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Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 334694 times)

NEANDERTHAL

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2430 on: April 20, 2015, 03:03:09 pm »

How would I go about making by tarpaulin blocks called just "tarpaulins"?
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scamtank

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2431 on: April 20, 2015, 03:12:33 pm »

There's no way to get rid of that suffix without digging into the executable itself. However, the [BLOCK_NAME:xyz] token will let you rename it into tarpaulin sheets or whatever makes sense to you.
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BlackFlyme

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2432 on: April 20, 2015, 03:18:53 pm »

Adding the tag [BLOCK_NAME:] to the tarp material without any arguments in it may leave it blank, leaving the block as just "tarpaulin ", with an extra space at the end.
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woopr1

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2433 on: April 20, 2015, 05:18:18 pm »

Is there any way to make a creature fire immune through a syndrome? I tried putting in the FIREIMMUNE tag but it returns the error Unsupported CE add tag
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BlackFlyme

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2434 on: April 20, 2015, 05:23:05 pm »

FIREIMMUNE is not a valid tag for syndromes. The valid tags are the same as the interaction token IT_REQUIRES arguments.

You could use a transformation syndrome to turn the creature into another creature that is immune to fire, I suppose.
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TheFlame52

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2435 on: April 20, 2015, 05:55:22 pm »

What kind of tool do you all use in 0.40 to look at randomly generated raws? One would be really helpful right about now.

scamtank

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2436 on: April 20, 2015, 06:02:17 pm »

What kind of tool do you all use in 0.40 to look at randomly generated raws? One would be really helpful right about now.

Right now? Putnam's got your back.
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NEANDERTHAL

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2437 on: April 20, 2015, 06:07:53 pm »

How do I specify multiple reagents where any of the reagents can be used, but not all of them are required?
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TheFlame52

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2438 on: April 20, 2015, 06:13:58 pm »

How do I use the tool? I know how to run it but what do I put in after that?

scamtank

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2439 on: April 20, 2015, 06:23:21 pm »

...nothing. It should generate a neat pile of text files in your root folder.
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TheFlame52

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2440 on: April 20, 2015, 06:43:53 pm »

I type 'lua', then I type 'get_generated_raws', then it asks me for something else. What is the something else?

scamtank

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2441 on: April 20, 2015, 06:53:42 pm »

You don't need to run it through the interpreter. Just save it as $stuff.lua and punch in "$stuff" to operate.
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TheFlame52

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2442 on: April 20, 2015, 06:56:18 pm »

Oh, thanks.

EDIT: Nope. I'm terrible at this. What folder do I put it in?
« Last Edit: April 20, 2015, 07:02:58 pm by TheFlame52 »
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scamtank

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2443 on: April 20, 2015, 07:10:32 pm »

DF\hack\scripts. Just right there, among all the other .lua files, in basic unformatted ASCII text.

I'm pretty sure there's nothing else that can go wrong
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NEANDERTHAL

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2444 on: April 20, 2015, 07:12:52 pm »

How do I specify ANY type of stone? The wiki says that if I use NONE, the game will think I specified magma.

EDIT: question two, is there a way to specify all cloth items in reactions, as well?
« Last Edit: April 20, 2015, 07:30:19 pm by NEANDERTHAL »
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