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Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 333375 times)

BlackFlyme

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3045 on: July 28, 2015, 06:26:27 pm »

The absolute minimums would probably be re-working all the trees and replace creature speeds with gaits.

Here's the notes compiled by TomiTapio that have a lot of information that may be relevant to you.
Spoiler (click to show/hide)

And for modders who are deciding their new creature's speed, my gathered animal speed data: some are burst speed, some sustained speed.
Spoiler (click to show/hide)
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Teneb

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3046 on: July 29, 2015, 09:00:08 am »

One thing that isn't mentioned there, mostly because it was a later change, is that LIKES_FIGHTING is no longer used (though won't give an error, I think) and the personality system is very much different.
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Monstrous Manual: D&D in DF
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What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Jazzeraint

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3047 on: July 29, 2015, 08:39:54 pm »

In looking at modifying items to reduce clutter, could one make an item that takes up multiple body slots? Like [underwear] that acts as Loincloth & Socks, or [peasant outfit] that acts as Leggings, Tunic, Socks and Shoes? Just getting back into modding and haven't done items before, so thanks~
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3048 on: July 29, 2015, 08:42:27 pm »

no

Jazzeraint

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3049 on: July 30, 2015, 01:40:18 am »

I wanted to add in the historical Arsenic Bronze, via Copper + Orpiment or Realgar.

Can I add [REACTION_CLASS:ARSENIC] to Orpiment & Realgar in inorganic_stone_mineral
and then use [REAGENT:B:1:BOULDER:NO_SUBTYPE:NONE:NONE][REACTION_CLASS:ARSENIC] in reaction_smelter to get the desired effect?

Or do I have to make two new reactions, one with
[REAGENT:B:1:BOULDER:NO_SUBTYPE:INORGANIC:ORPIMENT]
and the other with [REAGENT:B:1:BOULDER:NO_SUBTYPE:INORGANIC:REALGAR] ?

Thanks!
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3050 on: July 30, 2015, 01:43:12 am »

the first will work

Jazzeraint

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3051 on: July 30, 2015, 12:04:15 pm »

the first will work

Thanks Putnam~
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MoonMan

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3052 on: July 30, 2015, 04:53:42 pm »

Would I have to create a special reaction if I wanted fruit that can be turned into thread? I'm assuming sticking this into a tree's raws won't work

[USE_MATERIAL_TEMPLATE:FRUIT:FRUIT_TEMPLATE]
      [STATE_COLOR:ALL:WHITE]
      [DISPLAY_COLOR:7:0:1]
      [EDIBLE_VERMIN]
      [STOCKPILE_PLANT_GROWTH]
      [USE_MATERIAL_TEMPLATE:THREAD:THREAD_PLANT_TEMPLATE]
      [MATERIAL_VALUE:2]
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NJW2000

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3053 on: July 30, 2015, 05:24:21 pm »

What tag is it that lets a megabeast pretend to be a god and rule a civilisation that way?
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BlackFlyme

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3054 on: July 30, 2015, 05:34:08 pm »

[POWER]
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ArKFallen

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3055 on: July 30, 2015, 05:37:54 pm »

[POWER]
Is that still in use? Doesn't seem to appear anywhere in vanilla anymore.
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NJW2000

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3056 on: July 30, 2015, 05:41:03 pm »

Thanks! If it works, this will be really, really useful for good and creative reasons.

*NJW2000 goes off to make fluffy wamblers deifiable*

By the way, completely unrelated, haha, oh yes, I'm not getting mad with power, is there some program or something for putting a tag on every creature in the raws?

Wait, are we sure about [POWER]? It seems OK to the DFwiki...
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Teneb

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3057 on: July 30, 2015, 06:48:30 pm »

I think POWER only works for megabeast, and will only happen after a specific megabeast attacks a specific civilization several times.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Jazzeraint

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3058 on: July 31, 2015, 01:00:58 am »

Is there a list of the building names? I want to add reactions to buildings that aren't listed anywhere in the raws, and just putting in the name hasn't made it appear. (But putting into Smelter or the Crafts workshop is working fine...)
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Nahere

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3059 on: July 31, 2015, 01:08:35 am »

Is there a list of the building names? I want to add reactions to buildings that aren't listed anywhere in the raws, and just putting in the name hasn't made it appear. (But putting into Smelter or the Crafts workshop is working fine...)
Here.
Note that not all hardcoded buildings are valid.
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