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Author Topic: DF2014 Question and Answer Thread  (Read 459024 times)

Telgin

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Re: DF2014 Question and Answer Thread
« Reply #945 on: December 02, 2014, 04:37:46 pm »

I'm actually not sure where they show up, but Toady kept them fairly hushed during development and they're related to 'divinity' somehow.  I've seen them referenced as vaults and having angels, but I don't know what that means exactly since I don't ever play adventure mode.  I think they're above ground though.
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pisskop

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Re: DF2014 Question and Answer Thread
« Reply #946 on: December 02, 2014, 04:43:28 pm »

well, if its a new site I can find it . . .  It might simply be a stronger compliment to cloth.  Or w.e.
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taptap

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Re: DF2014 Question and Answer Thread
« Reply #947 on: December 03, 2014, 12:59:22 pm »

Too bad I never played adventure mode.

Another one: I had a human law-giver coming regularly to my fortress and chatting a little with the duke (a bit like a diplomat) - about the time the "war" with the elves started, although they never showed up, last year he decided to leave through the caverns, leaving behind his bodyguard, hanging around as friendlies in the cavern. Is this normal, since this year he didn't came back?

smeeprocket

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Re: DF2014 Question and Answer Thread
« Reply #948 on: December 03, 2014, 02:27:14 pm »

well, if its a new site I can find it . . .  It might simply be a stronger compliment to cloth.  Or w.e.

you'll want to be fairly powerful before you start taking on angels in a vault, btw.
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ptb_ptb

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Re: DF2014 Question and Answer Thread
« Reply #949 on: December 03, 2014, 02:44:27 pm »

you'll want to be fairly powerful before you start taking on angels in a vault, btw.

Lol. I haven't got as far as taking trolls down with an adventurer yet.
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pisskop

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Re: DF2014 Question and Answer Thread
« Reply #950 on: December 03, 2014, 02:49:29 pm »

you'll want to be fairly powerful before you start taking on angels in a vault, btw.

Lol. I haven't got as far as taking trolls down with an adventurer yet.
Go for the feet and the eyes.  Toes and fingers if you can, and always try to grab it where expedient to.  You want to cause enough pain to make it fall over or pass out.  And blinding it is both painful and useful.  Take it from me, being a blind adventurer sucks.


 Sneaking is also useful, if you have the skill.

Most importantly:  Always be ready to run and leave your friends behind.  Always.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

smeeprocket

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Re: DF2014 Question and Answer Thread
« Reply #951 on: December 03, 2014, 04:14:18 pm »

you'll want to be fairly powerful before you start taking on angels in a vault, btw.

Lol. I haven't got as far as taking trolls down with an adventurer yet.
Go for the feet and the eyes.  Toes and fingers if you can, and always try to grab it where expedient to.  You want to cause enough pain to make it fall over or pass out.  And blinding it is both painful and useful.  Take it from me, being a blind adventurer sucks.


 Sneaking is also useful, if you have the skill.

Most importantly:  Always be ready to run and leave your friends behind.  Always.

do you just see a black screen as a blind adventurer?
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"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

pisskop

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Re: DF2014 Question and Answer Thread
« Reply #952 on: December 03, 2014, 04:18:10 pm »

The HUD is still there, but the screen goes black when it happens, erasing you memory of the area.  In addition, you wont know where enemies are without using alt+a, and the only tiles that are revealed are those you have physically been in before.  Nothing outside of your current tile is visible for examination, and you take penalties to all actions (not that you do much crafting . . .).

It is hard to get around, and is pretty much a forced retirement (unless its not permanent). 
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

ptb_ptb

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Re: DF2014 Question and Answer Thread
« Reply #953 on: December 04, 2014, 04:38:30 am »

Quick question: Can Great Axes be used to cut down trees? I suspect not.
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pisskop

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Re: DF2014 Question and Answer Thread
« Reply #954 on: December 04, 2014, 06:54:25 am »

i think its any weapon that utilizes the axe skill.  So the crossbow that was modded to have an axe on it?  thatll work.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

ptb_ptb

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Re: DF2014 Question and Answer Thread
« Reply #955 on: December 04, 2014, 07:00:06 am »

i think its any weapon that utilizes the axe skill.

How does DF check if someone can use a great axe then?
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pisskop

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Re: DF2014 Question and Answer Thread
« Reply #956 on: December 04, 2014, 07:05:27 am »

size, most likely for one.  the weapon raws dictate minsize.  Those thigs are huge and heavy, and have size requirements.  And of course dwarves have their own preferences.
you are talking about the human/goblin weapon?  if its a proper trap  component it wont use the axe skill.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

ptb_ptb

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Re: DF2014 Question and Answer Thread
« Reply #957 on: December 04, 2014, 07:15:20 am »

you are talking about the human/goblin weapon?

Yes. I embarked with seven goblins and none of them was able to pick up a great axe to chop trees down.
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pisskop

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Re: DF2014 Question and Answer Thread
« Reply #958 on: December 04, 2014, 07:23:52 am »

http://dwarffortresswiki.org/index.php/DF2014:Great_axe

fun story, this describes a bug with axes and creatures who are 60,000cm3

likely why you cant use it, despite the minsize being 62500, a number perfectly tenible by random varience.
« Last Edit: December 04, 2014, 07:25:40 am by pisskop »
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

pisskop

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Re: DF2014 Question and Answer Thread
« Reply #959 on: December 04, 2014, 10:55:19 pm »

How do I set Therapist to not show me vampire true names?  I updated from before they had that feature (i think) and its still showing me their true names when I do get them.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!
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