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Author Topic: WH40K discussion thread: [loading grimdark, please wait]  (Read 1050777 times)

Kot

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Re: Warhammer 40K discussion thread: Disorder Vacuum Seamen.
« Reply #1665 on: September 12, 2015, 03:51:15 pm »

Huge blobs of Imperial Guardsmen are one of few things that can truly beat (or rather help to, they can't kill him but the sheer number will tarpit him so well that artillery/tanks/whatever may finally kill it after some shoots) Chapter Master Smashfucker.
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Twinwolf

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Re: Warhammer 40K discussion thread: Disorder Vacuum Seamen.
« Reply #1666 on: September 12, 2015, 03:54:36 pm »

That's kind of the philosophy of the Imperial Guard: Apply Guardsmen. If that fails, apply more Guardsmen. Possibly mix "apply artillery" and "apply tanks" in there sometimes.
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Re: Warhammer 40K discussion thread: Disorder Vacuum Seamen.
« Reply #1667 on: September 12, 2015, 03:56:12 pm »

These days Chenkov is best replicated with some Tyranid and KDK formations that recycle dead units.

I find that strangely hilarious.  :P
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Loud Whispers

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Re: Warhammer 40K discussion thread: Disorder Vacuum Seamen.
« Reply #1668 on: September 12, 2015, 04:10:55 pm »

These days Chenkov is best replicated with some Tyranid and KDK formations that recycle dead units.
I find that strangely hilarious.  :P
It's not as fun with bugs instead of conscripts because the bugs enjoy it :(

With conscripts you have the joy of the Commissar executing cowards, or deliberately destroying entire regiments just so you can bring in fresh regiments

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Re: Warhammer 40K discussion thread: Disorder Vacuum Seamen.
« Reply #1669 on: September 12, 2015, 04:14:03 pm »

These days Chenkov is best replicated with some Tyranid and KDK formations that recycle dead units.
I find that strangely hilarious.  :P
It's not as fun with bugs instead of conscripts because the bugs enjoy it :(

With conscripts you have the joy of the Commissar executing cowards, or deliberately destroying entire regiments just so you can bring in fresh regiments

Try doing it with Bloodletters, endless waves of daemon infantry pouring from the warp to hack and murder can be pretty amusing.
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There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

Kot

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Re: Warhammer 40K discussion thread: Disorder Vacuum Seamen.
« Reply #1670 on: September 12, 2015, 04:15:56 pm »

Remember, with enough firepower and faith, anything can be done.

The true badasses of 40k are the Guardsmen. It won't be Man-Emperor reborn, it won't be Marines and their shiny shiny plot armour, it won't be Mechanicus and complete STC, it won't be Inquisition purging stakes, it won't be Sororitas sexual frustration, it won't be the Navy and their Exterminatus worthy ships, not the Grey Knights bullshit abilities, it will be Imperial Guard and the countless Guardsmen and Guardswomen who will save the Imperium, just like they already did countless times before ("Where I fall ten more shall take my place! And one-hundred each of them! So strike me down! I am the harbinger!"). If there is any moral of the story in this, it's that Humanity Get's Shit Done, because we're all, collectively, awesome.

After all, it's the Imperium Of Man, and the Astra Militarium™©® are the manliest badasses around, women included.
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Tack

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Re: Warhammer 40K discussion thread: Disorder Vacuum Seamen.
« Reply #1671 on: September 12, 2015, 04:16:14 pm »

Haven't VS'd smashfucker yet, though I know a SFer player who could probably give me a good punting if I asked.

Also, so sad about Checkhov's removal. Custom Ursurkar[?] Creed with Cossack hat will never find a place upon my table now :/

Still, not as bad as Necron changes.
Ward saves are cool and all, but something about oldschool reanim protocols were just... Cooler.

Currently making a thousand sons/dark Mechanicum army.
I'm more of a Khorne player myself.
Sighs misty-eyed at daemonkin codex.
Maulerfiends for Soul Grinders. Was it worth it?
Was It Worth It Damn You!?


However, I really feel your pain, especially as rubric marines generally cause most players to send their units scrambling for cover,
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Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

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Re: Warhammer 40K discussion thread: Disorder Vacuum Seamen.
« Reply #1672 on: September 12, 2015, 04:28:28 pm »

I'm more of a Khorne player myself.
Sighs misty-eyed at daemonkin codex.
Maulerfiends for Soul Grinders. Was it worth it?
Was It Worth It Damn You!?


However, I really feel your pain, especially as rubric marines generally cause most players to send their units scrambling for cover,

Maulerfiends and Soul Grinders actually make a pretty good combo for daemonkin. Maulerfiends rush forward and eat the vehicles while Soul Grinders waddle after them or deepstrike and belch out torrent flamer templates to burn up the infantry. Sucks in melee against tarpits, but that's what FW walkers are for.

I do wish we got Vindicators and Predators though, our shooting sucks. All we have that shoots worth a damn is Forgefiends.  :(
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There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

Loud Whispers

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Re: Warhammer 40K discussion thread: Disorder Vacuum Seamen.
« Reply #1673 on: September 12, 2015, 04:40:29 pm »

These days Chenkov is best replicated with some Tyranid and KDK formations that recycle dead units.
I find that strangely hilarious.  :P
It's not as fun with bugs instead of conscripts because the bugs enjoy it :(
With conscripts you have the joy of the Commissar executing cowards, or deliberately destroying entire regiments just so you can bring in fresh regiments
Try doing it with Bloodletters, endless waves of daemon infantry pouring from the warp to hack and murder can be pretty amusing.
It's not nearly the same as hundreds of guardsmen holding the god damn line. One of the most satisfying feelings you can ever get is charging your conscripts through flamers, close combat specialists, barrages of explosives, minefields, dangerous terrain, devastating fire - and then your soldiers enter rapid fire range. "FIRST RANK" The general shouts. "FIRE" and buckets of dice roll onto the table. "SECOND RANK," even more buckets. "THIRD RANK" - hundreds and hundreds of shots rain down on the enemy; not all hit, but it is impossible to escape, at this concentration even flashlights become deathbeams. They keep shooting until their last bayonet is broken and their last shot is fired - until at last all men die standing.

AND THEN YOU SEND IN THE NEXT WAVE
FILL THE LAND WITH CONSCRIPTS
BLOCK THE ENEMY DOORS WITH CONSCRIPTS
SURROUND EVERYTHING WITH YOUR GLORIOUS 50 CONSCRIPT PER UNIT SQUADS
AND SEND IN THE NEXT WAVE

It just isn't as enjoyable otherwise. With Khornate demons, there is no gravity to their death. They are immortal intangible emotions, and they don't die too easy. Nidbugs are just bugs whose deaths are without consequence, and because their bugs do not feel fear and because the enemy is constrained by bullshit ammo rules they do not die as easy.
But with Chekhov spam you had humans - loads of them, who felt fear, could be pinned, broken, destroyed in a single charge or wiped out by artillery, could be forced into absolute panic if their commander was assassinated or killed charging a battle tank - and even when more conscripts arrived, it was always a dour fight for survival because the terrible thing was that the enemy would never run out of ammunition.

Ode to Chekhov, the mad space Stalin

*EDIT
Almost forgot about how you could also bring Al'rahem and infiltrate 50 conscripts to trap your enemy between conscripts and even more conscripts.

What's the meta like nowadays? I've not played 40k for a while but I'm helping some friends build a competitive list
« Last Edit: September 12, 2015, 04:45:07 pm by Loud Whispers »
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Re: Warhammer 40K discussion thread: Disorder Vacuum Seamen.
« Reply #1674 on: September 12, 2015, 04:52:32 pm »

The meta varies from place to place, but the tournament meta tends to focus on 4+ armour saves, grav weaponry for marines, stuff that can kill Imperial Knights/Wraithknights, Psykers and FMCs.

Normal fliers are pretty mediocre nowadays since most armies can kill them one way or another. Vehicles die very easily, infantry dies pretty easily, psykers are still best as buffers rather than blasters.

Formations range from brokenly bad to brokenly good, but are usually fun ways to use what you have and are sometimes necessary to make a unit not useless (Looking at you Helbrutes  >:( ).

Allies matter a lot, especially for the Imperium since they have a lot of different allies to choose from.
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There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

Kot

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Re: Warhammer 40K discussion thread: Disorder Vacuum Seamen.
« Reply #1675 on: September 12, 2015, 04:56:52 pm »

Ode to Chekhov, the mad space Zhukov
FTFY. Also, it should be worth mentioning that Zhukov is considered the greatest (EDIT: He may have been succesful, but not the greatest one) general of WW2 by Russian and English-speaking historians alike. And he's the guy who literally told "If we come to a minefield, our infantry attacks exactly as it were not there."

Also, yeah, Imperial Guard is the most awesome way to play Wh40k, sadly you can only do it if you have truckloads of money or some way to get shitton of Guardsmen cheaply. Also, bonus points if you make every one of them unique in some way.
« Last Edit: September 12, 2015, 04:58:53 pm by Kot »
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Twinwolf

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Re: Warhammer 40K discussion thread: Disorder Vacuum Seamen.
« Reply #1676 on: September 12, 2015, 05:01:53 pm »

I don't really play, beyond the Black Reach set me and my brother got, which is Space Marines and Orks. But, if I did have the money to play, I'd play Guard. Because really, they're simply the most awesome in the universe. They're normal men and women, who fight hyper advanced robot skeletons, infinite giant bugs, equally infinite green guys almost twice their size, and more. And they can actually win. Space Marines might win more often, but they're super soldiers. How could they not?
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<Caellath>: Twinwolf, your thirst for blood has been noted.

Loud Whispers

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Re: Warhammer 40K discussion thread: Disorder Vacuum Seamen.
« Reply #1677 on: September 12, 2015, 05:55:05 pm »

FTFY. Also, it should be worth mentioning that Zhukov is considered the greatest (EDIT: He may have been succesful, but not the greatest one) general of WW2 by Russian and English-speaking historians alike. And he's the guy who literally told "If we come to a minefield, our infantry attacks exactly as it were not there."
Also, yeah, Imperial Guard is the most awesome way to play Wh40k, sadly you can only do it if you have truckloads of money or some way to get shitton of Guardsmen cheaply. Also, bonus points if you make every one of them unique in some way.
Yeah, it was our club army (only way to afford that many guardsmen was a joint effort ha) and since we were modelling them on regular guardsmen our rational for why they were as shit as regular conscripts was that they were all drawn from various other regiments that had been destroyed to near-elimination, so no one spoke the same language, same commands e.t.c.
It allowed for a nice range of colours

Rolepgeek

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Re: Warhammer 40K discussion thread: Disorder Vacuum Seamen.
« Reply #1678 on: September 12, 2015, 09:29:52 pm »

Remember, with enough firepower and faith, anything can be done.

The true badasses of 40k are the Guardsmen. It won't be Man-Emperor reborn, it won't be Marines and their shiny shiny plot armour, it won't be Mechanicus and complete STC, it won't be Inquisition purging stakes, it won't be Sororitas sexual frustration, it won't be the Navy and their Exterminatus worthy ships, not the Grey Knights bullshit abilities, it will be Imperial Guard and the countless Guardsmen and Guardswomen who will save the Imperium, just like they already did countless times before ("Where I fall ten more shall take my place! And one-hundred each of them! So strike me down! I am the harbinger!"). If there is any moral of the story in this, it's that Humanity Get's Shit Done, because we're all, collectively, awesome.

After all, it's the Imperium Of Man, and the Astra Militarium™©® are the manliest badasses around, women included.

Yeah but they're genocidal dicks even to the (admittedly few and far between) races that aren't out to get them. True badasses of the Imperium of Man are Guardsmen, maybe. In terms of 'willingness to die for the cause', almost certainly, since Chaos corrupted minds can't really be said to be doing it of their own volition(though the Ecclesiarchy and Commissars fulfill a similar role...).

Unfortunately, they will never be Orky. And that is their greatest failing.

Humanity is dicks. Orkz is where it's at. They are the kindest, surpassing even the Tau, or those few Eldar who manage to avoid catching a severe case of 'being a massive dick', because they grant you the greatest thing they can think of in life.

A good foight.
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Kot

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Re: Warhammer 40K discussion thread: Disorder Vacuum Seamen.
« Reply #1679 on: September 13, 2015, 03:58:41 am »

Yeah but they're genocidal dicks even to the (admittedly few and far between) races that aren't out to get them.
Imperial Guard is here just to carry out orders of Emperor, which aren't exactly from Emperor but that's okay because the "non-dick" races basically stopped to exist because the "dick" races and stray hate of Imperium hit them. Also, arguably, they learned to be genocidal dicks from experience, so you can't exactly blame them when almost a whole Galaxy (and more, considering Tyranids) in both material and Immaterial senses is out to get them.
True badasses of the Imperium of Man are Guardsmen, maybe. In terms of 'willingness to die for the cause',
They are willing to die for the cause, but more importantly they are willing to kill for the cause and they're certainly can.
Humanity is dicks. Orkz is where it's at. They are the kindest, surpassing even the Tau, or those few Eldar who manage to avoid catching a severe case of 'being a massive dick', because they grant you the greatest thing they can think of in life.
Except no. Maybe, sometimes when it comes to people like Yarrick it's true. But to rest of the time Orks just kill for their own pleasure.
Also, yep, humanity is dicks. What a suprise. I thought that has been agreed long ago, but even then, anyone who would even think of fighting for the "other sides" is a traitor, not only to Imperium but to human species. A true abomination of nature those traitors are, animals that are willing to take down his own, just because they aren't "kind". Warhammer 40.000 is srs bsns.
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