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Author Topic: Cavern Keep - [Pixel RPG] & [ISG]  (Read 16290 times)

escaped lurker

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Re: Cavern Keep - [Pixel RPG] & [ISG]
« Reply #90 on: July 09, 2014, 01:02:48 pm »

Well then, we are waiting on Jboy, who hasn't been online in four days. Any plan of action for his character, that two of you guys agree on is fine by me - lest we be held up untill his untimely return. Yeah, I clearly wrote in the op that I wanted to do at least 2 updates a week, so I guess this is how we'll deal with that. Also, -1 DKP! ;p
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Tomcost

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Re: Cavern Keep - [Pixel RPG] & [ISG]
« Reply #91 on: July 09, 2014, 01:10:40 pm »

Oh, I know what can he do!

Third shift: trade the honey ant with somebody for newt body. Eat the flesh. Sleep.

Fourth shift: animate the skeleton using necromancy.

Fairly standard and something that he would actually like I suppose.

Sarrak

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Re: Cavern Keep - [Pixel RPG] & [ISG]
« Reply #92 on: July 09, 2014, 01:47:35 pm »

Oh, I know what can he do!

Third shift: trade thehoney ant with somebody for newt body. Eat the flesh. Sleep.

Fourth shift: animate the skeleton using necromancy.

Fairly standard and something that he would actually like I suppose.
Well, +1, I suppose.
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Ochita

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Re: Cavern Keep - [Pixel RPG] & [ISG]
« Reply #93 on: July 09, 2014, 01:50:32 pm »

I agree to Tomcost's idea, +1
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IcyTea31

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Re: Cavern Keep - [Pixel RPG] & [ISG]
« Reply #94 on: July 09, 2014, 01:53:03 pm »

Third shift: trade the honey ant with somebody for newt body. Eat the flesh. Sleep.

Fourth shift: animate the skeleton using necromancy.
+1, but add a drinking action to the third shift.

EDIT: Fixed quote tags.
« Last Edit: July 09, 2014, 02:00:21 pm by IcyTea31 »
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Tomcost

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Re: Cavern Keep - [Pixel RPG] & [ISG]
« Reply #95 on: July 09, 2014, 01:54:35 pm »

Yeah, well, someone needs to trade the corpse with him for that to work.

+1, but add a drinking action to the third shift.
Hehe, thinking in vampire terms there.

Jboy2000000

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Re: Cavern Keep - [Pixel RPG] & [ISG]
« Reply #96 on: July 09, 2014, 09:29:41 pm »

Shift One: Go hunting.
Shift Two: More hunting

Im really sorry about that. I just moved to a new state, anf I just got internet today, but I have to usr my phone for a while.
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IcyTea31

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Re: Cavern Keep - [Pixel RPG] & [ISG]
« Reply #97 on: July 10, 2014, 12:24:55 am »

Shift One Three: Go hunting.
Shift Two Four: More hunting

You'll need to eat, drink and sleep on one of those turns unless you want penalties.
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Jboy2000000

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Re: Cavern Keep - [Pixel RPG] & [ISG]
« Reply #98 on: July 10, 2014, 02:51:21 am »

Shift One: Eat and drink
Shift Two: Sleep
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Tomcost

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Re: Cavern Keep - [Pixel RPG] & [ISG]
« Reply #99 on: July 10, 2014, 06:16:38 am »

Shift One: Eat and drink
Shift Two: Sleep
I think that you can do all that in one shift.

escaped lurker

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Re: Cavern Keep - [Pixel RPG] & [ISG]
« Reply #100 on: July 10, 2014, 01:22:30 pm »

Im really sorry about that. I just moved to a new state, anf I just got internet today, but I have to usr my phone for a while.

Seeing as you were quite active in recent times, it struck me as odd enough to presume something along these lines, so no problem. ;3

Shift One: Eat and drink
Shift Two: Sleep
I think that you can do all that in one shift.

Indeed, eating and drinking are a free actions. Unless Jboy insists on wasting the third shift, Izak will go hunting instead. Turn should pop up some time tomorrow.
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Jboy2000000

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Re: Cavern Keep - [Pixel RPG] & [ISG]
« Reply #101 on: July 10, 2014, 04:20:29 pm »

Yup, make him hunt. Again sorry about not being so active.
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Tomcost

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Re: Cavern Keep - [Pixel RPG] & [ISG]
« Reply #102 on: July 12, 2014, 12:46:56 pm »

So, I wanted to do some math:

IcyTea31

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Re: Cavern Keep - [Pixel RPG] & [ISG]
« Reply #103 on: July 12, 2014, 01:12:16 pm »

Yep, the hunting skill is quite useful in keeping us fed. And once we get the spring running, we pretty much have infinite water with one-shift fetch trips that can easily be delegated to minions.
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Tomcost

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Re: Cavern Keep - [Pixel RPG] & [ISG]
« Reply #104 on: July 12, 2014, 01:16:05 pm »

Once Ignacius gets powerful enough, the first thing that we will need will be minions to replace all the valuable player shifts spent in not so interesting tasks.

And maybe start some farms or somehing similar, so that at some point we don't even have to hunt unless we want to do so.
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