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Author Topic: WH40K discussion thread: [loading grimdark, please wait]  (Read 1050172 times)

Loud Whispers

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Re: Warhammer 40K thread: from the Warp it cameth forth: Plot Advancement.
« Reply #8430 on: February 23, 2017, 07:56:56 pm »

Korgoth the Barbarian which only lasted as long as its pilot. Was very well received but too expensive to produce so never took off. Emprah edited over it, because once upon a time Emprah was a barbarian who destroyed his foes and heard the lamentation of their women

spazyak

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Re: Warhammer 40K thread: from the Warp it cameth forth: Plot Advancement.
« Reply #8431 on: February 23, 2017, 08:00:03 pm »

Some adult swim single-episode show, iirc


Here
https://www.youtube.com/watch?v=ep65rr-9qjQ
Ag what a shame it was sungleepisode, I'd have loved to watch a conan spoof like that,
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Urist McScoopbeard

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Re: Warhammer 40K thread: from the Warp it cameth forth: Plot Advancement.
« Reply #8432 on: February 23, 2017, 09:27:24 pm »

It actually seems pretty good. s'got that fucked-up Super Jail vibe to it.
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Re: Warhammer 40K thread: from the Warp it cameth forth: Plot Advancement.
« Reply #8433 on: February 23, 2017, 09:31:19 pm »

It actually seems pretty good. s'got that fucked-up Super Jail vibe to it.
Yeah, kinda liked that, well we best get on track, can't derail from our current train of thought.  Man, these puns keep chugging on by not matter how haard I try to stop.
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Re: Warhammer 40K thread: from the Warp it cameth forth: Plot Advancement.
« Reply #8434 on: February 23, 2017, 10:02:12 pm »

The mining lasers are pretty nice, half range Lascannons for 5-10 points less. Would be useless without Infiltrate/Cult Ambush though since the Neophytes can't move and shoot them without Snapshots. Seismic Cannons are even more meh, it's a lot of points to spend on a gun that plinks off of meq forces unless you're in 12" range, and Neophytes don't want to be that close to marines.

Outside their detachment Neophytes for babysitting backfield objectives are best off sacrificing two guys to make an Autocannon team, because at least that has range, but when you start looking at Cult Ambush, or Infiltrate from their detachment, then Mining Lasers blow the other gun options out of the water. Would still rather have meltaguns myself though, which is why I prefer Acolytes, since they can take 'totally-not-chainfists' and rip vehicles apart in combat and have Rending on their normal assault attacks.

If mining lasers are heavy, then wouldn't appearing with cult ambush count as having moved?
Also I feel like Seismic Cannons are for "rending" vehicles from far away. Use the S5 and aim for 6's on A11 transports in order to ramp up that explosion chance.
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Grim Portent

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Re: Warhammer 40K thread: from the Warp it cameth forth: Plot Advancement.
« Reply #8435 on: February 23, 2017, 10:25:27 pm »

The mining lasers are pretty nice, half range Lascannons for 5-10 points less. Would be useless without Infiltrate/Cult Ambush though since the Neophytes can't move and shoot them without Snapshots. Seismic Cannons are even more meh, it's a lot of points to spend on a gun that plinks off of meq forces unless you're in 12" range, and Neophytes don't want to be that close to marines.

Outside their detachment Neophytes for babysitting backfield objectives are best off sacrificing two guys to make an Autocannon team, because at least that has range, but when you start looking at Cult Ambush, or Infiltrate from their detachment, then Mining Lasers blow the other gun options out of the water. Would still rather have meltaguns myself though, which is why I prefer Acolytes, since they can take 'totally-not-chainfists' and rip vehicles apart in combat and have Rending on their normal assault attacks.

If mining lasers are heavy, then wouldn't appearing with cult ambush count as having moved?
Also I feel like Seismic Cannons are for "rending" vehicles from far away. Use the S5 and aim for 6's on A11 transports in order to ramp up that explosion chance.

Cult Ambush counts as having moved on some results but not others. Results 1 and 2 have you move on from the board edge, so you'd count as moving, the others use the words 'Set up the ambushing unit' and the intent appears to have been that the unit is stationary for all intents and purposes except they can't move after setting up, with the idea being that they had been lying in wait until the enemy walked into their crosshairs. Result 5 even gives a bonus round of shooting attacks for the unit with Pinning on all the attacks.

Seismic Cannons are supposed to be short range elite infantry mulchers. They fire 4/2 shots depending on range, and under 12" they're S8 AP3. They're one of those rare weapons where one fire mode isn't actually better than the other. 12-24" they mulch anything with a 4+ or worse save with 4 shots each, 0-12" they double out anything with toughness 4 or lower and blow through 3+ saves, but only get 2 shots.

Mining Lasers are 24" Lascannons. Literally identical otherwise, Heavy Mining Lasers from the Goliath truck variants are 36" instead.

Then you get web guns, which have AP= enemy S. So it's AP3 against guardsmen or 'gaunts, AP4 against marines and so on. Overkill on geq, useless on meq, great against Craftworld Eldar of all things.

The thing guard should be jealous of is Goliaths really. Orks, Chaos Marines and Eldar would all love them, and while they wouldn't benefit guard as much they're still one of the best transports in the game, though Chimera are probably better for an army with as weak a melee game as guard, FA12 and two Heavy Flamers is pretty spoopy after all.

A Goliath is 50 points for what is basically an open topped Rhino with a Heavy Stubber and a twin-linked Autocannon, a 4+ save to ignore the effects of Crew Stunned, Crew Shaken and Immobilised, and it can pay 10 points to let one passenger throw S8 AP2 large blasts from the back. 8" range, so it'll probably blow itself up pretty fast, but throwing dynamite at people from the back of a truck is pretty damn metal. If more armies could take these every non-bulky assault unit would be cramming into these. Alas the only assault units that get them are Acolytes, Metamorphs and Aberrants.
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Re: Warhammer 40K thread: from the Warp it cameth forth: Plot Advancement.
« Reply #8436 on: February 23, 2017, 11:08:22 pm »

Yes but you haven't mentioned the special rule on the seismic guns, which make them excellent transport munchers
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Re: Warhammer 40K thread: from the Warp it cameth forth: Plot Advancement.
« Reply #8437 on: February 23, 2017, 11:25:56 pm »

AP1 on 6s to pen/wound is not sufficient to be a good transport killer. The gun can't even pen AV11 unless it's up close, and a 1/6 chance to be AP1 is not great for BS3 with 4 shots. Meltaguns/Multi-Meltas would be much better by comparison because every hit from them is AP1.
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Re: Warhammer 40K thread: from the Warp it cameth forth: Plot Advancement.
« Reply #8438 on: February 23, 2017, 11:35:08 pm »

I've heard that abberants aren't worth their cost- without summoning that is.
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Re: Warhammer 40K thread: from the Warp it cameth forth: Plot Advancement.
« Reply #8439 on: February 24, 2017, 12:46:21 am »

I've heard that abberants aren't worth their cost- without summoning that is.

They aren't even close to worth their cost. They manage to be a 30 ppm unit that's worse than Terminators or Tyranid Warriors, which is hard. Slightly better than Raveners though, which is a sad thing in itself.

They're butt naked Marine statlines with 2W and FnP. If it weren't for their power hammers and picks they'd justify being about 9 ppm honestly, and even then I'd be disinclined to take them. With the power weapons they should still only be about 15 really and I would still prefer Acolytes and Metamorphs, which do the same job but better and more affordably.
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Re: Warhammer 40K thread: from the Warp it cameth forth: Plot Advancement.
« Reply #8440 on: February 24, 2017, 12:49:32 am »

I guess a power claw on orcs is 25pp, and they are S5 which is cute.

But yeah they seem like they're far too expensive for an army which has across-the-board rending.
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Re: Warhammer 40K thread: from the Warp it cameth forth: Plot Advancement.
« Reply #8441 on: February 24, 2017, 12:58:26 am »

I guess a power claw on orcs is 25pp, and they are S5 which is cute.

But yeah they seem like they're far too expensive for an army which has across-the-board rending.

Ork Nobs have an even more silly problem where a Nob with a Klaw costs more than a Meganob.
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Re: Warhammer 40K thread: from the Warp it cameth forth: Plot Advancement.
« Reply #8442 on: February 24, 2017, 03:06:46 am »

As my killteam is finding out currently.
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Re: Warhammer 40K thread: from the Warp it cameth forth: Plot Advancement.
« Reply #8443 on: February 24, 2017, 03:34:56 am »

It's symptomatic of a wider problem with melee weapon pricing. A power weapon usually costs more than the wielder, can only be taken on a few models and is unlikely to see much use in a game because shooting is far stronger in most armies. If two power sword wielding marines clash, generally they'll cause 1 wound each and both die without affecting anything else in the fight, making the cost of the sergeant and the weapon a waste of points compared to a plasma gun that can be shielded by other models and has range for the same cost.

Nobs and Terminators also suffer a problem with things like wounds, attacks and armour saves being overvalued compared to speed, toughness and cover saves. A terminator is 30+ points depending on army, a biker is around 20, they're both equally good against small arms, the biker is better against AP3/2 because it has Jink for a 4+ as opposed to the termies 5+, both have better than normal guns, relentless, and the bikers have double the movement speed and turbo boost. Other than a few specialist termies the whole line of terminator units is junk these days.
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Re: Warhammer 40K thread: from the Warp it cameth forth: Plot Advancement.
« Reply #8444 on: February 24, 2017, 04:42:58 am »

Cataphractii being free is fun.
If the new Ksons Scarab termites had been in cataphractii that would've been great.

... should we be talking about this here? We're leapfrogging pretty hard.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.
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