Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 148 149 [150] 151 152 ... 247

Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 335133 times)

Urist McCoder

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2235 on: March 06, 2015, 09:02:38 pm »

How do I do that?
Logged

BlackFlyme

  • Bay Watcher
  • BlackFlyme cancels Work: Interrupted by bird.
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2236 on: March 06, 2015, 09:44:30 pm »

Do what exactly? Make it out of feathers or make it out of nothing?

If you mean to make it out of nothing, then just don't give the creature any tissues.

It will spam your errorlog though, as creatures aren't meant to be made of nothing.
Logged

Dirst

  • Bay Watcher
  • [EASILY_DISTRA
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2237 on: March 06, 2015, 10:41:13 pm »

It will spam your errorlog though, as creatures aren't meant to be made of nothing.
But don't worry about it.  It's much ado about nothing.
Logged
Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Enemy post

  • Bay Watcher
  • Modder/GM
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2238 on: March 07, 2015, 01:34:33 am »

It will spam your errorlog though, as creatures aren't meant to be made of nothing.
But don't worry about it.  It's much ado about nothing.
Logged
My mods and forum games.
Enemy post has claimed the title of Dragonsong the Harmonic of Melodious Exaltion!

Urist McCoder

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2239 on: March 07, 2015, 06:56:30 am »

What I really want is a ghost like creature that can attack things, but is really hard to hit.
Logged

§k

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2240 on: March 07, 2015, 07:35:34 am »

Vermin cannot be hit, while it may attack with its poison.
Logged
All of them are wearing copper and Iron masks saying "in a time before time somebody attacked somebody"

Show undead posts since last visit.

Urist McCoder

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2241 on: March 07, 2015, 07:45:00 am »

Can you make a civ out of vermin, and can you control them in adventure mode.
Logged

Sver

  • Bay Watcher
  • An army marches on its oiling and waxing
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2242 on: March 07, 2015, 08:20:04 am »

Is there any difference between 1-3 armor levels?

And is it possible to remove creature-related prefixes from materials like leather by basic modding (without DFhack)? If yes, then how?
Logged
DF Combat Reworked
No overpowered force transfer, no easy life without a kidney, more functional variety among the weapons and other improvements.

scamtank

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2243 on: March 07, 2015, 09:07:24 am »

Is there any difference between 1-3 armor levels?

And is it possible to remove creature-related prefixes from materials like leather by basic modding (without DFhack)? If yes, then how?

Armor levels dictate what civs use it for. They prefer the highest option for serious business combat armor.

Sure, just stick [NO_PREFIX] in the leather material template. That means you'll have 400 thousand different leathers all named "leather", but it'd shorten the inventory descriptions.
Logged

Urist McCoder

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2244 on: March 07, 2015, 02:36:44 pm »

Can you make a civ out of creatures with the vermin tag.
Logged

milo christiansen

  • Bay Watcher
  • Something generic here
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2245 on: March 07, 2015, 02:39:26 pm »

I don't think anyone knows, try it and see what happens!
Logged
Rubble 8 - The most powerful modding suite in existence!
After all, coke is for furnaces, not for snorting.
You're not true dwarven royalty unless you own the complete 'Signature Collection' baby-bone bedroom set from NOKEAS

TheFlame52

  • Bay Watcher
  • Certified geezer & only man to win 0.40.24
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2246 on: March 07, 2015, 02:43:59 pm »

Yes, but it is very buggy. Creatures will be able to attack them but they won't be able to attack creatures.

Urist McCoder

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2247 on: March 07, 2015, 02:57:28 pm »

Thanks, I am trying to make a ghost civ, any ideas how I can do that.
Logged

BlackFlyme

  • Bay Watcher
  • BlackFlyme cancels Work: Interrupted by bird.
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2248 on: March 07, 2015, 02:59:02 pm »

Yes, but it is very buggy. Creatures will be able to attack them but they won't be able to attack creatures.

Hehe, I see what you did there.

Yeah, I made a civ out of regular old ants just for fun once. It didn't go so well.
Logged

TheFlame52

  • Bay Watcher
  • Certified geezer & only man to win 0.40.24
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2249 on: March 07, 2015, 03:02:26 pm »

Wow, I didn't even realize.
Pages: 1 ... 148 149 [150] 151 152 ... 247