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Author Topic: DF2014 Question and Answer Thread  (Read 458809 times)

Number7

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Re: DF2014 Question and Answer Thread
« Reply #1440 on: March 20, 2015, 03:30:31 am »

is dumping stone to a quantum stockpile much slower than in previous versions? it seems like my dwarves carry slower (can definitely confirm that) and seem to gather with a MUCH lower priority for it, preferring almost every other task in existence. in previous versions they seemed to jump to it a bit more

also:
what do i need to know to run a proper hospital? i've embarked close to two towers and three goblin fortress things, its going to be bloody for my dwarves

EDIT: - how effective are siege weapons against the undead from a necromancer siege? i intend to fight every siege off no matter the numbers and need an equaliser
« Last Edit: March 20, 2015, 04:13:01 am by Number7 »
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Erkki

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Re: DF2014 Question and Answer Thread
« Reply #1441 on: March 20, 2015, 05:14:26 am »

I have several DF2014 related questions. I'm currently playing .19

1) I forgot to make my usual changes to the raws and the Mayor does not have RECEIVE_DIPLOMATS, and Baron and up have the usual excessive number of demands and mandates(I usually mod them all to 0 or 1). Is it possible for me to somehow receive diplomats and/or make peace or war with the Humans without appointing a Baron? I fear that is impossible without modding raws and generating a new world...

2) If I were to upgrade my fort to the latest version, are there any drawbacks or bugs to be expected? I heard theres some bug with armies getting stuck, would the stuck armies become unstuck upon updating; can I expect FPS increase?

3) I play a usual 3x3 embark, 2 caverns, no temperature, I have a bit over 200 Dwarves and FPS between 29-35. Whats up?? I have before managed to run a fort with over 300 Dwarves at FPS 40 to 50 depending on how much stuff I have laying around. Does the simulation of the world outside of the fortress hurt the FPS that much really?
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TBeholder

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Re: DF2014 Question and Answer Thread
« Reply #1442 on: March 20, 2015, 07:04:55 am »

Tiger iron is neither tiger nor iron. So what is this?
Naturally occuring banded gemstone, generally hematite + jasper + tiger's eye / cat's eye. It's even on DF wiki.
That tools are made of stone - well, it's still better than a barrel of fly brains.  :D

is dumping stone to a quantum stockpile much slower than in previous versions? it seems like my dwarves carry slower (can definitely confirm that) and seem to gather with a MUCH lower priority for it, preferring almost every other task in existence. in previous versions they seemed to jump to it a bit more
The dev logs for last versions show job priority system introduced and then fixed, yes. So that hauling stones won't prevent dorfs from making food and booze, etc.
A mini-stockpile chain with wheelbarrows helps to fine-tune hauling. So does disabling some of other jobs for peasants and season-dependent workers.
As to quantum stockpiles, minecarts simplify it. Then again, they speed up hauling itself, too.
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Uzu Bash

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Re: DF2014 Question and Answer Thread
« Reply #1443 on: March 20, 2015, 02:19:46 pm »

Tiger iron is neither tiger nor iron. So what is this?
Naturally occuring banded gemstone, generally hematite + jasper + tiger's eye / cat's eye. It's even on DF wiki.
That tools are made of stone - well, it's still better than a barrel of fly brains.  :D
It's not an artifact, and if it were, what kind of mood would produce a weapon/tool made of low grade semi-precious stone? Which craft could conceivably produce this?
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Number7

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Re: DF2014 Question and Answer Thread
« Reply #1444 on: March 20, 2015, 05:05:04 pm »



3) I play a usual 3x3 embark, 2 caverns, no temperature, I have a bit over 200 Dwarves and FPS between 29-35. Whats up?? I have before managed to run a fort with over 300 Dwarves at FPS 40 to 50 depending on how much stuff I have laying around. Does the simulation of the world outside of the fortress hurt the FPS that much really?

How big was your world gen in the first place? and history? i heard that in the 2014 version a bigger world and longer history have a bigger impact on FPS in the fortress because it keeps updating the world (and has more things to keep track of in the longer history too). I haven't personally confirmed how big a difference it is though. you could also set your G_FPS to 20 or 25 rather than the default of 50 which gives a FPS boost to my memory.

Also DFhack and "cleanowned" and caging all animals that don't have an immediate reason they aren't caged are the best ideas i can think of to help.
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Erkki

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Re: DF2014 Question and Answer Thread
« Reply #1445 on: March 21, 2015, 06:09:10 am »



3) I play a usual 3x3 embark, 2 caverns, no temperature, I have a bit over 200 Dwarves and FPS between 29-35. Whats up?? I have before managed to run a fort with over 300 Dwarves at FPS 40 to 50 depending on how much stuff I have laying around. Does the simulation of the world outside of the fortress hurt the FPS that much really?

How big was your world gen in the first place? and history? i heard that in the 2014 version a bigger world and longer history have a bigger impact on FPS in the fortress because it keeps updating the world (and has more things to keep track of in the longer history too). I haven't personally confirmed how big a difference it is though. you could also set your G_FPS to 20 or 25 rather than the default of 50 which gives a FPS boost to my memory.

Also DFhack and "cleanowned" and caging all animals that don't have an immediate reason they aren't caged are the best ideas i can think of to help.

Hey,

The world was my usual 500 year(I think) medium world, same settings as usually, 2 caverns and so forth. Sadly cleanowned and getting rid of junk wont help yet because its still a new fort in its 3rd year and I'm still far from my preferred population of ~300... Turning temperature off and setting exe priority to highest has given me about 25 FPS more to ~60 FPS and ~40 when entire population cleans siege remains. That does not seem to be the case any more: I'm stuck at 30 already!! But I'll give a try to that FPS setting trick, thanks!
« Last Edit: March 21, 2015, 06:11:02 am by Erkki »
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Potato9999

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Re: DF2014 Question and Answer Thread
« Reply #1446 on: March 21, 2015, 04:40:25 pm »

How do I deal with swarms of flies inside my base?
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Arx

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Re: DF2014 Question and Answer Thread
« Reply #1447 on: March 21, 2015, 05:00:43 pm »

I'm not certain, but I don't think there's a solution to that except possibly keeping food stockpiles out of traffic to minimise absolute detesters getting squicked.
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utunnels

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Re: DF2014 Question and Answer Thread
« Reply #1448 on: March 22, 2015, 08:08:03 pm »

If your fort is between a goblin site and another civ, will the goblins path through your fort if they send an army to that civ?

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Number7

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Re: DF2014 Question and Answer Thread
« Reply #1449 on: March 22, 2015, 09:24:05 pm »

If your fort is between a goblin site and another civ, will the goblins path through your fort if they send an army to that civ?

Nah, but it'd honestly be welcome if they did. i don't even get to see the goblins that often
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utunnels

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Re: DF2014 Question and Answer Thread
« Reply #1450 on: March 23, 2015, 09:04:35 pm »

Yeah, I heard of "passing by" sieges, but never saw them.



I always wonder how the dwarves cage already released tame vermins.
They always do the job when I'm not looking. And sometimes they never finish the job.

OK, I saw them carrying the vermin in their inventory, interesting.
« Last Edit: March 24, 2015, 09:39:18 am by utunnels »
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ancistrus

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Re: DF2014 Question and Answer Thread
« Reply #1451 on: March 24, 2015, 04:40:24 pm »

I pressed something and now all my designations display priorities as numbers. How do I make this go away?
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Demonic Spoon

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Re: DF2014 Question and Answer Thread
« Reply #1452 on: March 25, 2015, 07:29:46 am »

If you're fortress can only be accessed from the underground caverns, will migrants still appear on the surface?
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Number7

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Re: DF2014 Question and Answer Thread
« Reply #1453 on: March 26, 2015, 03:19:30 am »

If you're fortress can only be accessed from the underground caverns, will migrants still appear on the surface?

yep, they wont be able to get in though because they'll spawn on the surface. i've had sealed up completely using walls for an all cavern fort and ive had migrants appear on the surface still. I ended up giving them a tree hugger fortress so now the fort is split between the cavern fort and the tower fort
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Demonic Spoon

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Re: DF2014 Question and Answer Thread
« Reply #1454 on: March 26, 2015, 05:39:09 am »

Thanks Number7!

After embarking on over a dozen different evil regions I've yet to find one that has eyeball or worming tendril grass. What am I missing/doing wrong? Or do they just almost never show up in the latest version?

Finally found an embark that has them.
« Last Edit: March 26, 2015, 06:24:58 am by Demonic Spoon »
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