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Author Topic: Xenonauts: Get the community edtion! v.24 out! Download Andron it now!  (Read 24129 times)

GlyphGryph

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Re: Xenonauts: Ceasaned to Perfection
« Reply #60 on: July 04, 2014, 10:36:38 am »

Frikkin Andron Terror Missions. What the hell am I supposed to DO here, damn it? T_T
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Aklyon

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Re: Xenonauts: Ceasaned to Perfection
« Reply #61 on: July 04, 2014, 10:52:36 am »

Frikkin Andron Terror Missions. What the hell am I supposed to DO here, damn it? T_T
Rockets tend to work, but I don't get much from the resulting destruction and i probably lose a guy or some anyway. :-\
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Aseaheru

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Re: Xenonauts: Ceasaned to Perfection
« Reply #62 on: July 04, 2014, 12:01:13 pm »

For the terror missions I think the idea is having alot of LMG upgrades waiting for them, along with waiting for them to come to you.

And greatorder, remember that armor lowers vision range in all but the buzzards case.
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alway

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Re: Xenonauts: Ceasaned to Perfection
« Reply #63 on: July 04, 2014, 03:30:40 pm »

For the terror missions I think the idea is having alot of LMG upgrades waiting for them, along with waiting for them to come to you.

And greatorder, remember that armor lowers vision range in all but the buzzards case.
Not necessarily LMGs; but waiting for them, yes.
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Aseaheru

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Re: Xenonauts: Ceasaned to Perfection
« Reply #64 on: July 04, 2014, 03:39:25 pm »

And with luck you will have civvies next to your ship to keep themselves alive.
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andrea

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Re: Xenonauts: Ceasaned to Perfection
« Reply #65 on: July 04, 2014, 03:42:25 pm »

I might be wrong... but I noticed that civilians tend to walk to your dropship and hide there. at least the ones close enough.

GiglameshDespair

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Re: Xenonauts: Ceasaned to Perfection
« Reply #66 on: July 04, 2014, 03:46:10 pm »

Are vehicles worth it? My game I've just started bringing out lasers, and I'm wondering whether it's worth trying out a laser IFV.
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TempAcc

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Re: Xenonauts: Ceasaned to Perfection
« Reply #67 on: July 04, 2014, 03:54:37 pm »

Once you get the laser cannon the vehicles start shining, since they can take several of the tougher early midgame enemies out in one hit. Before that though, I'm not sure, I suppose the rocket launcher is useful too, but you dont really want to blow a lot of enemies up early on because you want their equipment for research.

Idk if I'm cripling myself by only leveling 6 xenonauts tho, that strat worked sort of fine in xcom, so I assume it should be ok for now. I really need to make more foxtrots tho. It seems a squadron of two condors + one foxtrot can take out most things.
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Aseaheru

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Re: Xenonauts: Ceasaned to Perfection
« Reply #68 on: July 04, 2014, 04:25:01 pm »

Haveing extra trained troops is still a good idea.
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Puzzlemaker

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Re: Xenonauts: Ceasaned to Perfection
« Reply #69 on: July 04, 2014, 07:35:57 pm »

I find I tend to cycle troops anyway due to injuries.

Also:  I love vehicles!  They are awesome.
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Jacob/Lee

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Re: Xenonauts: Ceasaned to Perfection
« Reply #70 on: July 05, 2014, 08:08:10 pm »

I like Fire in the Hole a lot. It didn't quite make sense that a tiny alien ship could take a missile, scream out of the sky, and crash in the middle of a city without suffering *some* hull damage. My shotgunners are enjoying the more claustrophobic interiors, too, especially on some of the more open maps with less buildings and tight alleyways.

EnigmaticHat

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Re: Xenonauts: Ceasaned to Perfection
« Reply #71 on: July 05, 2014, 08:29:25 pm »

In the "Iceland Incident" (the game's backstory as told by the in-game encyclopedia) they talk about how humanity hit the first UFO they encountered using 6 nuclear ICBMs.  It crash landed intact into Iceland.

Not sure a few smaller conventional missiles and the ground would be enough to tear a significant hole in a UFO :P
« Last Edit: July 05, 2014, 11:07:14 pm by EnigmaticHat »
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Azated

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Re: Xenonauts: Ceasaned to Perfection
« Reply #72 on: July 06, 2014, 04:45:04 am »

So, I'm still very early in the game, but I'm loving it to bits. I've just learned how incredible machineguns are, both infantry and vehicular. They absolutely annihilate everything, and the hunter armoured car is amazing for scouting/no-risk assault. I don't know how many times I've killed the flying drones with that thing.

I also learned that androns are (apparently) unaffected by stun batons and stun gas. Three hits with the baton and a stun grenade and the sucker still shot my shield guy, at which point I focused all fire on him and ended up obliterating all the terrain in his immediate vicinity.

I also discovered that rocket launchers come loaded with a HE missile, which is a pleasant surprise because that means my guys carry an explosive shell and a stun shell at the same time.
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Descan

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Re: Xenonauts: Ceasaned to Perfection
« Reply #73 on: July 06, 2014, 04:48:33 am »

Androns can't be stunned. They don't even have a Xenopedia article for a captured Andron, so even if the game glitched and gave you a live Andron, you'd get nothing out of it.
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Jacob/Lee

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Re: Xenonauts: Ceasaned to Perfection
« Reply #74 on: July 06, 2014, 04:49:33 am »

Yeah, Androns are impossible to stop beyond riddling them with [INSERT WEAPON CLASS PROJECTILE HERE]. At least I could never beat them with a stun baton enough to KO them, which makes sense for robots. I don't think they can be suppressed, either, which makes fighting them that much more fun.

edit: ninja creepin' 'round here.
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