic: DF2014 Question and Answer Thread  (Read 459960 times)

NJW2000

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Re: DF2014 Question and Answer Thread
« Reply #2580 on: March 01, 2016, 04:56:24 pm »

So what you're saying is that I can get visitor's stuff if I have enough dwarves to make them drink themselves to death?
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Random_Dragon

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Re: DF2014 Question and Answer Thread
« Reply #2581 on: March 01, 2016, 05:06:56 pm »

Here's a dumb thought. If you mod in a civ that has no sheriff/captain of the guard but has a hammerer, will executions still be carried out?
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Re: DF2014 Question and Answer Thread
« Reply #2582 on: March 01, 2016, 06:52:49 pm »

I doubt it, as no crimes will be reported and no punishments assigned. I think. Justice depends on a sheriff existing.
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Bradders

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Re: DF2014 Question and Answer Thread
« Reply #2583 on: March 01, 2016, 09:22:07 pm »

Question here about generating new worlds:

Using the 'Create New World' option generates deep worlds of ~140-160 depth, but when I use 'Design new world with advanced Parameters' and use one of the stock options like Medium Region or Medium Island, I get very shallow worlds of ~50-60 depth, and I'm not sure what params to change to add more depth to the world.  Tips anyone?
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Random_Dragon

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Re: DF2014 Question and Answer Thread
« Reply #2584 on: March 02, 2016, 12:22:57 am »

I doubt it, as no crimes will be reported and no punishments assigned. I think. Justice depends on a sheriff existing.

Ah, interesting. :V
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FantasticDorf

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Re: DF2014 Question and Answer Thread
« Reply #2585 on: March 02, 2016, 02:50:08 am »

I doubt it, as no crimes will be reported and no punishments assigned. I think. Justice depends on a sheriff existing.

Just throw on the raw tag for the sheriff to the local militia commander or squads and they'll do it instead. Its much easier, given that it would probably prevent a nobleman fistfight with sometimes undesirable consequences.

Helps keep the peace in my goblin forts (in the rare instance that there is peace to be kept)
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Bumber

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Re: DF2014 Question and Answer Thread
« Reply #2586 on: March 02, 2016, 03:06:34 am »

42.06.
1. Founded a tavern, assigned tavern keepers

Nooooo....!

Quote
, got some visitors. After half a month got a message, that my diplomat had been found dead. Near was a human-visitor with local dwarf. Both were unconscious, vomit covered, with trauma of the lungs. There was a tavern keeper and dozen goblets. They died soon, memorial slab said they suffocated. WTF? Bugged Too zealous tavern keeper?

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I have a tavern keeper and haven't had anyone die yet; not even humans. As long as you have sufficient population, the keeper isn't likely to serve the same person repeatedly.
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NJW2000

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Re: DF2014 Question and Answer Thread
« Reply #2587 on: March 02, 2016, 11:08:21 am »

Question here about generating new worlds:

Using the 'Create New World' option generates deep worlds of ~140-160 depth, but when I use 'Design new world with advanced Parameters' and use one of the stock options like Medium Region or Medium Island, I get very shallow worlds of ~50-60 depth, and I'm not sure what params to change to add more depth to the world.  Tips anyone?
I recall some people discussing the fact that shallower embarks are found closer to oceans. So reducing partial and full edge ocean number might help, as might bigger worlds.
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Random_Dragon

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Re: DF2014 Question and Answer Thread
« Reply #2588 on: March 02, 2016, 12:01:40 pm »

Just throw on the raw tag for the sheriff to the local militia commander or squads and they'll do it instead. Its much easier, given that it would probably prevent a nobleman fistfight with sometimes undesirable consequences.

Helps keep the peace in my goblin forts (in the rare instance that there is peace to be kept)

I figured that might be the most goblin-flavored way to do it. Only thing is that it seems literally the only crime warranting punishment is treason, which is a capital offense. So flavor-wise it'd make more sense for there to be executioners but no law enforcement. ;w;
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locustgate

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Re: DF2014 Question and Answer Thread
« Reply #2589 on: March 02, 2016, 04:13:31 pm »

What races are 'visitors' are they any race with an entity, i.e. subterranean animal men, are they any friendly race, any [intelligent] race?
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Random_Dragon

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Re: DF2014 Question and Answer Thread
« Reply #2590 on: March 02, 2016, 04:17:00 pm »

What races are 'visitors' are they any race with an entity, i.e. subterranean animal men, are they any friendly race, any [intelligent] race?

Any population from a friendly civilization, as far as I can tell. And I'm unsure of the exact mechanics behind animalpeople joining civiliations.

EDIT: And now, a question of my own. When assigning details to an engrave designation, how the fuck does it apply them? Will it apply the desired image details for all the tiles designated in that instance, or do I have to assign it to each individual tile?
« Last Edit: March 02, 2016, 08:47:57 pm by Random_Dragon »
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FantasticDorf

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Re: DF2014 Question and Answer Thread
« Reply #2591 on: March 03, 2016, 10:34:18 am »

Just throw on the raw tag for the sheriff to the local militia commander or squads and they'll do it instead. Its much easier, given that it would probably prevent a nobleman fistfight with sometimes undesirable consequences.

Helps keep the peace in my goblin forts (in the rare instance that there is peace to be kept)

I figured that might be the most goblin-flavored way to do it. Only thing is that it seems literally the only crime warranting punishment is treason, which is a capital offense. So flavor-wise it'd make more sense for there to be executioners but no law enforcement. ;w;

Here's mine, i just roll champions and executioners into one, plop a greataxe into their hands and bob's your uncle.


Works like a charm, further fiddling can go forward to push them into military service but eh, nobody's complaining (when killed for treason or other means) I don't dabble with justice personally but here it is. Given goblins violent nature, there will probably always be some prisoners around to blame for a inconsequential crime with the constant state of war (given that your demon lord isn't steamrolling the continent)
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Random_Dragon

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Re: DF2014 Question and Answer Thread
« Reply #2592 on: March 03, 2016, 11:35:26 am »

Interesting. So it works even without a justice noble? I'm assuming that this still requires a built chain designated as a jail, which can be done without access to the justice screen.

Only problem is that I don't know whether any convictions can occur without access to the justice screen, EXCEPT for failed mandates.

So, I'll repeat my earlier question (how do I ensure that a mass engrave designation all engraves the same desired detail?) and add another question: What ethic, if any, controls whether failed mandates show up as a crime? Or is it all hard-coded stuff?
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Putnam

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Re: DF2014 Question and Answer Thread
« Reply #2593 on: March 03, 2016, 05:44:47 pm »

What races are 'visitors' are they any race with an entity, i.e. subterranean animal men, are they any friendly race, any [intelligent] race?

Historical figures, nothing specific.

Psilobe

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Re: DF2014 Question and Answer Thread
« Reply #2594 on: March 04, 2016, 05:09:20 am »

Is there a max on items a trader can bring with them? The last 3 years the traders has braught a few pages worth of cheese, meat and fish while less than 20 other items and I'm wondering if its because there is a max on items they bring and I've set too high priority on all different kinds of food?

Secondly is there any way to speed up hauling? Earlier version it helped if you just increased the dwarfs speed but now you can have lightning dwarfs ( if you boost their speed that much) and then moves super slow just for stone hauling.
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