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Author Topic: DF2014 Question and Answer Thread  (Read 459897 times)

FantasticDorf

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Re: DF2014 Question and Answer Thread
« Reply #2550 on: February 26, 2016, 04:44:15 am »

Do caged prisoners hurt FPS?

By means of a educated guess, probably not as much as taking them there, containing them in a cage would probably raise FPS given they wont all be walking about at once.

The pathing to put all those prisoners in a cage at once is probably more laborious on top of prisoner demands for food + drink, try one at a time.
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locustgate

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Re: DF2014 Question and Answer Thread
« Reply #2551 on: February 26, 2016, 09:12:24 am »

Quote
Do caged prisoners hurt FPS?

They hurt fps less than non caged prisoners
« Last Edit: February 26, 2016, 09:22:30 am by locustgate »
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Dozebôm Lolumzalìs

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Re: DF2014 Question and Answer Thread
« Reply #2552 on: February 27, 2016, 08:43:38 am »

Do you mean dwarven prisoners or cage-trapped invaders?
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Uzu Bash

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Re: DF2014 Question and Answer Thread
« Reply #2553 on: February 27, 2016, 10:56:35 am »

What qualifies as a "great beast" for purposes of satisfying the need to see one?
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FantasticDorf

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Re: DF2014 Question and Answer Thread
« Reply #2554 on: February 27, 2016, 01:31:48 pm »

What qualifies as a "great beast" for purposes of satisfying the need to see one?

Educated guess - A animal in a well decorated cage, that is also the dwarf's personal favorite assigned to them preferably for exclusive viewing rights.

I've personally never seen this status. Can you elaborate please?
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locustgate

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Re: DF2014 Question and Answer Thread
« Reply #2555 on: February 27, 2016, 05:32:47 pm »

Just getting into DF 42. so...why should I build a library or tavern. The temples, provide a place for worship. The library....stores books, the tavern is just another meeting hall that can be handled with the traditional great dining hall.

Do the new adventurers/visitors provide money or something other than taking up alcohol and food that my good dwarven workers need.
« Last Edit: February 27, 2016, 05:34:54 pm by locustgate »
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NJW2000

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Re: DF2014 Question and Answer Thread
« Reply #2556 on: February 27, 2016, 05:41:31 pm »

I think it helps you attract soldiers/mercenaries and other residents.
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Blue_Dwarf

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Re: DF2014 Question and Answer Thread
« Reply #2557 on: February 27, 2016, 05:52:52 pm »

Just getting into DF 42. so...why should I build a library or tavern. The temples, provide a place for worship. The library....stores books, the tavern is just another meeting hall that can be handled with the traditional great dining hall.

Do the new adventurers/visitors provide money or something other than taking up alcohol and food that my good dwarven workers need.

Apparently some dwarves can become distracted if you don't have a library. Thoughts are more complicated in the new versions, a legendary dining hall is somehow no longer enough.
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Sutremaine

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Re: DF2014 Question and Answer Thread
« Reply #2558 on: February 27, 2016, 06:09:08 pm »

Libraries are a bit more specialised than taverns or temples, because you need to assign a dwarf and they go straight from 'no library activity' to 'Ponder!' and spend ages at it. You can snap them out of it by using a burrow restriction and unassigning them from the library, and waiting a while for the job to cancel.

I dunno how how distractions are counted up. Let's say that 0 is 'undistracted', a negative number is 'distracted', and a positive number is 'fulfilled'. Do the numbers go (for example) -3 -2 -1 0 1 2 3, or -4 -2 -1 0 1 2 4? If it's the former, you might be better off snagging more points by giving that dwarf an activity which fulfils multiple needs, and letting them stew over that one need that's kind of a pain to fulfil.
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Uzu Bash

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Re: DF2014 Question and Answer Thread
« Reply #2559 on: February 27, 2016, 06:56:48 pm »

What qualifies as a "great beast" for purposes of satisfying the need to see one?

Educated guess - A animal in a well decorated cage, that is also the dwarf's personal favorite assigned to them preferably for exclusive viewing rights.

I've personally never seen this status. Can you elaborate please?
"See great beast" is one of the needs. I've seen it appear with High Curiosity and max Nature value before, but my adventurer somehow acquired it while in the dungeon of a dark fortress. The need was already "Unfettered", though they always begin with a value of 0.

The only animals present were beak dogs. They're COMMON_DOMESTIC and (Tame) with not very high pet value, size 150k but there are larger livestock animals. I think it's either the LARGE_PREDATOR or LARGE_ROAMING tags, but I hoped someone here would know for certain.
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Bumber

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Re: DF2014 Question and Answer Thread
« Reply #2560 on: February 27, 2016, 07:57:06 pm »

The only animals present were beak dogs. They're COMMON_DOMESTIC and (Tame) with not very high pet value, size 150k but there are larger livestock animals.
What about trolls?
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Uzu Bash

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Re: DF2014 Question and Answer Thread
« Reply #2561 on: February 27, 2016, 08:57:34 pm »

The only animals present were beak dogs. They're COMMON_DOMESTIC and (Tame) with not very high pet value, size 150k but there are larger livestock animals.
What about trolls?
I don't think they qualify, they have CAN_LEARN. Same reason meeting beastfolk won't work.

EDIT: I thought it could be that all of these beak dogs were named for killing civ members, but the need was refreshed by seeing an unnamed beak dog.

EDIT: A dingo is also LARGE_PREDATOR, LARGE_ROAMING and satisfied the need.
« Last Edit: February 28, 2016, 10:56:00 am by Uzu Bash »
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locustgate

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Re: DF2014 Question and Answer Thread
« Reply #2562 on: February 29, 2016, 02:56:17 pm »

I haven't started playing 42. and I'm wondering if you have a nondwarf citizen do they adopt your entity's ethics, i.e. cutting wood, or do they keep their own. So lets say I let an elf stay long term will s/he get mad everytime s/he goes to bed in the wooden bed and uses the wooden shield and wooden training axe, while walking along the wooden draw bridge to the training area which has wood statues.

Also will entity races be the only ones that visit or is it possible to have a [can_learn] [can_speak] visitor.
« Last Edit: February 29, 2016, 04:35:18 pm by locustgate »
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Psilobe

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Re: DF2014 Question and Answer Thread
« Reply #2563 on: February 29, 2016, 03:24:59 pm »

I've run in to a problem. I've got several goblin corpses around my entrance area and the weaker dwrafs gets horrified whenever they walk there. No one hauls them to the refuse stockpiles and when trying todump them the job doesnt even show up in the job queue. Didnt find anything that worked when searching. Are there any DF hack commands that can fix it?
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tiresius

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Re: DF2014 Question and Answer Thread
« Reply #2564 on: February 29, 2016, 04:13:12 pm »

I've got several goblin corpses around my entrance area
Do you have Dwarves to haul refuse from outside?  It is one of the options 'o'->'r' I think.
Do you have a corpse pile?
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