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Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 334980 times)

i2amroy

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #495 on: July 27, 2014, 02:54:52 pm »

AFAIK it's the same as last version, order them into the military and order them to attack a trader.
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samanato

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #496 on: July 27, 2014, 02:58:29 pm »

I meant to say, an outside unit.  My idea was to make an enemy discord spell for a fae-type creature.
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i2amroy

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #497 on: July 27, 2014, 04:10:36 pm »

Can't think of anything off the top of my head other than giving them either CRAZED or OPPOSED_TO_LIFE, which I don't think would work. Nothing else that I know of could make them loyalty cascade.
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Stirk

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #498 on: July 27, 2014, 04:42:11 pm »

Spoiler (click to show/hide)


I. Am. An. Abasalute. Moron. I used @, I guess that is all the problem I really had. *Facepalm* Thank you very very much, I am sorry for being such a fool.
« Last Edit: July 27, 2014, 04:56:54 pm by Stirk »
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Untrustedlife

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #499 on: July 27, 2014, 06:23:07 pm »

Spoiler relating to new
Spoiler (click to show/hide)
related content
Spoiler (click to show/hide)
If this hasn't been figured out yet, does anyone have any suggestions on the kind of SCIENCE! and modding I would need to do to figure it out?  I imagine an uncompressed save followed by looking through the procedurally generated raws might be necessary.

We must figure this out, sadly I have no way to extract raws... can someone extract raws and find a binded demon/slab to see if it isnt just hard coded?

I was kinda hoping that i could make a sort of "Overlord" mod, and since there are more reasons to learn secrets and things i can get creative.
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #500 on: July 27, 2014, 06:44:12 pm »

You seem to be missing [MALE] and [FEMALE] tokens.

The main disadvantage to knowing as much obscure stuff about modding is that you begin to forget the very basics. Thanks.

Scruiser

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #501 on: July 27, 2014, 09:09:14 pm »

Spoiler relating to new
Spoiler (click to show/hide)
related content
Spoiler (click to show/hide)
If this hasn't been figured out yet, does anyone have any suggestions on the kind of SCIENCE! and modding I would need to do to figure it out?  I imagine an uncompressed save followed by looking through the procedurally generated raws might be necessary.

We must figure this out, sadly I have no way to extract raws... can someone extract raws and find a binded demon/slab to see if it isnt just hard coded?

I was kinda hoping that i could make a sort of "Overlord" mod, and since there are more reasons to learn secrets and things i can get creative.
df hack can do it, but it is not updated yet? (last I heard, haven't kept up with it)
Setting it to uncompressed saves, I was able to open the world.dat as a text file with notepad.  Its a mess to read.  I genned up some worlds with low numbers of night creatures, secrets and demons to make it easier to search through.  I used ctrl find to search the text file.  I couldn't find anything related.  I have written a future of the fortress question asking about tags relating to it.

Spoilers for content new to 40.xx read at your own risk.
Question in spoiler
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ArKFallen

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #502 on: July 28, 2014, 01:06:29 am »

Code: [Select]
*** Error(s) found in Random Creature Generation
NIGHT_CREATURE_1:Unrecognized Creature Token: STATE_COLOR
I tried to simplify creature materials this version and this is my errorlog after fixing an issue that removed most materials from all creatures (note: it seems tissue templates referencing non-existant creature materials don't generate errors?).

Code: (Tissues) [Select]
tissue_template_default_HG
----simplifying materials
[OBJECT:TISSUE_TEMPLATE]

[TISSUE_TEMPLATE:SKIN_TEMPLATE]
[TISSUE_NAME:skin:NP]
[SCARS]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:SKIN]
[RELATIVE_THICKNESS:1]

Lower is faster.
[HEALING_RATE:100]

[VASCULAR:1]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:FAT_TEMPLATE]
[TISSUE_NAME:fat:NP]
[THICKENS_ON_ENERGY_STORAGE]
[SCARS]
[TISSUE_MATERIAL:CREATURE_MAT:SIMPLIFY_HG:FAT]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:3]
[PAIN_RECEPTORS:5]
[CONNECTS]
[INSULATION:100]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:MUSCLE_TEMPLATE]
[TISSUE_NAME:muscle:muscles]
[THICKENS_ON_STRENGTH]
[ARTERIES]
[SCARS]
[MUSCULAR]
[TISSUE_MATERIAL:CREATURE_MAT:SIMPLIFY_HG:MUSCLE]
[RELATIVE_THICKNESS:3]
[HEALING_RATE:100]
[VASCULAR:5]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:BONE_TEMPLATE]
[TISSUE_NAME:bone:NP] Whether it has a plural depends on exact part
[STRUCTURAL]
[CONNECTIVE_TISSUE_ANCHOR]
[TISSUE_MATERIAL:CREATURE_MAT:SIMPLIFY_HG:BONE]
[RELATIVE_THICKNESS:2]
[HEALING_RATE:1000]
[VASCULAR:3]
[PAIN_RECEPTORS:50]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[SETTABLE]
[SPLINTABLE]

[TISSUE_TEMPLATE:SHELL_TEMPLATE]
[TISSUE_NAME:shell:NP]
[STRUCTURAL]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:SHELL]
[RELATIVE_THICKNESS:2]
[HEALING_RATE:1000]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[SETTABLE]
[SPLINTABLE]

[TISSUE_TEMPLATE:HORN_TEMPLATE]
[TISSUE_NAME:horn:NP]
[STRUCTURAL]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:HORN]
[RELATIVE_THICKNESS:2]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:HOOF_TEMPLATE]
[TISSUE_NAME:hoof:NP]
[STRUCTURAL]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:HOOF]
[RELATIVE_THICKNESS:2]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:CARTILAGE_TEMPLATE]
[TISSUE_NAME:cartilage:NP]
[STRUCTURAL]
[TISSUE_MATERIAL:CREATURE_MAT:SIMPLIFY_HG:CARTILAGE]
[RELATIVE_THICKNESS:2]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:HAIR_TEMPLATE]
[TISSUE_NAME:hair:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:HAIR]
[RELATIVE_THICKNESS:1]
[SUBORDINATE_TO_TISSUE:SKIN]
[COSMETIC]
[STYLEABLE]
[INSULATION:100]
[TISSUE_SHAPE:STRANDS]

[TISSUE_TEMPLATE:CHEEK_WHISKERS_TEMPLATE]
[TISSUE_NAME:cheek whisker:STP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:HAIR]
[RELATIVE_THICKNESS:2]
[SUBORDINATE_TO_TISSUE:SKIN]
[COSMETIC]
[STYLEABLE]
[TISSUE_SHAPE:STRANDS]

[TISSUE_TEMPLATE:CHIN_WHISKERS_TEMPLATE]
[TISSUE_NAME:chin whisker:STP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:HAIR]
[RELATIVE_THICKNESS:2]
[SUBORDINATE_TO_TISSUE:SKIN]
[COSMETIC]
[STYLEABLE]
[TISSUE_SHAPE:STRANDS]

[TISSUE_TEMPLATE:MOUSTACHE_TEMPLATE]
[TISSUE_NAME:moustache:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:HAIR]
[RELATIVE_THICKNESS:2]
[SUBORDINATE_TO_TISSUE:SKIN]
[COSMETIC]
[STYLEABLE]
[TISSUE_SHAPE:STRANDS]

[TISSUE_TEMPLATE:SIDEBURNS_TEMPLATE]
[TISSUE_NAME:sideburns:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:HAIR]
[RELATIVE_THICKNESS:2]
[SUBORDINATE_TO_TISSUE:SKIN]
[COSMETIC]
[STYLEABLE]
[TISSUE_SHAPE:STRANDS]

[TISSUE_TEMPLATE:EYEBROW_TEMPLATE]
[TISSUE_NAME:eyebrow:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:HAIR]
[RELATIVE_THICKNESS:2]
[SUBORDINATE_TO_TISSUE:SKIN]
[COSMETIC]
[STYLEABLE]
[TISSUE_SHAPE:STRANDS]

[TISSUE_TEMPLATE:EYELASH_TEMPLATE]
[TISSUE_NAME:eyelash:eyelashes]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:HAIR]
[RELATIVE_THICKNESS:2]
[SUBORDINATE_TO_TISSUE:SKIN]
[COSMETIC]
[STYLEABLE]
[TISSUE_SHAPE:STRANDS]

[TISSUE_TEMPLATE:FEATHER_TEMPLATE]
[TISSUE_NAME:feather:STP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:FEATHER]
[RELATIVE_THICKNESS:2]
[SUBORDINATE_TO_TISSUE:SKIN]
[INSULATION:100]
[TISSUE_SHAPE:FEATHERS]

[TISSUE_TEMPLATE:SCALE_TEMPLATE]
[TISSUE_NAME:scale:STP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:SCALE]
[SCARS]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:1]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:SCALES]

[TISSUE_TEMPLATE:NAIL_TEMPLATE]
[TISSUE_NAME:nail:NP]
[STRUCTURAL]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:NAIL]
[RELATIVE_THICKNESS:2]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:CLAW_TEMPLATE]
[TISSUE_NAME:claw:NP]
[STRUCTURAL]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:CLAW]
[RELATIVE_THICKNESS:2]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:TALON_TEMPLATE]
[TISSUE_NAME:talon:NP]
[STRUCTURAL]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:TALON]
[RELATIVE_THICKNESS:2]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:TOOTH_TEMPLATE]
[TISSUE_NAME:tooth:NP]
[STRUCTURAL]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:TOOTH]
[RELATIVE_THICKNESS:2]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:IVORY_TEMPLATE]
[TISSUE_NAME:ivory:NP]
[STRUCTURAL]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:IVORY]
[RELATIVE_THICKNESS:2]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:EYE_TEMPLATE]
[TISSUE_NAME:eye tissue:NP]
[FUNCTIONAL]
[STRUCTURAL]
[SCARS]
[TISSUE_MATERIAL:CREATURE_MAT:SIMPLIFY_HG:EYE]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:3]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:NERVE_TEMPLATE]
[TISSUE_NAME:nervous tissue:NP]
[FUNCTIONAL]
[SCARS]
[TISSUE_MATERIAL:CREATURE_MAT:SIMPLIFY_HG:NERVE]
[RELATIVE_THICKNESS:1]
[VASCULAR:3]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:BRAIN_TEMPLATE]
[TISSUE_NAME:brain tissue:NP]
[FUNCTIONAL]
[STRUCTURAL]
[SCARS]
[TISSUE_MATERIAL:CREATURE_MAT:SIMPLIFY_HG:BRAIN]
[RELATIVE_THICKNESS:1]
[VASCULAR:3]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:LUNG_TEMPLATE]
[TISSUE_NAME:lung tissue:NP]
[FUNCTIONAL]
[STRUCTURAL]
[SCARS]
[TISSUE_MATERIAL:CREATURE_MAT:SIMPLIFY_HG:LUNG]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:8]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:HEART_TEMPLATE]
[TISSUE_NAME:heart tissue:NP]
[FUNCTIONAL]
[STRUCTURAL]
[SCARS]
[TISSUE_MATERIAL:CREATURE_MAT:SIMPLIFY_HG:HEART]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:10]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:LIVER_TEMPLATE]
[TISSUE_NAME:liver tissue:NP]
[FUNCTIONAL]
[STRUCTURAL]
[SCARS]
[TISSUE_MATERIAL:CREATURE_MAT:SIMPLIFY_HG:LIVER]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:8]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:GUT_TEMPLATE]
[TISSUE_NAME:gut:NP]
[FUNCTIONAL]
[STRUCTURAL]
[SCARS]
[TISSUE_MATERIAL:CREATURE_MAT:SIMPLIFY_HG:GUT]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:3]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:STOMACH_TEMPLATE]
[TISSUE_NAME:stomach tissue:NP]
[FUNCTIONAL]
[STRUCTURAL]
[SCARS]
[TISSUE_MATERIAL:CREATURE_MAT:SIMPLIFY_HG:STOMACH]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:3]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:GIZZARD_TEMPLATE]
[TISSUE_NAME:gizzard tissue:NP]
[FUNCTIONAL]
[STRUCTURAL]
[SCARS]
[TISSUE_MATERIAL:CREATURE_MAT:SIMPLIFY_HG:GIZZARD]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:3]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:PANCREAS_TEMPLATE]
[TISSUE_NAME:pancreatic tissue:NP]
[FUNCTIONAL]
[STRUCTURAL]
[SCARS]
[TISSUE_MATERIAL:CREATURE_MAT:SIMPLIFY_HG:PANCREAS]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:3]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:SPLEEN_TEMPLATE]
[TISSUE_NAME:spleen tissue:NP]
[FUNCTIONAL]
[STRUCTURAL]
[SCARS]
[TISSUE_MATERIAL:CREATURE_MAT:SIMPLIFY_HG:SPLEEN]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:5]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:KIDNEY_TEMPLATE]
[TISSUE_NAME:kidney tissue:NP]
[FUNCTIONAL]
[STRUCTURAL]
[SCARS]
[TISSUE_MATERIAL:CREATURE_MAT:SIMPLIFY_HG:KIDNEY]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:8]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:FLAME_TEMPLATE]
[TISSUE_NAME:flames:NP]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:FLAME]
[TISSUE_MAT_STATE:GAS]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:CHITIN_TEMPLATE]
[TISSUE_NAME:chitin:NP]
[SCARS]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:CHITIN]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:1]
[PAIN_RECEPTORS:5]
[CONNECTS]
[CONNECTIVE_TISSUE_ANCHOR]
[STRUCTURAL]
[TISSUE_SHAPE:LAYER]
[SETTABLE]
[SPLINTABLE]

[TISSUE_TEMPLATE:SPINE_TEMPLATE]
[TISSUE_NAME:spine:NP]
[STRUCTURAL]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:SPINE]
[RELATIVE_THICKNESS:2]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:SPONGE_TEMPLATE]
[TISSUE_NAME:sponge:NP]
[SCARS]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:SPONGE]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:3]
[PAIN_RECEPTORS:5]
[CONNECTS]
[INSULATION:100]
[TISSUE_SHAPE:LAYER]
Code: (Body Detail) [Select]

[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
This command is just a shortcut for the similar lines (USE_MATERIAL_TEMPLATE|<token>|<template>) in a creature definition.
[ADD_MATERIAL:SKIN:SKIN_TEMPLATE]
ADD_MATERIAL:FAT:FAT_TEMPLATE
ADD_MATERIAL:MUSCLE:MUSCLE_TEMPLATE
ADD_MATERIAL:BONE:BONE_TEMPLATE
ADD_MATERIAL:CARTILAGE:CARTILAGE_TEMPLATE
[ADD_MATERIAL:HAIR:HAIR_TEMPLATE]
[ADD_MATERIAL:TOOTH:TOOTH_TEMPLATE]
ADD_MATERIAL:EYE:EYE_TEMPLATE
ADD_MATERIAL:NERVE:NERVE_TEMPLATE
ADD_MATERIAL:BRAIN:BRAIN_TEMPLATE
ADD_MATERIAL:LUNG:LUNG_TEMPLATE
ADD_MATERIAL:HEART:HEART_TEMPLATE
ADD_MATERIAL:LIVER:LIVER_TEMPLATE
ADD_MATERIAL:GUT:GUT_TEMPLATE
ADD_MATERIAL:STOMACH:STOMACH_TEMPLATE
ADD_MATERIAL:GIZZARD:GIZZARD_TEMPLATE
ADD_MATERIAL:PANCREAS:PANCREAS_TEMPLATE
ADD_MATERIAL:SPLEEN:SPLEEN_TEMPLATE
ADD_MATERIAL:KIDNEY:KIDNEY_TEMPLATE
[ADD_MATERIAL:LEATHER:LEATHER_TEMPLATE]
ADD_MATERIAL:TALLOW:TALLOW_TEMPLATE
ADD_MATERIAL:SOAP:SOAP_TEMPLATE

[BODY_DETAIL_PLAN:CHITIN_MATERIALS]
[ADD_MATERIAL:CHITIN:CHITIN_TEMPLATE]
ADD_MATERIAL:FAT:FAT_TEMPLATE
ADD_MATERIAL:MUSCLE:MUSCLE_TEMPLATE
ADD_MATERIAL:EYE:EYE_TEMPLATE
ADD_MATERIAL:NERVE:NERVE_TEMPLATE
ADD_MATERIAL:BRAIN:BRAIN_TEMPLATE
ADD_MATERIAL:LUNG:LUNG_TEMPLATE
ADD_MATERIAL:HEART:HEART_TEMPLATE
ADD_MATERIAL:LIVER:LIVER_TEMPLATE
ADD_MATERIAL:GUT:GUT_TEMPLATE
ADD_MATERIAL:STOMACH:STOMACH_TEMPLATE
ADD_MATERIAL:GIZZARD:GIZZARD_TEMPLATE
ADD_MATERIAL:PANCREAS:PANCREAS_TEMPLATE
ADD_MATERIAL:SPLEEN:SPLEEN_TEMPLATE
ADD_MATERIAL:KIDNEY:KIDNEY_TEMPLATE
ADD_MATERIAL:TALLOW:TALLOW_TEMPLATE
ADD_MATERIAL:SOAP:SOAP_TEMPLATE

And yes the referenced creature has all of the materials for those tissues (now). Also everything seems to work in arena.

Code: (From Play Now and then World Gen) [Select]
*** Error(s) found in Random Creature Generation
FORGOTTEN_BEAST_24:Unrecognized Creature Token: STATE_COLOR
NIGHT_CREATURE_5:Unrecognized Creature Token: STATE_COLOR
NIGHT_CREATURE_21:Unrecognized Creature Token: STATE_COLOR
NIGHT_CREATURE_22:Unrecognized Creature Token: STATE_COLOR
NIGHT_CREATURE_23:Unrecognized Creature Token: STATE_COLOR
NIGHT_CREATURE_24:Unrecognized Creature Token: STATE_COLOR
NIGHT_CREATURE_25:Unrecognized Creature Token: STATE_COLOR
NIGHT_CREATURE_26:Unrecognized Creature Token: STATE_COLOR
NIGHT_CREATURE_27:Unrecognized Creature Token: STATE_COLOR
NIGHT_CREATURE_28:Unrecognized Creature Token: STATE_COLOR
NIGHT_CREATURE_29:Unrecognized Creature Token: STATE_COLOR
NIGHT_CREATURE_30:Unrecognized Creature Token: STATE_COLOR
*** Error(s) found in Random Creature Generation
DEMON_7:Unrecognized Creature Token: STATE_COLOR
NIGHT_CREATURE_9:Unrecognized Creature Token: STATE_COLOR
NIGHT_CREATURE_21:Unrecognized Creature Token: STATE_COLOR
NIGHT_CREATURE_22:Unrecognized Creature Token: STATE_COLOR
NIGHT_CREATURE_23:Unrecognized Creature Token: STATE_COLOR
NIGHT_CREATURE_24:Unrecognized Creature Token: STATE_COLOR
NIGHT_CREATURE_25:Unrecognized Creature Token: STATE_COLOR
NIGHT_CREATURE_26:Unrecognized Creature Token: STATE_COLOR
NIGHT_CREATURE_27:Unrecognized Creature Token: STATE_COLOR
NIGHT_CREATURE_28:Unrecognized Creature Token: STATE_COLOR
NIGHT_CREATURE_29:Unrecognized Creature Token: STATE_COLOR
NIGHT_CREATURE_30:Unrecognized Creature Token: STATE_COLOR
« Last Edit: July 28, 2014, 01:09:10 am by ArKFallen »
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Robsoie

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #503 on: July 28, 2014, 08:52:43 am »

Question about the POPULATION_NUMBER token

On the wiki i read :
POPULATION_NUMBER    Creature    min:max    The minimum/maximum numbers of how many of these creatures are present in each world map tile of the appropriate region. 

Now if i look at the troll entry in creature_standard.txt , i see
[POPULATION_NUMBER:5:10]
So if i understand the wiki, it means on 1 world map tile the minimum amount of troll may be 5 and the maximum is 10

But as i encounter lots of heavy lag near goblin sites in the new version similarly as in previous 40.x versions , i looked using World Viewer, at the dark fortress of my current pocket world and noticed it had more than 5000 trolls on that dark fortress (and more than 4000 goblins), that is 1 tile of the world map.
No wonder it's unplayable, but then i don't understand what the token is really doing ?
Because if the max in a world map tile is supposed to be 10 , more than 5000 utterly break that limit.
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TheFlame52

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #504 on: July 28, 2014, 09:11:09 am »

I'm pretty sure that POPULATION_NUMBER means wild trolls. Tame trolls don't count.

Robsoie

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #505 on: July 28, 2014, 09:21:12 am »

Ah that must be it, thanks.
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TomiTapio

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  • OldGenesis since 2012
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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #506 on: July 28, 2014, 11:37:32 am »

If you have a 4x4 size embark in a biome that has, say, beetles, you'll have
16 x [POPULATION_NUMBER:250:500]
= 4000 to 8000 beetles in your embark area.

In OldGenesis, I have tuned lots of fish and other small creatures to have more realistic per-map-square numbers.
By the way, I have put out a preview release of OldGenesis 0.40.05.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Dirst

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #507 on: July 28, 2014, 02:14:09 pm »

If you have a 4x4 size embark in a biome that has, say, beetles, you'll have
16 x [POPULATION_NUMBER:250:500]
= 4000 to 8000 beetles in your embark area.

In OldGenesis, I have tuned lots of fish and other small creatures to have more realistic per-map-square numbers.
By the way, I have put out a preview release of OldGenesis 0.40.05.
But that is only if the FREQUENCY roll gives that creature a slot, correct?  Otherwise we wouldn't hear griping about boring creatures crowding out the interesting ones (which ones are 'boring' or 'interesting' varying by player).
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

tuuli

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #508 on: July 28, 2014, 03:52:03 pm »

As my knowledge about modding capabilities is a little outdated... Is there any way (no matter how convoluted) that allows creature spawns via interactions or reactions, without relying on external tools like DFHack? Ideally available in both adventure and fortress mode?
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #509 on: July 28, 2014, 03:58:46 pm »

Yes, and it's very convoluted. It involves separating a limb from a creature, animating (ANIMATE interaction) the limb and transforming it into an intermediate creature, killing that intermediate creature then resurrecting (RESURRECT interaction) it and transforming it again.
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