How are you supposed to get dwarves down who climb trees? My militia commander chased a kobold up there, killed it and wouldn't come down. I ordered the tree he was standing on be chopped and she ended up mangling both hands beyond recognition before going to haul items without so much as passing out
Try building a staircase, assuming you are playing the latest version (v.42.03). Most of the bugs regarding constructions and trees have been fixed, so that should work fine.
Cross-posting from the adventure mode forum.
One of my traveling companions is classified as a spearman, but in all our battles she's only bashed enemies with a tower shield, never once using her spear. It's surprisingly deadly.
If I give her another tower shield and take the spear away, will she dual-wield them?
Likely, but just in case, try to take her pouch away too. You could always try what you said, but if she "reorganizes her possessions" or whatever and the shield is not in her hands (in her pouch then), trade something valuable for her pouch, take out the shield, and trade it to her. You
might be able to trade the pouch back to her with no issues, but I'd save before just in case. (Save-scumming's pretty useful).
(Adventure Mode) Is it possible to make companions less scared? Because currently my companions are always mentioning how scary everything is and sometimes they even panic for no reason.. uhh..
Give every creature (i.e., playable race) that you will want to (play/have companions from) the [NATURAL_SKILL:DISCIPLINE:5] tag or something like that. The tag should be present on cats for [CLIMB], so use that as a template. Beware that this means that any enemies of that race that you fight will be MUCH more likely to run away!