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Author Topic: Asylum Mafia: Signups (6/7) Cancled due to lack of player(s).  (Read 6440 times)

flabort

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Re: Asylum Mafia: Signups (5/7+)
« Reply #15 on: July 01, 2014, 06:00:20 pm »

I'm getting suspicious that people aren't fans of things that aren't tried and true.  :P
I'm going to extend signups for a while longer, but if interest remains low, I guess I'll cancel.

Edit: Wait, the deadline hasn't passed yet, I'm being forgetful and dumb again :P
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

Jack A T

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Re: Asylum Mafia: Signups (5/7+)
« Reply #16 on: July 01, 2014, 06:03:57 pm »

Could be interesting.  I'd join if this wasn't a rather busy period for me.
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Quote from: Pandarsenic, BYOR 6.3 deadchat
FUCK YOU JACK
Quote from: Urist Imiknorris, Witches' Coven 2 Elfchat
YOU TRAITOROUS SWINE.
Screw you, Jack.

No lynch

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Re: Asylum Mafia: Signups (5/7+)
« Reply #17 on: July 01, 2014, 06:09:43 pm »

Meep.
« Last Edit: July 15, 2021, 12:41:45 am by No lynch »
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zombie urist

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Re: Asylum Mafia: Signups (5/7+)
« Reply #18 on: July 01, 2014, 06:22:09 pm »

I'd join if this was tried and true.
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The worst part of all of this is that Shakerag won.

Nerjin

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Re: Asylum Mafia: Signups (5/7+)
« Reply #19 on: July 01, 2014, 10:09:52 pm »

I'd join if this was tried and true.

You know how a game gets "tried and true"? By people playing it before it's tried and true.
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4maskwolf

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Re: Asylum Mafia: Signups (5/7+)
« Reply #20 on: July 01, 2014, 10:16:31 pm »

I'd join if this was tried and true.

You know how a game gets "tried and true"? By people playing it before it's tried and true.
Damn it Nerjin, that's my line :P
« Last Edit: July 01, 2014, 10:18:41 pm by 4maskwolf »
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Silthuri

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Re: Asylum Mafia: Signups (5/7+)
« Reply #21 on: July 01, 2014, 10:28:10 pm »

You know how a game gets "tried and true"? By people playing it before it's tried and true.
This. ^
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¯\_(ツ)_/¯

Jiokuy

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Re: Asylum Mafia: Signups (5/7+)
« Reply #22 on: July 02, 2014, 11:52:07 am »

As I seem to have died and re-died IN my other active games, who knows I might actually get to use a night ability this time.
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Imperial Guardsman

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Re: Asylum Mafia: Signups (5/7+)
« Reply #23 on: July 02, 2014, 12:09:20 pm »

As I seem to have died and re-died IN my other active games, who knows I might actually get to use a night ability this time.
uhuhuhu
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Reverie

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Re: Asylum Mafia: Signups (6/7+)
« Reply #24 on: July 03, 2014, 09:06:20 am »

This looks very interesting, though I think it spoils the fun to know the setup. :p
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flabort

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Re: Asylum Mafia: Signups (6/7+)
« Reply #25 on: July 03, 2014, 01:15:18 pm »

Is that an in? I'm guessing not from the latter half of that post, but just asking. ;)
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The Cyan Menace

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Reverie

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Re: Asylum Mafia: Signups (6/7+)
« Reply #26 on: July 03, 2014, 03:11:17 pm »

Haha, I'm not sure I have the stamina for mafia anymore.
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4maskwolf

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Re: Asylum Mafia: Signups (6/7+)
« Reply #27 on: July 04, 2014, 12:57:20 pm »

*sighs*

People

This is a good game.

No game can become tried and true until it is truly tested out.

You all joined Jack's BYOR with no problem.

But you won't give Flabort a chance to prove himself as a mod.

While my endorsement means little, since the last non-PotM game I ran was horribly broken, I endorse this game.

I'd play, but I'm in two games and thinking about putting my second (open this time) game into signups sometime in the near future when supernatural 7 ends.

flabort

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Re: Asylum Mafia: Signups (6/7+)
« Reply #28 on: July 05, 2014, 07:53:13 pm »

Deadline is now. However, we are short one player. So I guess it starts as soon as we get one more player.
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The Cyan Menace

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Nerjin

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Re: Asylum Mafia: Signups (6/7) Starts when one more player!
« Reply #29 on: July 05, 2014, 10:40:55 pm »

I will INtently watch for someone to INter the game IN some INdetermINate AmINt of ITme.

Maybe we should kidnap someone from another part of the thread and force them to play? We are crazy or something.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.
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